soulsync/webui/static/video/video-automations.js
BoulderBadgeDad 8fe73ac924 video: longer adaptive slskd wait + stop the automations page blink
two issues:
1. slskd search gave up at 22s (then stopped the search), but slskd gathers peers
   over its full ~60s window — so most movie searches were killed before results
   arrived. now waits up to 55s but returns early once results SETTLE (12+ hits, or
   no new hits for ~12s) so fast searches don't burn the whole window. matches the
   music side's longer wait.
2. the automations page re-rendered the WHOLE system section every 8s poll
   (replaceChild) → blink + wiped the socket's live progress. now it skips the
   rebuild unless something structural changed (added/removed/toggled/ran); live
   progress comes via socket, the countdown ticks locally.
2026-06-26 09:54:18 -07:00

149 lines
7.6 KiB
JavaScript

/*
* SoulSync — Video Automations page.
*
* The automation engine is app-wide, so this shows the SAME system automations the
* music side runs (minus Refresh Beatport Cache + user/playlist ones). To match the
* music page EXACTLY it reuses the music page's own builders — _buildAutomationSection,
* renderAutomationCard, _buildAutomationHub (all global in stats-automations.js) — so
* the System section, cards, and Automation Hub are byte-for-byte identical.
* Read + run + toggle (handled by the reused music card handlers). No music imports.
*/
(function () {
'use strict';
var _timer = null;
function getJSON(u) {
return fetch(u, { headers: { Accept: 'application/json' } })
.then(function (r) { return r.ok ? r.json() : null; }).catch(function () { return null; });
}
// ONLY video-owned automations belong here — the music system automations target
// music resources and are hidden. Video automations (tagged owned_by='video') are a
// separate set, built next; for now none exist so the list is empty by design.
function isVideoAutomation(a) {
return a && a.owned_by === 'video';
}
// The API returns system automations newest-created-first, which jumbles them (a
// re-seeded row jumps to the top). Impose a logical top-to-bottom pipeline order
// instead. Scoped to THIS page — the music page's ordering is untouched. Unknown /
// future action types fall to the end, keeping their API order (stable sort).
var _SYS_ORDER = [
// Stage 1 — scans that FILL the wishlist
'video_scan_watchlist_people', 'video_scan_watchlist_channels',
'video_scan_watchlist_playlists', 'video_add_airing_episodes',
// Stage 2 — processors that DRAIN it (download)
'video_process_movie_wishlist', 'video_process_episode_wishlist', 'video_process_youtube_wishlist',
// Library scan / sync
'video_scan_server', 'video_update_database', 'video_deep_scan_tv', 'video_deep_scan_movies',
// Maintenance
'video_clean_search_history', 'video_clean_completed_downloads', 'video_full_cleanup', 'video_backup_database',
];
function _sysOrderIndex(a) {
var i = _SYS_ORDER.indexOf(a && a.action_type);
return i === -1 ? _SYS_ORDER.length : i;
}
function sortSystem(list) {
return list.slice().sort(function (a, b) { return _sysOrderIndex(a) - _sysOrderIndex(b); });
}
function renderSystem(sys) {
var host = document.querySelector('[data-vauto-list]'); if (!host) return;
var emptyEl = document.querySelector('[data-vauto-empty]');
var existing = host.querySelector('#vauto-section-system');
if (!sys.length) {
if (existing) existing.remove();
if (emptyEl) emptyEl.style.display = '';
return;
}
if (emptyEl) emptyEl.style.display = 'none';
if (typeof window._buildAutomationSection !== 'function') return;
// exact same section the music page builds for its System group (unique id so
// it never clashes with the real music page's #auto-section-system).
var section = window._buildAutomationSection('vauto-section-system', 'System', sys, true, { isProtected: true });
if (existing) host.replaceChild(section, existing);
else host.insertBefore(section, host.firstChild);
}
// The hub's built-in tabs are MUSIC content (playlist pipelines, music recipes,
// music quick-start/tips). The video side will get its own content here; for now
// empty those four panes (Reference stays — it's generic automation reference).
var _HUB_EMPTY = { pipelines: 'pipelines', recipes: 'singles', guides: 'quick-start guides', tips: 'tips' };
function renderHubOnce() {
var host = document.querySelector('[data-vauto-list]'); if (!host) return;
if (host.querySelector('#auto-section-hub')) return; // build it once; it's static
if (typeof window._buildAutomationHub !== 'function') return;
var hub = window._buildAutomationHub();
Object.keys(_HUB_EMPTY).forEach(function (t) {
var pane = hub.querySelector('#auto-hub-pane-' + t); // scoped to the detached hub (no id clash)
if (pane) pane.innerHTML = '<div class="vauto-hub-soon">Video ' + _HUB_EMPTY[t] + ' coming soon.</div>';
});
host.appendChild(hub);
}
function renderStats(sys) {
var el = document.querySelector('[data-vauto-stats]'); if (!el) return;
if (!sys.length) { el.innerHTML = ''; return; }
var active = sys.filter(function (a) { return a.enabled; }).length;
el.innerHTML = '<span class="auto-stat"><strong>' + active + '</strong> Active</span>' +
'<span class="auto-stat"><strong>' + sys.length + '</strong> System</span>';
}
var _lastSig = null;
function load() {
return getJSON('/api/automations').then(function (d) {
var all = Array.isArray(d) ? d : (d && d.automations) || [];
var sys = sortSystem(all.filter(isVideoAutomation));
// Re-rendering the whole System section every 8s poll destroys + recreates every
// card — that's the blink, and it wipes the live progress the socket patches in.
// Only rebuild when something STRUCTURAL changed (added/removed/toggled/ran);
// live progress arrives via socket, the "Next: in Xm" countdown ticks locally.
var sig = JSON.stringify(sys.map(function (a) {
return [a.id, a.enabled, a.name, a.trigger_type, a.action_type,
a.last_run, a.next_run, a.run_count, a.last_result];
}));
if (sig === _lastSig) return;
_lastSig = sig;
renderStats(sys);
renderSystem(sys);
renderHubOnce();
});
}
// Exposed so the shared automation builder (stats-automations.js) can refresh
// THIS list after a video automation is created/edited/saved. Lives on window
// because the builder is global and this module is an IIFE.
window._reloadVideoAutomations = load;
function onPage() {
return document.body.getAttribute('data-side') === 'video' &&
!!document.querySelector('[data-video-subpage="video-automations"]:not([hidden])');
}
function start() {
// Always enter on the list view — if the builder was left open from a
// previous visit, swap back so the page doesn't greet you mid-build.
var bv = document.getElementById('vauto-builder-view');
var lv = document.getElementById('vauto-list-view');
if (bv && lv && bv.style.display !== 'none') { bv.style.display = 'none'; lv.style.display = ''; }
load();
// Refresh the System section shortly after a run/toggle (the reused music card
// handlers fire on the music list, not ours) — keeps our cards in sync.
var host = document.querySelector('[data-vauto-list]');
if (host && !host._vautoSync) {
host._vautoSync = true;
var soon = function () { setTimeout(load, 700); };
host.addEventListener('click', function (e) { if (e.target.closest('.automation-run-btn')) soon(); });
host.addEventListener('change', function (e) { if (e.target.closest('.automation-toggle')) soon(); });
}
if (_timer) clearInterval(_timer);
_timer = setInterval(function () { if (onPage()) load(); else stop(); }, 8000);
}
function stop() { if (_timer) { clearInterval(_timer); _timer = null; } }
document.addEventListener('soulsync:video-page-shown', function (e) {
if (e.detail === 'video-automations') start(); else stop();
});
})();