SoulID worker generates deterministic soul IDs for all library entities:
- Artists: hash(name + debut_year) — searches iTunes + Deezer APIs,
verifies correct artist by matching discography against local DB
albums via MusicMatchingEngine, pools years from both sources and
picks the earliest. Falls back to hash(name) if no match found.
- Albums: hash(artist + album)
- Tracks: song ID hash(artist + track) + album ID hash(artist + album + track)
Dashboard button with trans2.png logo, rainbow spinner, hover tooltip.
Worker orb with rainbow effect. SoulSync badge on library artist cards.
DB migration adds soul_id columns with indexes to artists/albums/tracks.
Migration version flag auto-resets artist soul IDs when algorithm changes.
634 lines
21 KiB
JavaScript
634 lines
21 KiB
JavaScript
// ============================================================
|
|
// SoulSync — Worker Orbs
|
|
// Dashboard header buttons shrink to floating orbs, expand on hover
|
|
// ============================================================
|
|
|
|
(function () {
|
|
'use strict';
|
|
|
|
// Disable on mobile
|
|
if (window.innerWidth <= 768 || /Mobi|Android|iPhone|iPad|iPod/i.test(navigator.userAgent)) return;
|
|
|
|
// ── Worker definitions with brand colors ──
|
|
const WORKER_DEFS = [
|
|
{ container: '.mb-button-container', color: [186, 85, 211] },
|
|
{ container: '.audiodb-button-container', color: [0, 188, 212] },
|
|
{ container: '.deezer-button-container', color: [162, 56, 255] },
|
|
{ container: '.spotify-enrich-button-container', color: [30, 215, 96] },
|
|
{ container: '.itunes-enrich-button-container', color: [251, 91, 137] },
|
|
{ container: '.lastfm-enrich-button-container', color: [213, 16, 7] },
|
|
{ container: '.genius-enrich-button-container', color: [255, 255, 100] },
|
|
{ container: '.tidal-enrich-button-container', color: [180, 180, 255] },
|
|
{ container: '.qobuz-enrich-button-container', color: [1, 112, 239] },
|
|
{ container: '.hydrabase-button-container', color: [200, 200, 200] },
|
|
{ container: '.soulid-button-container', color: [29, 185, 84], rainbow: true },
|
|
{ container: '.repair-button-container', color: [180, 130, 255], rainbow: true },
|
|
];
|
|
|
|
const ORB_RADIUS = 7;
|
|
const ORB_DIAMETER = ORB_RADIUS * 2;
|
|
const CONNECTION_DIST = 70;
|
|
const LERP_SPEED = 0.08;
|
|
const EXPAND_STAGGER = 35;
|
|
const MAX_SPARKS = 60; // global spark pool cap
|
|
const SPARK_RATE = 0.12; // chance per frame per active orb to emit
|
|
|
|
let dashboardHeader = null;
|
|
let headerActions = null;
|
|
let canvas = null;
|
|
let ctx = null;
|
|
let orbs = [];
|
|
let sparks = []; // particle emissions from active orbs
|
|
let state = 'idle';
|
|
let animFrame = null;
|
|
let onDashboard = false;
|
|
let expandProgress = 0;
|
|
let staggerTimers = [];
|
|
let collapseDelay = null;
|
|
const COLLAPSE_DELAY_MS = 7000;
|
|
|
|
// ── Init ──
|
|
|
|
function init() {
|
|
dashboardHeader = document.querySelector('#dashboard-page .dashboard-header');
|
|
headerActions = document.querySelector('#dashboard-page .header-actions');
|
|
if (!dashboardHeader || !headerActions) return;
|
|
|
|
canvas = document.createElement('canvas');
|
|
canvas.className = 'worker-orb-canvas';
|
|
canvas.style.cssText = 'position:absolute;top:0;left:0;width:100%;height:100%;pointer-events:none;z-index:5;';
|
|
dashboardHeader.appendChild(canvas);
|
|
ctx = canvas.getContext('2d');
|
|
|
|
WORKER_DEFS.forEach((def, i) => {
|
|
const el = headerActions.querySelector(def.container);
|
|
if (!el) return;
|
|
|
|
orbs.push({
|
|
el,
|
|
color: def.color,
|
|
rainbow: def.rainbow || false,
|
|
index: i,
|
|
x: 0, y: 0,
|
|
vx: (Math.random() - 0.5) * 0.6,
|
|
vy: (Math.random() - 0.5) * 0.6,
|
|
homeX: 0, homeY: 0,
|
|
visible: true,
|
|
phase: Math.random() * Math.PI * 2,
|
|
active: false,
|
|
});
|
|
});
|
|
|
|
computeHomes();
|
|
scatterOrbs();
|
|
|
|
dashboardHeader.addEventListener('mouseenter', onMouseEnter);
|
|
dashboardHeader.addEventListener('mouseleave', onMouseLeave);
|
|
window.addEventListener('resize', onResize);
|
|
document.addEventListener('visibilitychange', onVisibility);
|
|
}
|
|
|
|
function computeHomes() {
|
|
if (!dashboardHeader || !headerActions) return;
|
|
const headerRect = dashboardHeader.getBoundingClientRect();
|
|
|
|
orbs.forEach(orb => {
|
|
const elRect = orb.el.getBoundingClientRect();
|
|
orb.homeX = (elRect.left - headerRect.left) + elRect.width / 2;
|
|
orb.homeY = (elRect.top - headerRect.top) + elRect.height / 2;
|
|
orb.visible = orb.el.offsetParent !== null;
|
|
});
|
|
}
|
|
|
|
function scatterOrbs() {
|
|
if (!canvas) return;
|
|
const w = canvas.clientWidth || 600;
|
|
const h = canvas.clientHeight || 80;
|
|
|
|
orbs.forEach(orb => {
|
|
if (!orb.visible) return;
|
|
orb.x = ORB_RADIUS + Math.random() * (w - ORB_DIAMETER);
|
|
orb.y = ORB_RADIUS + Math.random() * (h - ORB_DIAMETER);
|
|
});
|
|
}
|
|
|
|
function resizeCanvas() {
|
|
if (!canvas) return;
|
|
canvas.width = canvas.clientWidth;
|
|
canvas.height = canvas.clientHeight;
|
|
}
|
|
|
|
// ── Rainbow color cycle (matches repair button's CSS rainbow) ──
|
|
|
|
const RAINBOW = [
|
|
[255, 0, 0],
|
|
[255, 136, 0],
|
|
[255, 255, 0],
|
|
[0, 255, 0],
|
|
[0, 136, 255],
|
|
[136, 0, 255],
|
|
];
|
|
|
|
function getRainbowColor(time) {
|
|
const t = ((time * 0.33) % 1 + 1) % 1; // ~3s cycle to match CSS 3s
|
|
const idx = t * RAINBOW.length;
|
|
const i = Math.floor(idx);
|
|
const f = idx - i;
|
|
const a = RAINBOW[i % RAINBOW.length];
|
|
const b = RAINBOW[(i + 1) % RAINBOW.length];
|
|
return [
|
|
Math.round(a[0] + (b[0] - a[0]) * f),
|
|
Math.round(a[1] + (b[1] - a[1]) * f),
|
|
Math.round(a[2] + (b[2] - a[2]) * f),
|
|
];
|
|
}
|
|
|
|
// ── Spark system ──
|
|
|
|
function emitSpark(orb, colorOverride) {
|
|
if (sparks.length >= MAX_SPARKS) return;
|
|
const angle = Math.random() * Math.PI * 2;
|
|
const speed = 0.4 + Math.random() * 0.8;
|
|
sparks.push({
|
|
x: orb.x,
|
|
y: orb.y,
|
|
vx: Math.cos(angle) * speed,
|
|
vy: Math.sin(angle) * speed,
|
|
life: 1.0, // 1.0 → 0.0
|
|
decay: 0.012 + Math.random() * 0.012,
|
|
color: colorOverride || orb.color,
|
|
radius: 1.5 + Math.random() * 1.5,
|
|
});
|
|
}
|
|
|
|
function updateSparks() {
|
|
for (let i = sparks.length - 1; i >= 0; i--) {
|
|
const s = sparks[i];
|
|
s.x += s.vx;
|
|
s.y += s.vy;
|
|
s.vx *= 0.98;
|
|
s.vy *= 0.98;
|
|
s.life -= s.decay;
|
|
if (s.life <= 0) {
|
|
sparks.splice(i, 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
function drawSparks(ctx) {
|
|
for (const s of sparks) {
|
|
const [r, g, b] = s.color;
|
|
const alpha = s.life * 0.6;
|
|
const radius = s.radius * s.life;
|
|
|
|
// Spark glow
|
|
const glow = ctx.createRadialGradient(s.x, s.y, 0, s.x, s.y, radius * 3);
|
|
glow.addColorStop(0, `rgba(${r}, ${g}, ${b}, ${alpha * 0.4})`);
|
|
glow.addColorStop(1, 'rgba(0,0,0,0)');
|
|
ctx.beginPath();
|
|
ctx.arc(s.x, s.y, radius * 3, 0, Math.PI * 2);
|
|
ctx.fillStyle = glow;
|
|
ctx.fill();
|
|
|
|
// Spark core
|
|
ctx.beginPath();
|
|
ctx.arc(s.x, s.y, radius, 0, Math.PI * 2);
|
|
ctx.fillStyle = `rgba(${r}, ${g}, ${b}, ${alpha})`;
|
|
ctx.fill();
|
|
}
|
|
}
|
|
|
|
// ── State machine ──
|
|
|
|
function enterOrbState() {
|
|
if (state === 'orbs') return;
|
|
state = 'orbs';
|
|
expandProgress = 0;
|
|
|
|
orbs.forEach(orb => {
|
|
orb.el.classList.add('worker-orb-hidden');
|
|
});
|
|
|
|
canvas.style.opacity = '1';
|
|
canvas.style.display = '';
|
|
resizeCanvas();
|
|
startLoop();
|
|
}
|
|
|
|
function enterExpandedState() {
|
|
state = 'expanded';
|
|
expandProgress = 1;
|
|
|
|
clearStaggerTimers();
|
|
orbs.forEach((orb, i) => {
|
|
const t = setTimeout(() => {
|
|
orb.el.classList.remove('worker-orb-hidden');
|
|
orb.el.classList.add('worker-orb-reveal');
|
|
}, i * EXPAND_STAGGER);
|
|
staggerTimers.push(t);
|
|
});
|
|
|
|
canvas.style.opacity = '0';
|
|
setTimeout(() => {
|
|
if (state === 'expanded') {
|
|
canvas.style.display = 'none';
|
|
stopLoop();
|
|
}
|
|
}, 400);
|
|
}
|
|
|
|
function enterCollapsingState() {
|
|
state = 'collapsing';
|
|
clearStaggerTimers();
|
|
|
|
const total = orbs.length;
|
|
orbs.forEach((orb, i) => {
|
|
const t = setTimeout(() => {
|
|
orb.el.classList.remove('worker-orb-reveal');
|
|
orb.el.classList.add('worker-orb-hidden');
|
|
}, (total - 1 - i) * 20);
|
|
staggerTimers.push(t);
|
|
});
|
|
|
|
canvas.style.display = '';
|
|
canvas.style.opacity = '1';
|
|
resizeCanvas();
|
|
computeHomes();
|
|
orbs.forEach(orb => {
|
|
orb.x = orb.homeX;
|
|
orb.y = orb.homeY;
|
|
orb.vx = (Math.random() - 0.5) * 0.4;
|
|
orb.vy = (Math.random() - 0.5) * 0.4;
|
|
});
|
|
|
|
startLoop();
|
|
|
|
setTimeout(() => {
|
|
if (state === 'collapsing') {
|
|
state = 'orbs';
|
|
expandProgress = 0;
|
|
}
|
|
}, total * 20 + 100);
|
|
}
|
|
|
|
function clearStaggerTimers() {
|
|
staggerTimers.forEach(t => clearTimeout(t));
|
|
staggerTimers = [];
|
|
}
|
|
|
|
// ── Events ──
|
|
|
|
function onMouseEnter() {
|
|
if (!onDashboard) return;
|
|
// Cancel any pending collapse
|
|
if (collapseDelay) {
|
|
clearTimeout(collapseDelay);
|
|
collapseDelay = null;
|
|
}
|
|
if (state === 'orbs' || state === 'collapsing') {
|
|
state = 'expanding';
|
|
expandProgress = 0;
|
|
}
|
|
}
|
|
|
|
function onMouseLeave() {
|
|
if (!onDashboard) return;
|
|
if (state === 'expanded' || state === 'expanding') {
|
|
// Delay before collapsing back to orbs
|
|
if (collapseDelay) clearTimeout(collapseDelay);
|
|
collapseDelay = setTimeout(() => {
|
|
collapseDelay = null;
|
|
if (state === 'expanded' || state === 'expanding') {
|
|
enterCollapsingState();
|
|
}
|
|
}, COLLAPSE_DELAY_MS);
|
|
}
|
|
}
|
|
|
|
function onResize() {
|
|
computeHomes();
|
|
resizeCanvas();
|
|
const w = canvas ? canvas.width : 600;
|
|
const h = canvas ? canvas.height : 80;
|
|
orbs.forEach(orb => {
|
|
orb.x = Math.max(ORB_RADIUS, Math.min(w - ORB_RADIUS, orb.x));
|
|
orb.y = Math.max(ORB_RADIUS, Math.min(h - ORB_RADIUS, orb.y));
|
|
});
|
|
}
|
|
|
|
function onVisibility() {
|
|
if (document.hidden) {
|
|
stopLoop();
|
|
} else if (onDashboard && (state === 'orbs' || state === 'expanding' || state === 'collapsing')) {
|
|
startLoop();
|
|
}
|
|
}
|
|
|
|
// ── Animation loop ──
|
|
|
|
let frameCount = 0;
|
|
|
|
function startLoop() {
|
|
if (animFrame) return;
|
|
tick();
|
|
}
|
|
|
|
function stopLoop() {
|
|
if (animFrame) {
|
|
cancelAnimationFrame(animFrame);
|
|
animFrame = null;
|
|
}
|
|
}
|
|
|
|
function tick() {
|
|
animFrame = requestAnimationFrame(tick);
|
|
if (!canvas || !ctx) return;
|
|
|
|
frameCount++;
|
|
const time = frameCount / 60;
|
|
const w = canvas.width;
|
|
const h = canvas.height;
|
|
|
|
if (w === 0 || h === 0) {
|
|
resizeCanvas();
|
|
return;
|
|
}
|
|
|
|
// Check active state every 30 frames
|
|
if (frameCount % 30 === 0) {
|
|
orbs.forEach(orb => {
|
|
orb.visible = orb.el.offsetParent !== null;
|
|
const btn = orb.el.querySelector('button');
|
|
orb.active = btn ? btn.classList.contains('active') : false;
|
|
});
|
|
}
|
|
|
|
const visibleOrbs = orbs.filter(o => o.visible);
|
|
|
|
if (state === 'orbs' || state === 'collapsing') {
|
|
updatePhysics(visibleOrbs, w, h);
|
|
} else if (state === 'expanding') {
|
|
updateExpanding(visibleOrbs, w, h);
|
|
}
|
|
|
|
// Emit sparks from active orbs
|
|
for (const orb of visibleOrbs) {
|
|
if (orb.active && Math.random() < SPARK_RATE) {
|
|
emitSpark(orb, orb.rainbow ? getRainbowColor(time) : null);
|
|
}
|
|
}
|
|
updateSparks();
|
|
|
|
// Draw
|
|
ctx.clearRect(0, 0, w, h);
|
|
|
|
drawConnections(ctx, visibleOrbs, time);
|
|
drawSparks(ctx);
|
|
drawOrbs(ctx, visibleOrbs, time);
|
|
}
|
|
|
|
// ── Physics ──
|
|
|
|
function updatePhysics(visible, w, h) {
|
|
const cx = w * 0.5;
|
|
const cy = h * 0.5;
|
|
|
|
for (const orb of visible) {
|
|
// Active orbs drift faster
|
|
const driftStrength = orb.active ? 0.04 : 0.02;
|
|
orb.vx += (Math.random() - 0.5) * driftStrength;
|
|
orb.vy += (Math.random() - 0.5) * driftStrength;
|
|
|
|
// Subtle gravity toward center — keeps orbs loosely grouped
|
|
const gx = cx - orb.x;
|
|
const gy = cy - orb.y;
|
|
const gDist = Math.sqrt(gx * gx + gy * gy);
|
|
if (gDist > 1) {
|
|
const gStrength = 0.003;
|
|
orb.vx += (gx / gDist) * gStrength;
|
|
orb.vy += (gy / gDist) * gStrength;
|
|
}
|
|
|
|
// Damping
|
|
orb.vx *= 0.993;
|
|
orb.vy *= 0.993;
|
|
|
|
// Speed cap — active orbs move a bit faster
|
|
const maxSpeed = orb.active ? 0.8 : 0.5;
|
|
const speed = Math.sqrt(orb.vx * orb.vx + orb.vy * orb.vy);
|
|
if (speed > maxSpeed) {
|
|
const scale = maxSpeed / speed;
|
|
orb.vx *= scale;
|
|
orb.vy *= scale;
|
|
}
|
|
|
|
// Soft repulsion from other orbs
|
|
for (const other of visible) {
|
|
if (other === orb) continue;
|
|
const dx = orb.x - other.x;
|
|
const dy = orb.y - other.y;
|
|
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
if (dist < 35 && dist > 0.1) {
|
|
const force = 0.03 * (1 - dist / 35);
|
|
orb.vx += (dx / dist) * force;
|
|
orb.vy += (dy / dist) * force;
|
|
}
|
|
}
|
|
|
|
// Move
|
|
orb.x += orb.vx;
|
|
orb.y += orb.vy;
|
|
|
|
// Boundary bounce
|
|
if (orb.x < ORB_RADIUS) { orb.x = ORB_RADIUS; orb.vx *= -0.7; }
|
|
if (orb.x > w - ORB_RADIUS) { orb.x = w - ORB_RADIUS; orb.vx *= -0.7; }
|
|
if (orb.y < ORB_RADIUS) { orb.y = ORB_RADIUS; orb.vy *= -0.7; }
|
|
if (orb.y > h - ORB_RADIUS) { orb.y = h - ORB_RADIUS; orb.vy *= -0.7; }
|
|
}
|
|
}
|
|
|
|
function updateExpanding(visible) {
|
|
let allClose = true;
|
|
|
|
for (const orb of visible) {
|
|
const dx = orb.homeX - orb.x;
|
|
const dy = orb.homeY - orb.y;
|
|
orb.x += dx * LERP_SPEED;
|
|
orb.y += dy * LERP_SPEED;
|
|
|
|
orb.vx *= 0.9;
|
|
orb.vy *= 0.9;
|
|
|
|
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
if (dist > 3) allClose = false;
|
|
}
|
|
|
|
expandProgress = Math.min(1, expandProgress + 0.03);
|
|
|
|
if (allClose || expandProgress >= 1) {
|
|
enterExpandedState();
|
|
}
|
|
}
|
|
|
|
// ── Drawing ──
|
|
|
|
function drawOrbs(ctx, visible, time) {
|
|
for (const orb of visible) {
|
|
const [r, g, b] = orb.rainbow ? getRainbowColor(time) : orb.color;
|
|
const pulse = 0.5 + 0.5 * Math.sin(time * 2 + orb.phase);
|
|
|
|
// Active orbs are larger and breathe — size oscillates
|
|
let baseRadius = orb.active ? ORB_RADIUS + 3 : ORB_RADIUS;
|
|
if (orb.active) {
|
|
baseRadius += 2 * Math.sin(time * 3 + orb.phase);
|
|
}
|
|
|
|
// Scale up during expand transition
|
|
const currentRadius = state === 'expanding'
|
|
? baseRadius + expandProgress * 4
|
|
: baseRadius;
|
|
|
|
// Inactive orbs are dimmer
|
|
const activeMult = orb.active ? 1.0 : 0.45;
|
|
|
|
// Outer glow — much larger and brighter for active
|
|
const glowRadius = orb.active ? currentRadius * 5 : currentRadius * 3;
|
|
const glowAlpha = orb.active
|
|
? (0.25 + pulse * 0.2) * activeMult
|
|
: (0.06 + pulse * 0.03) * activeMult;
|
|
const glow = ctx.createRadialGradient(orb.x, orb.y, 0, orb.x, orb.y, glowRadius);
|
|
glow.addColorStop(0, `rgba(${r}, ${g}, ${b}, ${glowAlpha})`);
|
|
glow.addColorStop(1, 'rgba(0,0,0,0)');
|
|
ctx.beginPath();
|
|
ctx.arc(orb.x, orb.y, glowRadius, 0, Math.PI * 2);
|
|
ctx.fillStyle = glow;
|
|
ctx.fill();
|
|
|
|
// Core
|
|
const coreAlpha = orb.active
|
|
? 0.85 + pulse * 0.15
|
|
: (0.3 + pulse * 0.08) * activeMult;
|
|
ctx.beginPath();
|
|
ctx.arc(orb.x, orb.y, Math.max(1, currentRadius), 0, Math.PI * 2);
|
|
ctx.fillStyle = `rgba(${r}, ${g}, ${b}, ${coreAlpha})`;
|
|
ctx.fill();
|
|
|
|
// Inactive: subtle border ring so they're visible against dark backgrounds
|
|
if (!orb.active) {
|
|
ctx.beginPath();
|
|
ctx.arc(orb.x, orb.y, currentRadius, 0, Math.PI * 2);
|
|
ctx.strokeStyle = `rgba(${r}, ${g}, ${b}, ${0.3 + pulse * 0.1})`;
|
|
ctx.lineWidth = 1;
|
|
ctx.stroke();
|
|
}
|
|
|
|
// Active: expanding pulse ring that fades
|
|
if (orb.active) {
|
|
// Inner ring — tight, bright
|
|
const ring1 = currentRadius + 2 + pulse * 3;
|
|
ctx.beginPath();
|
|
ctx.arc(orb.x, orb.y, ring1, 0, Math.PI * 2);
|
|
ctx.strokeStyle = `rgba(${r}, ${g}, ${b}, ${0.25 + pulse * 0.15})`;
|
|
ctx.lineWidth = 1;
|
|
ctx.stroke();
|
|
|
|
// Outer ring — wide, faint, slower pulse
|
|
const pulse2 = 0.5 + 0.5 * Math.sin(time * 1.2 + orb.phase + 1);
|
|
const ring2 = currentRadius + 6 + pulse2 * 6;
|
|
ctx.beginPath();
|
|
ctx.arc(orb.x, orb.y, ring2, 0, Math.PI * 2);
|
|
ctx.strokeStyle = `rgba(${r}, ${g}, ${b}, ${0.06 + pulse2 * 0.06})`;
|
|
ctx.lineWidth = 0.5;
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
}
|
|
|
|
function drawConnections(ctx, visible, time) {
|
|
for (let i = 0; i < visible.length; i++) {
|
|
for (let j = i + 1; j < visible.length; j++) {
|
|
const a = visible[i], b = visible[j];
|
|
const dx = a.x - b.x;
|
|
const dy = a.y - b.y;
|
|
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
|
|
if (dist < CONNECTION_DIST) {
|
|
// Connections between active orbs are brighter
|
|
const activePair = a.active && b.active;
|
|
const anyActive = a.active || b.active;
|
|
const baseAlpha = activePair ? 0.3 : (anyActive ? 0.2 : 0.15);
|
|
const alpha = (1 - dist / CONNECTION_DIST) * baseAlpha;
|
|
|
|
const [r1, g1, b1] = a.rainbow ? getRainbowColor(time) : a.color;
|
|
const [r2, g2, b2] = b.rainbow ? getRainbowColor(time) : b.color;
|
|
const mr = (r1 + r2) >> 1;
|
|
const mg = (g1 + g2) >> 1;
|
|
const mb = (b1 + b2) >> 1;
|
|
|
|
ctx.beginPath();
|
|
ctx.moveTo(a.x, a.y);
|
|
ctx.lineTo(b.x, b.y);
|
|
ctx.strokeStyle = `rgba(${mr}, ${mg}, ${mb}, ${alpha})`;
|
|
ctx.lineWidth = anyActive ? 0.8 : 0.5;
|
|
ctx.stroke();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ── Page awareness ──
|
|
|
|
function isEnabled() {
|
|
return window._workerOrbsEnabled !== false;
|
|
}
|
|
|
|
function setPage(pageId) {
|
|
const wasDashboard = onDashboard;
|
|
onDashboard = (pageId === 'dashboard') && isEnabled();
|
|
|
|
if (onDashboard && !wasDashboard) {
|
|
computeHomes();
|
|
resizeCanvas();
|
|
sparks = [];
|
|
enterOrbState();
|
|
} else if (!onDashboard && wasDashboard) {
|
|
if (collapseDelay) { clearTimeout(collapseDelay); collapseDelay = null; }
|
|
stopLoop();
|
|
state = 'idle';
|
|
sparks = [];
|
|
orbs.forEach(orb => {
|
|
orb.el.classList.remove('worker-orb-hidden', 'worker-orb-reveal');
|
|
});
|
|
if (canvas) {
|
|
canvas.style.display = 'none';
|
|
canvas.style.opacity = '0';
|
|
}
|
|
}
|
|
}
|
|
|
|
// ── Bootstrap ──
|
|
|
|
function bootstrap() {
|
|
init();
|
|
if (!dashboardHeader) return;
|
|
|
|
window.workerOrbs = { setPage };
|
|
|
|
const activePage = document.querySelector('.page.active');
|
|
if (activePage && activePage.id === 'dashboard-page' && isEnabled()) {
|
|
setTimeout(() => {
|
|
computeHomes();
|
|
resizeCanvas();
|
|
enterOrbState();
|
|
onDashboard = true;
|
|
}, 300);
|
|
}
|
|
}
|
|
|
|
if (document.readyState === 'loading') {
|
|
document.addEventListener('DOMContentLoaded', bootstrap);
|
|
} else {
|
|
setTimeout(bootstrap, 100);
|
|
}
|
|
|
|
})();
|