listening_history was populated ONLY from the media server; the web player recorded nothing. Now a play heard ~10s logs to listening_history AND bumps tracks.play_count/last_played — so the existing 'recently played' query reflects actual SoulSync listening, and the Phase-2 smart-radio recency signal gets real data. - core/playback/play_log.build_play_event(): pure, DB-agnostic normalizer from player payload -> listening_history event shape. Caller supplies the timestamp (stays pure). Composite/streamed ids never become the int db_track_id; bool ids rejected; missing title -> skip. 9 unit tests. - MusicDatabase.record_web_player_play(): inserts the history row + increments play_count/last_played for the library track in one call. - /api/library/log-play: thin endpoint, server-side timestamp, best-effort (logging failure never 500s / never affects playback). - Frontend: npMaybeLogPlay on timeupdate fires once per track at the 10s threshold (flag reset in setTrackInfo, set-before-fetch so it can't double-fire), fully fire-and-forget. Pure builder is unit-tested; the DB write can't run in-sandbox (real DB throws) so it's a thin straightforward insert+update. JS + web_server parse clean.
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Python
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Python