Commit graph

3 commits

Author SHA1 Message Date
Jesse Bate
f1365f6fba perf: extend WebSocket batching to item_moved events
Bursts of completions (e.g. small playlist entries) fire one item_moved
frame per item. Route item_moved through the same ItemBatcher mechanism
as item_updated: one frame per 500ms tick, payload always a list.

ItemBatcher gains an optional key callable since item_moved payloads are
{"to", "preset", "item"} dicts rather than ItemDTOs; moves coalesce by
item _id with last write wins, so an item that moves twice within a tick
delivers only its final destination. The notifications service consumes
ITEM_MOVED from the event bus directly and is unaffected.

BREAKING CHANGE: the item_moved WebSocket event payload (data) is now
always an array of {to, preset, item} objects instead of a single one.
2026-06-10 23:47:25 +09:30
Jesse Bate
0cb3a95a41 perf: batch item_updated WebSocket events into a single per-tick payload
The per-download 500ms throttle still scales linearly with concurrency:
N active downloads produce up to 2N item_updated frames per second, each
with its own serialization pass and per-client send.

Add an ItemBatcher at the WebSocket boundary that coalesces dirty items
by _id (last write wins) and emits one item_updated frame per 500ms
tick whose payload is always a list of items, even for a single update.
Leading-edge emits keep isolated updates (e.g. renames via the API)
instant, and a trailing flush at most 500ms later delivers the rest.
Pending items are flushed on shutdown before clients disconnect.

Emitter call sites, the EventBus, and the StatusTracker throttle are
unchanged; the batcher only changes the wire format. The frontend now
types item_updated as StoreItem[] and iterates the array.

BREAKING CHANGE: the item_updated WebSocket event payload (data) is now
always an array of items instead of a single item object.
2026-06-10 23:38:27 +09:30
arabcoders
210712cee2 refactor: drop pinia stores 2026-04-21 20:51:47 +03:00