Audit of every dashboard animation. Already good and untouched: orb canvas
(cached glow sprites, no shadowBlur, stops on tab-hide/page-switch/scroll),
shimmer scan, sidebar orbs, embers, rl-blink (all transform/opacity), and the
reduce-effects global kill-switch. The offenders were infinite animations of
paint-bound properties — each repaints its region every frame, forever:
- avatar halo: animated box-shadow on every active bar -> the bright state is
painted once on a wrap pseudo and only its OPACITY breathes (the wrap exists
because the avatar clips overflow)
- rate-limited warn: animated filter:brightness -> a white-wash pseudo whose
opacity breathes
- active-fill glow: animated box-shadow -> static glow at the old midpoint,
breathing moved to the tip's opacity
- header sweep: animated background-position across the full-width band (on
all four headers sharing the class) -> a real child strip translated inside
an overflow-clipped wrap; transform+opacity, zero paint
- orb canvas: renders at ~20fps while fully asleep (drift is at crawl speed —
invisible) instead of 60fps for the hours the dashboard sits idle
Visual parity throughout; peak-flash (event-driven, 0.65s one-shot) keeps its
box-shadow since its duty cycle is negligible.