#798 follow-up. When the real Spotify API is banned but the worker keeps
matching via the no-creds Spotify Free source, every status surface still
read the literal rate_limited=True flag and showed "Rate Limited /
waiting Nm" — so the dashboard bubble looked paused/stuck even though the
worker (visible in Manage Workers) was actively matching.
- spotify_worker.get_stats() adds a `using_free` flag: rate_limited AND
is_spotify_metadata_available(). Computed ONLY when rate-limited, where
is_spotify_authenticated() returns False without an API probe, so the
2s status loop pays no quota cost.
- Dashboard bubble (enrichment.js): when using_free, the bubble is
'active', the tooltip says "Running (Spotify Free)" and "Now: X (via
Spotify Free)" instead of "Rate Limited / Waiting Nm". Clicking it
pauses (works) rather than hitting the resume-blocked toast.
- Manage Workers (enrichment-manager.js): status pill shows "Running
(Spotify Free)"; the warning banner is replaced with a calm "matching
via Spotify Free until the ban lifts" note.
The flag flows through both feeds (the /api/enrichment/spotify/status
poll and the WebSocket enrichment:* push) since both serialize
get_stats(). Genuinely-stuck (no-free) workers still show "Rate Limited".
Files SoulSync (or MusicBrainz Picard) already tagged carry Spotify /
iTunes / MusicBrainz / Deezer / Tidal / AudioDB / Genius / Last.fm IDs in
their metadata. Enrichment workers gate their queues on
{provider}_match_status IS NULL, so reading those IDs back and gap-filling
the {provider}_id + match_status='matched' columns lets the workers skip
the API lookup entirely — big API savings on an already-tagged library.
New manual job in Tools -> Database & Scanning ("Import IDs from File
Tags"): scans every library file, reads embedded IDs, fills any that are
missing in the DB. Background job + progress card, mirroring the
write-tags-batch pattern.
core/library/embedded_id_reconcile.py (pure + tested):
- plan_reconcile(): gap-fill plan for a track + its album + artist. Only
empty id columns are planned; a disagreeing embedded id is a conflict,
never applied.
- apply_reconcile_plan(): one guarded UPDATE per id column —
WHERE id=? AND (col IS NULL OR col=''). The guard makes the fill atomic:
if an enrichment worker matched the same entity between our read and
this write, the UPDATE affects 0 rows instead of clobbering it. Columns
are introspected so a schema missing a provider's columns is skipped.
- reconcile_track_row(): per-track orchestration (id extraction, plan ->
apply, keeping the in-memory parent maps fresh for sibling tracks).
Job hardening: paged track scan (bounded memory), per-page commits (don't
starve concurrent workers), per-file try/finally (one bad file can't abort
the run), counters from real rowcount.
Scope: 19 column-fills across 8 providers. MB *recording* (track) id is
left out (UFID frame the reader doesn't surface; Vorbis key ambiguous) —
MB album+artist are covered. Amazon/ASIN deliberately excluded (ASIN is a
different namespace than the worker's amazon_id). All target columns
verified against the live schema.
Purely additive: new module, two new endpoints, one new Tools card —
no existing behavior changed. 20 unit tests (incl. the concurrency guard).
Full suite clean (only pre-existing soundcloud /app env failures remain).
AcoustID returns a recording's title/artist in their ORIGINAL script
(e.g. "久石譲" for Joe Hisaishi) while SoulSync's expected metadata is
romanized/English. A correct download then fails verification on two
walls: the title can never clear the 0.70 similarity bar cross-script,
and the only skip path that ignores the title required a near-perfect
0.95 fingerprint plus a resolved alias. Result: every non-English
artist trips it. Two complementary fixes, per the reporter's two ideas.
Graceful fix (automatic):
- New pure core/matching/script_compat.py detects when two strings are
in genuinely different writing systems (CJK/Hangul/Cyrillic/Greek/
Arabic/Hebrew/Thai vs Latin). Accented Latin (Beyoncé, Sigur Rós)
stays Latin — no false trigger.
- acoustid_verification.py: when the EXPECTED artist and the matched
artist span scripts AND the artist is confirmed via the existing
MusicBrainz alias bridge, SKIP instead of quarantine, without the
0.95 floor (the 0.80 trust floor already gates the fingerprint).
- Deliberately narrow: keyed on the ARTIST spanning scripts + being
confirmed. A same-script artist with only a cross-script title keeps
the stricter 0.95 floor, so the #607 wrong-file protection (Kendrick
R.O.T.C, low-fingerprint Japanese-title) is untouched.
Per-request toggle (manual escape hatch):
- New "Skip AcoustID verification" checkbox in the download-missing
modal beside "Force Download All".
- skip_acoustid threads request -> batch -> per-track track_info ->
download context (same path as _playlist_folder_mode), landing on
the existing _skip_quarantine_check='acoustid' bypass. No new
mechanism; only the AcoustID gate is bypassed (integrity/bit-depth
still run).
Tests:
- tests/matching/test_script_compat.py — script-boundary cases.
- test_acoustid_skip_logic.py — Joe Hisaishi SKIPs at 0.85; unconfirmed
cross-script artist still FAILs; same-script low-fingerprint still
FAILs.
- test_downloads_candidates.py — toggle injects the bypass; absent
toggle keeps verification.
Full suite: 5169 passed; only pre-existing soundcloud /app env failures
remain. Zero regressions.
Consistency fix: Spotify Free is now its own entry in the metadata-source
dropdown (alongside Spotify / iTunes / Deezer / MusicBrainz) instead of a
side-toggle. Stored as fallback_source='spotify' + spotify_free=true so all
downstream 'spotify' routing and the spotify_* columns are unchanged.
Refined gate model (no toggle):
- Connected user (has credentials) -> official; bridges to free AUTOMATICALLY
during a rate-limit ban (no opt-in needed).
- No-auth user -> must pick 'Spotify Free' in the dropdown; then free serves.
- Never opted into Spotify (no creds, didn't pick it) -> free never runs, so no
surprise scraping. _free_wanted() = has_credentials OR picked-spotify-free is
the guard.
- AUTHED + healthy -> official always; free never opens.
UI: dropdown gains 'Spotify Free (no credentials)' (selectable when the package
is installed — surfaced via status.free_installed, since selecting it is the
opt-in and can't depend on having selected it); load/save map the dropdown value
to the (fallback_source, spotify_free) pair; old checkbox removed.
Gate model pinned by 6 scenario tests (connected/healthy, connected/ratelimited
bridge, no-auth picked, no-auth not-opted-in, package-missing). 117 tests green.
Surfaces the opt-in Spotify Free source so it's usable end-to-end:
- Settings: 'Enable Spotify Free (no credentials)' toggle that saves
metadata.spotify_free (load + save wired). Clear best-effort/limitations note.
- config-status: adds spotify.metadata_available (configured OR free-available),
keeping the configured flag = has-credentials so the Connections indicator
stays honest. Search source picker shows Spotify when metadata_available.
- status payload: adds spotify.metadata_available; the Settings primary-source
selector now allows picking Spotify when authed OR free-available.
Verified gate composition: OFF by default (no surprise scraping); ON + no auth +
installed -> available & serving; AUTHED -> official always wins (free never
runs); missing package -> gracefully unavailable. JS + integrity + 111 tests green.
A leftover `.sync-tab-server { flex: 1.4 !important }` from the old equal-width
pills tab strip leaked past the brand-chip restyle (its !important beat the
chip's flex:0 0 auto), so the active Server Playlists pill spanned the whole row
instead of fitting its label. Dropped just that declaration — the tab now behaves
like every other chip; its bespoke gradient + the rest of the rule are untouched.
Spotify/Apple/MusicBrainz/Deezer artist links now resolve via each source's
get-by-id (get_artist / Deezer get_artist_info), shaped to the artist card and
rendered as an artist result that opens the artist detail page through the
existing flow. Album/track link handling is unchanged; bare IDs still rejected.
Follow-up to the bare-ID footgun: a bare number like 525046 carries no
source and no entity type, so it resolved to whatever album happened to own
that id (a user pasting Kendrick's Deezer artist id got an unrelated album).
Now the resolver accepts provider URLs (and the explicit spotify: URI) only;
a bare/unrecognized string is rejected and the dropdown surfaces a hint to
paste a full link. URL parsing + album/track resolution are unchanged.
New 'Link / ID' input on the Search page: paste a Spotify / Apple Music /
MusicBrainz / Deezer URL (or a bare ID) and it's looked up directly on the
owning source — no fuzzy search, no scoring.
- core/search/by_id.py: source-agnostic parser (URL domain/path or bare-ID
format -> source,kind,id; numeric IDs fan out, first hit wins) + per-source
get-by-id dispatch + adapters projecting each provider's dict onto the
standard album/track card shape.
- /api/enhanced-search/by-id: thin additive route over resolve_identifier.
- Frontend: dedicated input that adopts the resolved source as active and
renders through the existing dropdown + download/import flow.
Purely additive — existing files are insertion-only; the resolver runs only
behind the new route. 29 seam tests cover parsing, shaping, fan-out, and
not-found.
toggleNotifPanel positions the panel inline from the bell's rect (panel.style.
right/bottom). The bell isn't flush to the right edge on mobile, so that inline
right offset + near-full-width pushed the panel off-screen left. The existing
mobile rule set right:12px without !important, so it lost to the inline style.
Now anchor both sides with !important (left+right+width:auto) so it always fits.
The visualizer is fixed at the desktop sidebar's edge; on mobile it floated over
the page content whenever music played, even with the off-canvas sidebar closed.
Hide it unless .sidebar.mobile-open (sibling selector, 3-class + !important to
beat the .active/.viz-* display rules). When the drawer opens it shows again.
The downloads page is a two-column desktop layout (main list + fixed 366px batch
panel) with NO mobile rules at all. Phone-only:
- .adl-layout stacks to a column; .adl-batch-panel goes full-width, swaps its
left border for a top border, and flows in the page (no independent scroll).
- .adl-header + .adl-controls stack so the filter pills get full width.
- .adl-filter-pills wrap instead of overflowing; cancel/clear buttons flex to fit.
- Hide the floating mini-player while the expanded Now Playing modal is open
(it has z-index 99998 vs the overlay's 10001, so it floated over the modal).
General fix (desktop too), via sibling selector on the overlay's open state.
- Artist hero image: drop the max-width:40vw cap on mobile (overrides the base
rule) so the image isn't artificially shrunk.
Existing mobile rules made it full-screen + stacked the body, but left the
desktop layout inside untouched. Phone-only (max-width:768px):
- album art scales (min(220px, 66vw)) instead of fixed 220px
- left/right columns full width; track info, action + util rows centered
- controls row gap tightened to fit a phone
- queue + lyrics panels: drop the 40px desktop side padding that crushed content,
give them a touch more vertical room
All phone-only (max-width:768px), all in mobile.css — desktop untouched.
- artist hero: drop the 100px image-container cap; artist name -> 1.6em centered
block; bio max-height:fit-content; center hero action buttons + match-status
chips (moved here from base rules so desktop stays as-is).
- #6 enhanced-view track table: a 6+ col table clipped to one visible column on
a phone. Drop table layout -> each row is a flex line (play . title . duration
. actions); secondary columns fold into the existing mobile actions sheet.
- #7 mini media player: was pinned at desktop coords (right:132px; width:340px)
and overflowed. Full-width bar sitting just above the bottom global search.
- #8 page heroes (tools-maintenance / watchlist / discover): trim desktop-sized
padding + margins that wasted space on mobile.
- #9 sync header: Auto-Sync / Library Match / Sync History didn't fit; stack the
header + wrap the buttons.
The reconcile setting never took effect: startPlaylistSync always sent
sync_mode (defaulting to 'replace' from the per-playlist <select>) AND clamped
any non-replace/append value back to 'replace' — so 'reconcile' could never be
sent and the global Settings value was always overridden. The per-server Plex
reconcile code was never even reached; replace ran and re-pushed the poster.
- Per-playlist select now defaults to 'Sync mode: default' (empty) which defers
to Settings > Playlist sync mode, and gains a 'Reconcile' option for an
explicit per-sync override.
- startPlaylistSync sends '' (not 'replace') when no explicit choice, so the
backend uses the configured default; clamp now allows reconcile.
(Other callers already sent no sync_mode, so they pick up the setting too.)
Replace mode (default) deletes + recreates the server playlist every sync,
which wipes its custom image, description, and identity. Add an opt-in
'reconcile' sync mode that edits the existing playlist in place — adds the
tracks now in the source, removes the ones gone — without destroying the
object, so the user's custom art/description survive.
- Pure planner plan_playlist_reconcile(current, desired) -> {add, remove}.
- Per-client reconcile_playlist: Plex addItems/removeItems on the same object;
Navidrome Subsonic updatePlaylist delta (songIdToAdd / descending
songIndexToRemove); Jellyfin add + remove-by-PlaylistItemId on /Playlists/{id}/Items.
- sync_service: reconcile branch with a replace FALLBACK (if a server's in-place
edit is unavailable/fails, sync still succeeds destructively — logged loudly).
- Default stays 'replace' (no behavior change). New Settings > Playlist sync mode
picker (replace/reconcile/append) backed by playlist_sync.mode; per-request
sync_mode still overrides.
- Reconcile skips the post-sync source-image push so a custom poster isn't
re-clobbered (the bug).
Tests: planner (add/remove/dedupe/order/empty) + reconcile-or-replace dispatch
(success / false-fallback / exception-fallback / no-method). Per-server in-place
API calls need dev validation against real Plex/Jellyfin/Navidrome.
NOTE: opt-in only; default behavior unchanged.
Harden the previous fix: setPlayingState(true) misses resume/play calls that
bypass it (lines that just do 'if paused, play()'). Move the resume onto the
audio element's 'play' event, which fires on every playback start regardless
of code path. Keep the resume in npInitVisualizer for the first-play case
(context is created suspended after the 'play' event already fired). Drop the
now-redundant setPlayingState hook.
The visualizer calls createMediaElementSource(audioPlayer), which permanently
reroutes the shared <audio> element's output through npAudioContext. That
context is created from an async play().then() callback (outside the user
gesture), so browsers start it 'suspended' under the autoplay policy — and the
only resume() lived in the visualizer loop, which runs when the Now Playing
modal opens, NOT on play. Result: the element advances (looks like it's
playing) but its audio drains into a suspended context = no sound, everywhere.
Add npEnsureAudioContextRunning() and call it on every play start
(setPlayingState(true)) plus right after the context is created in
npInitVisualizer. Resuming an already-running/absent context is a safe no-op.
Find & Add on the playlist-sync page only wrote sync_match_cache, which is
DELETEd wholesale after every DB scan — so the source->library pairing (and
the user's manual matches) reverted to 'extra'/red-dot on the next shallow
scan. The three match stores (sync_match_cache, manual_library_track_matches,
discovery extra_data) were disconnected and all pointed at tracks.id, which a
rescan re-keys (esp. Jellyfin/Navidrome GUIDs).
Unify the match so it's one durable fact, recorded once, honored everywhere:
- Find & Add also writes a durable manual_library_track_matches row (one-way;
the manual-match tool has no playlist to act on, so no reverse). Carries the
library file path.
- New library_file_path column (idempotent migration) + find_track_id_by_file_path:
re-resolve a stale library_track_id after a rescan re-keys the track, and
self-heal the row.
- The sync compare display's override lookup now falls back to the durable
manual match (resolve_durable_match_server_id) when sync_match_cache misses —
so the pairing persists across a scan instead of reverting to a red dot.
Purely additive: only adds matches when the cache returns nothing.
Tests: durable resolver (valid / stale-reresolve+self-heal / no-match / not-in-
playlist / missing-methods), file_path persistence + find_track_id_by_file_path.
Password managers (Bitwarden/1Password/LastPass) treat this app's many API-key/
token/secret fields as login forms and re-scan the whole, constantly-mutating DOM
on every change — pegging the main thread for seconds and making hover/click/
scroll feel laggy. Two mitigations (measured to make the app usable with the
extension enabled):
- Tag all inputs with data-bwignore / data-1p-ignore / data-lpignore so the
managers skip them (no autofill detection work).
- Rate-monitor equalizer: skip DOM writes while it's off-screen (offsetParent
null). All pages stay mounted, so updating the hidden grid still triggered the
managers' MutationObserver on every backend rate-monitor event for no benefit.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Two measured, universally-beneficial fixes (kept after determining the rest of
the earlier perf work was chasing a Bitwarden extension that pegged the main
thread, not real app bugs):
- .main-content had a linear-gradient background. A gradient on the scroll
container is re-rastered across the whole scrolled area every scroll frame
(the compositor can't translate a cached tile): ~25% dropped frames -> <1%
once flattened to a solid color (visually identical, was rgb 10->15->11).
- The explorer wheel-zoom listener was a non-passive listener on `document`,
which disables compositor (async) scrolling app-wide so every wheel/trackpad
scroll runs through the main thread. Scoped it to the explorer viewport.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- depth setting (light = core tags + matched source ids; full = same
multi-source enrichment cascade a fresh download gets, run additively
via embed_source_ids). Threaded through scan/finding/auto-apply and the
repair_worker fix handler.
- source now defaults to 'auto' (= your source priority / active source)
instead of blank.
- give native <option> popups a solid dark background (were white-on-white).
- tests for full-depth full_meta payload + enrich invocation + light no-op.
The old per-download Retag Tool was limited (only native-pipeline downloads,
100-group cap, manual per-group) and did the wrong thing — it moved/reorganized
files instead of just tagging. It's superseded by the new Library Re-tag job
(whole-library, in-place) + the enhanced-library 'Write Tags' button.
Removed: the post-download record_retag_download ingestion hook (stops writing
retag_groups on every download), core/library/retag.py, the web_server state +
deps + /api/retag/* endpoints + the tool:retag WebSocket emit, the dashboard
card + both modals (index.html), the core.js socket handler, and the tools-page
wiring + help entry (wishlist-tools.js). Updated the import-pipeline test.
Verified: web_server parses, app + core imports OK, 392 tests pass, no live
references to removed symbols.
Left as inert (harmless) for a careful follow-up sweep: the retag_groups/
retag_tracks tables + their DB CRUD methods (no longer written/read), and the
now-orphaned retag JS helper functions (no entry point/wiring/socket calls them;
interspersed with wishlist functions, so not blind-deleted).
Wire library_retag into the repair findings UI: a 'Re-tag' type badge, an
'Apply Tags' fix button, and an expandable detail that shows, per track, every
tag that would change as old -> new (plus source/mode/cover-action summary and
any unmatched tracks). So the dry-run finding is actually reviewable before you
apply it — the rich details_json the job stores now surfaces in the card.
The version-button modal renders from VERSION_MODAL_SECTIONS (the curated
highlight reel), separate from the WHATS_NEW detailed log. Its top entries were
stale (2.5/2.6.0 era), so promote the 2.6.6 highlights to the top per the file's
release process: Artist Map v2, self-explaining recommendations, the cover-art
filler file-embedding, and a Recent Fixes & Performance roundup (qBittorrent
5.2.0, organize-by-playlist #780, nav/scroll perf #783, dashboard mobile).
- Bump _SOULSYNC_BASE_VERSION 2.6.5 -> 2.6.6 (the single source of truth that
propagates to the UI, backups, and the update check).
- Add the 2.6.6 What's New block (qBittorrent 5.2.0 login fix, Cover Art Filler
on-disk detection + file embedding + stricter matching, recommendations
explainability + Discover section, organize-by-playlist #780, nav/scroll perf
#783, dashboard mobile polish).
- Finalize the 2.6.5 block: it shipped in tag 2.6.5 but was left flagged
unreleased (so its notes never displayed) — stripped the flag + dated it per
the file's own release convention.
The #rate-monitor-section equalizer had breakpoints but two narrow-bar gaps:
- The status pill ("Not configured", "Yielding") is wider than a thin
equalizer column and spilled over neighbours — now capped to the bar width
with the label truncating via ellipsis.
- Wrapped rows were left-aligned (orphan bar stranded) with no vertical gap —
now centered with a row-gap so multi-row layouts read intentionally.
Plus smaller value/name fonts at <=480px so tiny bars stay legible.
PR #783 reordered transports to websocket-first for faster connects. Reverting
to the polling-first default: it's the most compatible behind reverse proxies
that don't forward WebSocket upgrade headers (common self-hosted setups), where
websocket-first silently breaks real-time updates. The connect-time gain isn't
worth the connectivity risk. Everything else from #783 (scroll-pause, content-
visibility, dashboard parallelization, settings fixes, reduce-effects) kept.
- Stale-cache check (playlistTrackCacheIsStale) compared raw track_count to the
filtered/cached track list, so any playlist with local or unavailable tracks
always looked 'stale' and refetched + re-mirrored on every modal open. Now it
compares the upstream snapshot_id (stored at cache time in the shared fetch
choke point), and returns not-stale when no snapshot is available — explicit
invalidation on refresh still handles real changes.
- organize_download: guard executor.submit so a refused job cleans up the batch
instead of stranding it in 'analysis' (holding a limited analysis slot).
- Removed the dead, deprecated, unused mirrorSpotifyPlaylistTracks.
The error/health state was jarring: a red ring flickering at sin(time*12) plus
stress speeding up the heartbeat, which read as the whole glow flickering. Now
it's all gradual: stress no longer changes the heartbeat speed, the red tint is
softened (never full alarm-red) and eases in/out via a small accumulating
errorHeat bump + smooth decay, and the warning ring is a single soft ring that
breathes slowly (sin*1.4) at low alpha instead of strobing.
On mobile, worker-orbs is disabled so the enrichment buttons render as real
buttons. They were a ragged centered flex-wrap with the wide 'Manage Workers'
pill jammed inline. Now (<=768px, scoped to #dashboard-page so Settings etc.
are untouched): the 44px icon buttons spread evenly across the full width in an
auto-fit grid, and the Manage Workers pill gets its own full-width row.
The expanding heartbeat ring read as a heavy circular pulse. Now: the nucleus
barely breathes (size oscillation cut ~70%), the glow holds steady instead of
pulsing, the logo no longer visibly throbs, and the heartbeat ring is a single
very-faint halo that only appears when workers are actually busy. The red
error-warning ring is unchanged (still punchy, since it only fires on real
failures).
- New 'Recommended For You' carousel section on the Discover page (between the
hero and Your Artists), so recommendations aren't buried behind a hero modal
button. Reuses the recommended-card markup/CSS, the watchlist add handler, and
primes the modal cache so 'View All' opens instantly in sync.
- Re-frames the now-stale copy: recommendations are library-wide (the similar-
artists worker feeds the whole library), not watchlist-only.
- Shows the real explanation from the backend's 'because' field —
'Because you have X & Y' (with a full-list hover tooltip) instead of just a
count — in both the section cards, the modal cards, and the hero subtitle.
- Cards lazy-enrich their images via the same endpoint the modal uses.
The hub now reads as a health gauge on top of the activity gauge. A new
decaying errorHeat (0..1) is bumped by onStatus whenever a worker reports a
real error increment, and cools over ~6s. While stressed the nucleus blends
toward red, its heartbeat quickens (agitation), and a fast-flickering red
warning ring appears — so a glance distinguishes 'busy and healthy' from
'something's actually failing'. Since 404s are classified as not_found now,
this only lights up on genuine failures (timeouts, 5xx).
Status pushes land every ~2s, so the previous fixed 'drain 2/frame' fired a
whole window's worth of pulses in a fraction of a second then went quiet.
Now each orb sets a release rate when a status arrives (pending / ~2s, with
a floor so a lone event still shows within ~0.75s) and the loop drips pulses
out via a fractional accumulator — so a busy worker streams a steady line up
its spoke and a slow one sends the occasional single pulse.
The inbound pulses are now event-driven instead of a random trickle:
- core.js forwards every enrichment:<id> WebSocket status to a new
window.workerOrbs.onStatus hook (extra listener, UI handlers untouched).
- onStatus diffs the cumulative stats counters (matched/not_found/repaired/
synced/scanned, and errors) between pushes and queues one pulse per real
item processed (worker's brand colour) or error (red). First sample only
sets a baseline so we never dump the whole backlog at once.
- tick() drains a couple of queued pulses per frame so bursts stagger up
the spoke; cap of 8 queued per update prevents flooding on big jumps.
- Falls back to the old ambient trickle for any orb that hasn't received a
status yet, so nothing goes dead if the socket is quiet.
Bonus perf: an idle/slow worker now emits almost nothing instead of a
constant random stream of particles.
Navigation & sidebar feedback:
- Show legacy pages optimistically on pointerdown + CSS :active so the
sidebar reacts instantly instead of waiting for the click/router cycle.
- Defer heavy per-page init via requestIdleCallback so a page becomes
scrollable before its init work runs.
Scroll smoothness:
- Cache particle canvas dimensions (no forced reflow per navigation).
- Pause particle + worker-orb canvas redraws during active scroll so the
scroll gets the full frame budget.
- content-visibility:auto on discover shelves and search/wishlist/library
list items to skip off-screen layout.
Dashboard:
- Run the independent initial loads in parallel (Promise.all) instead of
six sequential awaits, collapsing the reflow cascade.
Settings:
- Wire input listeners once instead of rescanning the ~960-node subtree
on every visit.
- Suppress auto-save while the form is programmatically populated on load,
fixing a spurious full save (4 POSTs + backend service re-init) that
fired on every Settings visit.
Reduce Visual Effects = full performance mode:
- Also halts particles, worker orbs and all filters; hides the static
sidebar aura circles that looked broken without their blur/animation.
Global search bar hidden on settings/help/issues/import pages.
Performance:
- Bake one soft glow sprite per colour into an offscreen canvas and blit
it with drawImage instead of allocating a radial gradient every frame.
This was the hot path: sparks + inbound pulses + every orb glow each
built a gradient per frame (100+/frame at 60fps). Colours quantised to
8-step buckets to bound the cache (imperceptible tint shift, keeps the
rainbow path from minting a sprite every frame).
- Cache each orb's button element at init so the 30-frame active-state
check no longer re-runs querySelector.
- Net: the pulses/glows look identical, far fewer allocations per frame.
UI:
- Enrichment manager modal topbar icon now uses the SoulSync logo
(trans2.png) instead of the helix emoji, matching the dashboard button.
- Nucleus logo now fits to the pulsing radius using the image's natural
width/height, so it no longer stretches to a square.
- Manage Workers button swaps the helix emoji for the SoulSync logo
(trans2.png) inside the existing accent badge.
The Manage Workers hub now draws /static/trans2.png (the SoulSync mark)
at its center instead of a plain colored core, scaled to the pulsing
radius and brightening slightly with energy. Energy-reactive glow, rings
and inbound pulses still surround it. Falls back to the drawn core while
the image loads.
Three upgrades to the Manage Workers nucleus:
- Energy-reactive: hub size, glow, heartbeat speed and ring count all
scale with how many workers are actually running. Calm + dim when idle,
big/bright/fast with 1-3 radiating rings when busy. The animation now
reads as a live gauge.
- Inbound pulses: active workers fire colored particles along their spokes
into the hub, so it visibly collects their output (eased to accelerate
on arrival; cleared on collapse so they don't snap).
- Orbital rotation: worker orbs get a tangential nudge around the nucleus
so the cluster slowly revolves like an atom instead of drifting randomly
(active orbs orbit a touch faster).
The 'Manage Workers' orb now acts as a central nucleus instead of just
another drifting particle:
- Settles at canvas center with strong pull + heavy damping (no jitter)
- Drawn larger and brighter with a slow breathing pulse, white core
highlight, and an expanding heartbeat ring
- Wired to every worker orb with full-length spokes (a traveling pulse
runs along each), so it visually reads as the center managing the cluster
- Other orbs repel off it, leaving a clean halo around the nucleus
The screenshot said it all — the orbs collapse into the floating particle cluster
after 7s idle, but the Manage Workers pill just sat there static. It wasn't in
worker-orbs.js's WORKER_DEFS. Added .em-manage-btn (purple) so it collapses into
a floating orb with the others and reveals on header hover — now it behaves like
the rest of the cluster instead of an out-of-place static button.
The modal opened with a plain pop — out of place next to the worker orbs. Now it
springs up from the bottom (toward the Manage Workers button) with the SAME easing
the orbs reveal with, then the worker rail assembles one-by-one: each chip springs
in staggered (scale 0.4→1) with a brief pulse of its own brand colour. Mirrors the
orb motion language AND walks your eye across every worker + its live state dot /
coverage bar as they land — cool + informative. Respects prefers-reduced-motion.