`DownloadEngine` grows async query methods that wrap plugin
iteration: `get_all_downloads` (concatenates every plugin's
active downloads), `get_download_status` (first plugin to
recognize the id wins), `cancel_download` (with source-hint
routing — streaming sources go direct, unknown hints route to
Soulseek as peer username), and `clear_all_completed_downloads`
(skips unconfigured plugins).
Code moved from the orchestrator's hand-iterated loops into the
engine. Orchestrator delegation comes in B3 — for B2 the engine
methods exist but nothing calls them yet.
Per-plugin behavior preserved verbatim (defensive `try ... except`
swallows per-iteration, unconfigured-skip on clear, source-hint
routing semantics). Phase A pinning tests + 8 new engine query
tests catch any drift.
Pure additive — zero behavior change for users.
`core/download_engine/` package with the engine class that will own
cross-source state, threading, search retry, rate-limits, and
fallback chains. Orchestrator constructs an engine and registers
each plugin with it.
Phase B1 scope: skeleton only. Engine stores active_downloads
records keyed by (source, download_id), provides thread-safe
add/update/remove/iterate primitives, and holds plugin references
for later phases. NOT on any code path yet — pure additive
scaffolding so subsequent commits can introduce engine-driven
behavior one piece at a time without a big-bang switchover.
15 new tests pin the engine's state-storage contract: shallow-copy
reads, partial-patch updates, no-op-on-missing semantics,
per-source iteration, id-only find, concurrent-add safety.
Suite still 290 (download subset) green. Zero behavior change.