`core/download_engine/` package with the engine class that will own cross-source state, threading, search retry, rate-limits, and fallback chains. Orchestrator constructs an engine and registers each plugin with it. Phase B1 scope: skeleton only. Engine stores active_downloads records keyed by (source, download_id), provides thread-safe add/update/remove/iterate primitives, and holds plugin references for later phases. NOT on any code path yet — pure additive scaffolding so subsequent commits can introduce engine-driven behavior one piece at a time without a big-bang switchover. 15 new tests pin the engine's state-storage contract: shallow-copy reads, partial-patch updates, no-op-on-missing semantics, per-source iteration, id-only find, concurrent-add safety. Suite still 290 (download subset) green. Zero behavior change.
173 lines
7.6 KiB
Python
173 lines
7.6 KiB
Python
"""DownloadEngine — central owner of cross-source download state.
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Phase B scope: skeleton only. The engine exposes a place for
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plugins to register, a single ``active_downloads`` dict keyed by
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``(source, download_id)``, and a ``state_lock`` that guards mutations
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across the multi-threaded download worker pool.
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Subsequent phases bolt more capability on top:
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- ``dispatch_download(plugin, target_id)`` (Phase C — replaces every
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client's ``_download_thread_worker`` boilerplate).
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- ``search(query, source_chain)`` (Phase D — replaces every client's
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retry ladder + quality filter).
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- ``rate_limit.acquire(source)`` (Phase E — replaces every client's
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semaphore + last-download-timestamp dance).
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- ``search_with_fallback`` / ``download_with_fallback`` (Phase F —
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unifies hybrid mode across search and download).
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The engine is constructed by ``DownloadOrchestrator.__init__`` and
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each plugin from the registry is registered with it. In Phase B
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nothing in the existing code paths goes through the engine yet —
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this commit is pure additive scaffolding so subsequent commits can
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introduce engine-driven behavior one piece at a time without a
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big-bang switchover.
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"""
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from __future__ import annotations
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import threading
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from typing import Any, Dict, Iterator, List, Optional, Tuple
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from utils.logging_config import get_logger
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logger = get_logger("download_engine")
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# Type alias for the per-download state dict. Today's clients each
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# define their own slightly-different shape (see Phase A pinning
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# tests); the engine stores them as opaque dicts and the per-plugin
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# accessor preserves the source-specific fields.
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DownloadRecord = Dict[str, Any]
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class DownloadEngine:
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"""Central state for every active download across every source.
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State is keyed by ``(source_name, download_id)`` so the same
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UUID could hypothetically appear in two sources without
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collision (in practice each source generates its own UUID4
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so collisions are negligible — the source qualifier exists
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so the engine can answer "which plugin owns this download" in
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O(1) without iterating every plugin).
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Thread safety: every state mutation goes through ``state_lock``.
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Read-only accessors (``get_record``, ``iter_records_for_source``)
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take the lock briefly and return a SHALLOW COPY so the caller
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can iterate without holding the lock. Callers that need to
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mutate a record should use ``update_record`` which takes the
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lock and applies the patch atomically.
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"""
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def __init__(self) -> None:
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self.state_lock = threading.RLock()
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# Composite key: (source_name, download_id) → record dict.
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# RLock so a plugin's worker callback can re-enter while
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# holding the lock for its own update.
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self._records: Dict[Tuple[str, str], DownloadRecord] = {}
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# Plugins that have registered with the engine. Source name
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# → plugin instance. The engine itself doesn't use plugins
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# until later phases, but holding the references here keeps
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# plugin lookup local to the engine instead of forcing every
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# caller to also touch the registry.
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self._plugins: Dict[str, Any] = {}
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# ------------------------------------------------------------------
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# Plugin registration
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# ------------------------------------------------------------------
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def register_plugin(self, source_name: str, plugin: Any) -> None:
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"""Register a plugin under its canonical source name. Called
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once per source by the orchestrator after the registry's
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``initialize`` builds the client instances.
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Phase B is purely informational — the engine doesn't yet
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dispatch through plugins. Subsequent phases use these
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references to call ``plugin._download_impl`` /
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``plugin._search_raw`` etc.
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"""
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if source_name in self._plugins:
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logger.warning("Plugin %s already registered with engine — overwriting", source_name)
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self._plugins[source_name] = plugin
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def get_plugin(self, source_name: str) -> Optional[Any]:
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return self._plugins.get(source_name)
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def registered_sources(self) -> List[str]:
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return list(self._plugins.keys())
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# ------------------------------------------------------------------
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# Active-downloads state — Phase B core surface
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# ------------------------------------------------------------------
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def add_record(self, source_name: str, download_id: str, record: DownloadRecord) -> None:
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"""Insert a fresh download record. Used by clients (today
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directly via their own dicts; Phase B2 routes them through
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here)."""
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with self.state_lock:
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key = (source_name, download_id)
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if key in self._records:
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logger.warning("Replacing existing download record for %s/%s", source_name, download_id)
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self._records[key] = dict(record)
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def update_record(self, source_name: str, download_id: str, patch: DownloadRecord) -> None:
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"""Apply a partial patch to an existing record. No-op if the
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record was already removed (e.g. cancelled mid-update)."""
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with self.state_lock:
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existing = self._records.get((source_name, download_id))
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if existing is None:
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return
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existing.update(patch)
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def remove_record(self, source_name: str, download_id: str) -> Optional[DownloadRecord]:
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"""Delete a record (cancellation cleanup). Returns the
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removed record or None if not found."""
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with self.state_lock:
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return self._records.pop((source_name, download_id), None)
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def get_record(self, source_name: str, download_id: str) -> Optional[DownloadRecord]:
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"""Return a SHALLOW COPY of the record. Caller mutations
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don't affect engine state — use ``update_record`` for that."""
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with self.state_lock:
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record = self._records.get((source_name, download_id))
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return dict(record) if record is not None else None
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def iter_records_for_source(self, source_name: str) -> Iterator[DownloadRecord]:
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"""Yield SHALLOW COPIES of every record owned by a source.
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Holds the lock briefly to snapshot, then yields outside the
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lock so callers can spend arbitrary time on each record."""
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with self.state_lock:
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snapshot = [
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dict(record)
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for (source, _), record in self._records.items()
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if source == source_name
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]
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for record in snapshot:
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yield record
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def iter_all_records(self) -> Iterator[Tuple[str, DownloadRecord]]:
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"""Yield ``(source_name, record_copy)`` for every active
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download across every source. Used by Phase B3's unified
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``get_all_downloads`` query."""
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with self.state_lock:
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snapshot = [
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(source, dict(record))
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for (source, _), record in self._records.items()
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]
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for source, record in snapshot:
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yield source, record
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def find_record(self, download_id: str) -> Optional[Tuple[str, DownloadRecord]]:
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"""Look up a record by download_id alone (no source hint).
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Used by ``cancel_download`` / ``get_download_status`` API
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endpoints that don't pass the source name. Returns
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``(source_name, record_copy)`` or None.
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O(N) over total downloads — fine for the tens-to-hundreds
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of in-flight transfers SoulSync sees, would need an index
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if downloads scaled to thousands.
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"""
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with self.state_lock:
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for (source, dl_id), record in self._records.items():
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if dl_id == download_id:
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return source, dict(record)
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return None
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