Commit graph

646 commits

Author SHA1 Message Date
BoulderBadgeDad
111af5150e Watchlist page: hued action chips, meta chips, Global Settings reskin (#831 round 3)
Boulder: the cards are good but everything around them was basic — six
identical grey pill buttons, a plain header, and a dated Global Settings modal.

Action chips (artist-detail button language — tinted gradient + hover lift +
icon scale): Scan is the primary CTA with the accent gradient and a shimmer
sweep; the rest get per-hue identity (similar-artists blue, settings slate,
origins green, history amber, blocklist/cancel red). One .wl-chip base class
with a --chip-rgb variable per hue. Header count/timer become pill meta chips
(timer accent-tinted).

Chip-safe labels: the scan/update handlers set button.textContent, which would
wipe the new svg + shimmer children on first use — added _wlSetChipLabel()
(preserves icon/shimmer, swaps the text node) and converted all 11 writes.

Global Settings modal: emoji + inline-styled header replaced with the
origins/blocklist house-style head (title/sub/✕); option cards now show live
checked-state feedback (:has(:checked) accent ring + grayscale-dimmed icons
when off — also upgrades the per-artist config modal, same components); the
master-override toggle gets a CSS .enabled treatment instead of the hard-coded
green inline border the JS used to write.

All element ids/onclicks unchanged; JS syntax-checked; 131 watchlist tests pass.
2026-06-09 21:22:02 -07:00
BoulderBadgeDad
34e0503fad Watchlist scan deck v2: portrait-anchored hero, zero layout shift (#831 polish)
Boulder's screenshots: the v1 deck shifted around depending on what data had
arrived (the album row vanished entirely without art, leaving floating
"Processing…/Processing…" text), the images were small, and the feed header
floated in empty space. Redesigned in the artist-detail-page language:

- Big 148px square portrait (rounded, shadowed) anchors the left side, with
  the current album stamped as a 62px overlay badge in its corner — when art
  is missing, both keep their slot and show a glyph placeholder instead of
  collapsing, so the deck NEVER changes shape mid-scan.
- 24px artist name + uppercase accent phase line + a fixed-height
  "now checking" block (accent left rule) for album + track, with stable
  placeholders ("Looking for new releases…" / "—") instead of doubled
  "Processing…" text.
- The additions feed is an inset fixed-height panel (artist-page sidebar
  style): same size whether 0 or 10 tracks, empty state centered.
- JS: hide the artist photo when the CURRENT artist has none (previously the
  prior artist's photo lingered), cleaner placeholder copy.
2026-06-09 20:57:27 -07:00
BoulderBadgeDad
9f12bdfef6 Watchlist: bespoke live scan deck + persistent per-run Scan History (#831 round 2)
Boulder: the live display was a cramped ~600px box showing a fraction of the
data the scan already tracks, with no animation and no history.

Live scan deck (replaces the three-column box, full width):
- Header: pulsing live dot, "x / y artists" progress text, and two live
  counter chips (found / added) that pop when they change.
- Animated progress bar (artist index / total) with a shimmer sweep.
- Stage: artist avatar with accent glow + name + readable phase line
  ("Checking album 2 of 5"), album art + album + current track.
- "Added to wishlist this run" feed: taller, bigger art, slide-in animation
  that plays once per new track (feed re-renders only when it changes).
- All data was already in scan_state (current_artist_index, total_artists,
  tracks_found/added_this_scan, current_phase) — just never displayed. The
  legacy fullscreen-modal markup shares element ids and lacks the new ones,
  so it keeps working untouched.

Scan History (persistent):
- New watchlist_scan_runs table — one row per run (status, timestamps,
  artists/found/added counts) + the full track ledger JSON. Saved at scan
  completion AND cancellation; idempotent on run_id; pruned to the last 100
  runs. Wishlist rows erode as tracks download, so this is the durable record.
- GET /api/watchlist/scan/history (runs) + /history/<run_id>/tracks (ledger).
- New History button on the Watchlist page → modal in the origins/blocklist
  house style: run cards (date, cancelled chip, artists/found/added stats)
  expanding into the Added / Skipped track lists with art and badges.

Tests: save+fetch with ledger, idempotent re-save, prune keeps newest,
unknown-run empty, cancelled runs recorded. 398 watchlist/wishlist/history
tests pass; JS syntax-checked; all rendered strings escaped.
2026-06-09 20:35:16 -07:00
BoulderBadgeDad
e8cde40d22 Watchlist: show WHICH tracks a scan found/added + group Download Origins (#831)
Tacobell444 (#707 follow-up): the scan summary said "New tracks: 19 • Added to
wishlist: 10" with no way to see which tracks those were — you had to scan your
wishlist and guess what was new.

Scan ledger: the scanner now records a per-run scan_track_events list (track,
artist, album, thumb, status added|skipped — skipped = found-new but declined
by add_to_wishlist: already queued or blocklisted; capped at 500). The status
endpoint already serializes scan_state, so the payload flows free. The
completed (and cancelled) scan summary on the Watchlist page gets a
"Show tracks" toggle expanding a styled list — Added section + Skipped section
with badges, reusing the live-feed row styling.

Download Origins grouping: the modal now groups entries by what triggered them
(watchlist artist / playlist name) with collapsible headers + counts instead of
a flat list with a per-row badge. Entries arrive newest-first so groups order
themselves by their newest download. Same row markup, checkboxes/delete intact.

Provenance: watchlist adds now stamp scan_run_id into wishlist source_info, so
per-run grouping is queryable later (future "what did run X add" views).

Tests: per-run ledger seam test (added + skipped statuses, album/artist fields,
FIFO unchanged). 316 watchlist/wishlist tests pass; JS syntax-checked.
2026-06-09 20:14:02 -07:00
BoulderBadgeDad
72c62aec45 CSS: fix dashboard hover-flicker (#816), Automations tile clutter (#816), and onboarding badge overlap (#817)
#816 hover-flicker — .dash-card:hover and .qa-tile:hover both did
transform: translateY(-Npx). Hovering a card's bottom edge lifted it off the
cursor → un-hover → drop → re-hover, an infinite rapid loop. Since every
dashboard card is a .dash-card, all of them flickered ("all elements
affected"). Removed the translateY lift; the hover's stronger shadow + border
glow already reads as "raised" without moving the hit box. (qa-tile has
overflow:hidden so a pseudo-element gap-buffer can't help — removal is the
clean, consistent fix.)

#816 Automations "looks strange" — the .qa-tile__flow decoration sits in the
bottom row directly behind the green "Open →" CTA; at 0.45 opacity the accent
nodes/line competed with the CTA (green-on-green clutter). Toned to 0.22 so it
reads as faint background texture; still brightens on hover.

#817 badge overlap — .helper-first-launch-tip was right:84px, only ~4px clear
of the ? float button's 8px pulse ring (button left edge ~72px from right), so
the "New here?" tip touched the button. Moved to right:96px.

CSS values/comments only — no structural changes (brace delta unchanged).
2026-06-08 11:29:00 -07:00
BoulderBadgeDad
902eb38fb8 Downloads: fix collapsed-batch overflow (#814) + Retry Failed result feedback (#815)
#814 — the collapsed Batches rail (44px) hid .adl-batch-active and
.adl-batch-history-section but NOT the JS-rendered .adl-batch-summary line
("N batches · M downloading · …"), so it overflowed as clipped text. Added it
to the collapsed hide rule.

#815 — "Retry Failed" only toasted "Retrying N…" at the start and a generic
"Discovery complete!" at the end, with no sense of how many of the retried
tracks actually progressed. retryFailedMirroredDiscovery now stamps a baseline
(matches-before + retry count) on the state, and a shared completion toast
reports "Retry complete: X of N newly found[, Y still not found]" instead of
the generic message. Normal (non-retry) discovery still shows "Discovery
complete!".

JS syntax clean, 70 script-split/style tests pass.
2026-06-07 23:53:18 -07:00
BoulderBadgeDad
4e3241bfad Track rows: drop the pill behind track-match-status (rendered behind the library status)
The status pill is a z-index:-1 ::before drawn behind the text. On the
download-status column it looks right, but on the track-match-status variants
(match-found/missing/checking) the -1 pill rendered behind the adjacent
library-status cell and looked broken (Boulder). Removed the pill from the
match-status variants — they keep their coloured text (--row-state-fg), no
pill — and dropped the now-orphan z-index:0 stacking context from the base
rule (position:relative stays for the hover tooltip). Download-status pills
untouched.
2026-06-07 16:39:35 -07:00
BoulderBadgeDad
b6d78d015d Blocklist Phase 1 (backfill + API + modal): the Blocklist button on the watchlist page
Completes Phase 1 on top of the backend (43c798a7):

- Cross-source backfill: core/blocklist/backfill.py is a pure injected-resolver
  core (resolve only missing sources, never raises); core/blocklist/runtime.py
  wires the real metadata clients with a confident name-match (exact
  significant-token equality; album/track also require the parent artist when
  both expose one — no wrong IDs hung on an entry). Resolution runs
  synchronously at add time, so a ban is cross-source from the first scan;
  the artist name-fallback in matching covers any gap.
- API: GET/POST/DELETE /api/blocklist (profile-scoped) + /api/blocklist/search
  (thin wrapper over the manual-match service search on the active source, so
  the modal needn't know the source). Add resolves the other sources before
  storing.
- Modal (webui/static/blocklist.js): tabbed Artists/Albums/Tracks in the
  revamp design language (accent light-edge, pill tabs, debounced search with
  spinner + out-of-order guard, per-result Block, "currently blocked" list
  with a match-status star and per-row remove). Opened by a new "Blocklist"
  button on the watchlist page, next to Download Origins.

Tests: 5 backfill (fill-missing-only, None/exception handling, arg shape) + 4
API (search proxy, add→backfill→list→delete round trip, validation). Modal
registered in the script-split onclick-coverage test; JS syntax-checked.
2026-06-07 15:25:52 -07:00
BoulderBadgeDad
7207ec61fb Cover Art Filler: fix album art or artist art independently (Pache711)
Pache711: a cover-art finding showed the (correct) found album art next to a
(wrong) artist image with one "Apply Art" button — no way to take one and
skip the other. Turned out "Apply Art" only ever applied ALBUM art anyway;
the artist image was display-only context, so the bundling was an illusion
the UI created.

Now the finding is genuinely multi-target:
- scan (missing_cover_art.py): also searches for an artist image (always, so
  a WRONG existing one can be replaced — Boulder's call), name-matched
  exactly. Stored as found_artist_url only when it differs from the current
  artist thumb, so nothing is offered when there's nothing to change.
- apply (_fix_missing_cover_art): honors a target via _fix_action —
  'album' (default, unchanged "Apply Art" behavior: DB thumb + embed +
  cover.jpg), 'artist' (the artist's DB image), or 'both'. New _fix_artist_art
  sets artists.thumb_url for the album's artist.
- UI: each found image gets its own apply button — "Use for album" /
  "Use for artist". Applying either resolves the finding, so taking the
  correct one and ignoring the wrong one IS "fix one, dismiss the other".
  Current artist art shows as "(current)" context with no button.

Default stays album-only, so the plain Apply Art button and every existing
caller behave exactly as before. Tests: 5 on the apply targets (artist-only /
album-only / default / both / missing-url) against a real SQLite DB, plus the
existing cover-art suite updated for the new artist search. 107 repair/
cover-art/UI-integrity tests pass.
2026-06-07 13:24:46 -07:00
BoulderBadgeDad
79f020b3b4
Merge pull request #801 from nick2000713/feature/retry-next-candidate-on-mismatch
Downloads: complete retry overhaul,  exhaustive multi-source retry, MusicBrainz kanji fix, version-mismatch last-resort fallback
2026-06-07 00:45:21 -07:00
BoulderBadgeDad
1f7834cc7b Download Origins: see (and delete) exactly what watchlist + playlist syncs downloaded
User ask: "a modal that lists the tracks downloaded via watchlist" — extended,
as discussed, to playlists too. One modal, two tabs, opened from the Watchlist
page (watchlist tab preselected) and the Sync page (playlists tab) — same
shared-modal-different-entry-points UX as the rest of the app.

The data: library_history recorded which SERVICE a file came from but never
what TRIGGERED it. New origin/origin_context columns (migration + index) are
written once at the import chokepoint via core/downloads/origin.py, a pure
tested deriver that reads, in priority: an explicit _dl_origin stamp (set at
batch-task creation for direct playlist batches, where the playlist context
otherwise only survived in folder mode), the wishlist provenance already
riding in track_info.source_info (watchlist_artist_name / playlist_name —
watchlist_scanner has stamped these for ages), and the folder-mode playlist
thread. Manual downloads stay unclassified by design. History starts from
now — provenance can't be conjured retroactively.

API: GET /api/download-origins?origin=watchlist|playlist (paged) and POST
/api/download-origins/delete — deletes the file on disk (resolved through the
shared container/host path resolver), the matching library track row, and the
history entries; a file that refuses deletion keeps its row and reports the
error instead of lying.

UI: webui/static/origin-history.js — tabbed modal in the revamp design
language (accent light-edge, pill tabs, entry rows reusing the
library-history-entry components), per-row delete + select-all bulk delete
with honest result toasts, empty/loading states, per-tab totals.

Tests: 8 — deriver priority/shapes (incl. the exact watchlist_scanner
source_info shape and JSON-string survival), origin filtering + counts,
row fetch/delete isolation between origins, delete-track-by-path.
2026-06-07 00:15:31 -07:00
BoulderBadgeDad
b58d7b4dad Fix the track-row pills: <td>s must stay table-cells
The lock-in pass caught it before it shipped anywhere: the pill styling set
display:inline-flex on the status cells — which are <td>s — knocking them out
of table-cell layout and corrupting the row grid. The pill is now a centered
pseudo-element painted BEHIND the text (z-index -1 inside the cell's own
stacking context), so the cell's box model is untouched. State colors stay as
CSS vars on the td and cascade into the pseudo.

Also covers the secondary live-progress writer discovered in the same pass:
it stamps legacy download-downloading / download-complete classes instead of
data-state — both vocabularies now get the same pills (accent + breathe while
downloading, green when complete).
2026-06-06 18:35:45 -07:00
BoulderBadgeDad
d2771f0f26 Download modal: live track-row states — pills that breathe only while working
The status cells were the last plain-text corner of the revamped modal, and
they're the most alive data in the app during a run. The renderer now stamps
data-state on the download-status cell and toggles .row-working on the row
(visual-only hooks; zero logic change). CSS turns both status columns into
state-colored pills — accent while searching/downloading, amber processing,
green completed, red failed, orange quarantined — and ONLY the actively-
working states breathe (opacity, compositor-only). The working row carries the
same accent edge treatment as hover, but earned by real work instead of the
mouse. prefers-reduced-motion respected.
2026-06-06 18:27:00 -07:00
BoulderBadgeDad
57c44064b1 Modal revamp: the living layer — dashboard-grade motion, compositor-only
- entrance: soft rise + settle, one-shot spring
- header light-sweep: the dashboard's signature strip (same keyframes, same
  transform-only technique) drifting across both modal headers
- progress sheen: a light band scanning the FILL — it lives inside the fill's
  clip, so zero progress shows nothing and motion is gated by real progress
- hero stats become glass chips with per-state color identity (found green,
  missing amber, downloaded accent) and a top light-edge each
- download modal's close X matches the discovery one (circular ghost, rotates)
- press feel on every pill button (active scale)
- all of it honors prefers-reduced-motion; only transform/opacity animate
2026-06-06 18:03:30 -07:00
BoulderBadgeDad
a5530c45be Revamp the download + discovery modals (visual only)
Both modals were functionally perfect but visually dated — flat dark panels,
heavy table grids, the discovery modal still wearing its legacy RED border.
Pure CSS override layer appended last in the cascade; markup and JS untouched.

Same design language as the dashboard pass, theme-aware via --accent-rgb:
- deep glass surface with an accent light-edge along the top
- progress bars -> rounded inset tracks with gradient accent fill + glow
- tables -> micro-label sticky headers, calm hairline rows, accent hover
  glow with an inset edge bar, themed thin scrollbars, accent checkboxes
- download modal: the two stacked progress bars become side-by-side glass
  cards; tracks toolbar with a pill selection counter; glass footer with
  pill buttons (gradient primary, ghost secondary, soft-red danger)
- discovery modal: red border killed, kicker typography header, circular
  rotating close button, carded progress + table, matching pill footer
2026-06-06 17:59:39 -07:00
BoulderBadgeDad
ace4b15d2e Quick Actions tiles: live amplification (animation == gauge) + GPU cleanup
The three bento tiles had signature background animations that were pure
decoration. Each now SURGES while its subsystem is actually working, driven by
the live socket events — idle keeps the exact calm look they always had:

- Auto-Sync: the EQ bars dance fast + brighter, the playhead sweeps quicker
  and the pulse dot races while a sync/discovery pipeline is running
  (sync:progress / discovery:progress)
- Tools: the gear spins up 4x and brightens while a tool, scan, db-update or
  repair job is running (tool:* / scan:media / repair:progress, with a shape-
  tolerant "actually running" check so the 1s idle pushes don't light it)
- Automations: the flow nodes + line signals pulse at 2.5x while an automation
  is firing (automation:progress)

Tiles carry .is-live while the last matching event is <6s old; a 2s interval
handles decay (no rAF, no per-frame JS).

GPU pass on the same tiles, same visuals:
- hero playhead animated `left` (layout + paint every frame, 9s loop) -> a
  full-width strip whose 1.5px line is a static background, transform-only
- flow-node pulse animated background + box-shadow x3 nodes -> bright state
  painted once on a pseudo, opacity breathes; added to reduced-motion kills
2026-06-06 16:18:15 -07:00
BoulderBadgeDad
318dd28748 Dashboard animations: GPU pass — same visuals, compositor-only where possible
Audit of every dashboard animation. Already good and untouched: orb canvas
(cached glow sprites, no shadowBlur, stops on tab-hide/page-switch/scroll),
shimmer scan, sidebar orbs, embers, rl-blink (all transform/opacity), and the
reduce-effects global kill-switch. The offenders were infinite animations of
paint-bound properties — each repaints its region every frame, forever:

- avatar halo: animated box-shadow on every active bar -> the bright state is
  painted once on a wrap pseudo and only its OPACITY breathes (the wrap exists
  because the avatar clips overflow)
- rate-limited warn: animated filter:brightness -> a white-wash pseudo whose
  opacity breathes
- active-fill glow: animated box-shadow -> static glow at the old midpoint,
  breathing moved to the tip's opacity
- header sweep: animated background-position across the full-width band (on
  all four headers sharing the class) -> a real child strip translated inside
  an overflow-clipped wrap; transform+opacity, zero paint
- orb canvas: renders at ~20fps while fully asleep (drift is at crawl speed —
  invisible) instead of 60fps for the hours the dashboard sits idle

Visual parity throughout; peak-flash (event-driven, 0.65s one-shot) keeps its
box-shadow since its duty cycle is negligible.
2026-06-06 16:05:05 -07:00
BoulderBadgeDad
1ad3dac222 Rate monitor: call embers rise off the bars in proportion to real traffic
1-3 tiny accent sparks per socket update drift up from each bar's fill tip,
scaled by the real (unclamped) rate — motion strictly means API calls are
happening right now. Self-removing DOM nodes with a per-bar live cap of 6,
suppressed during cooldown and under reduced-effects mode. The taste-risk one
of the set: revert this commit alone if it reads as noise.
2026-06-06 15:44:54 -07:00
BoulderBadgeDad
7efb5da893 Rate monitor: daily-budget ring around the Spotify avatar
The payload has carried daily_budget {used, limit, exhausted} forever and the
dashboard rendered none of it. The avatar disc now wears a conic progress rim
that fills as the day's real-API budget is spent — green to 70%, amber to 95%,
red after — and flips purple once the worker has bridged to Spotify Free for
the rest of the day (using_free now included in the emit payload). Tooltip
carries the exact used/limit numbers.
2026-06-06 15:43:48 -07:00
BoulderBadgeDad
09af31154e Rate monitor: rate-limit bans drain down as a visible countdown
A banned service used to just tint red. The payload carries the seconds
remaining (rl_remaining), so the bar now locks into a cooldown state: the live
VU dims, a red column drains away as the ban ticks down (largest remaining
seen is latched as the denominator — only remaining is sent), and an m:ss
timer counts to recovery. The moment the ban expires the track flashes green
('recovered') and the VU takes the stage back. 'Back in 4:00', not
'something's red'.
2026-06-06 15:42:05 -07:00
BoulderBadgeDad
12ad373a83 Rate monitor: peak-hold tick on the equalizer bars (the VU idiom)
A thin accent marker sticks at each bar's recent maximum, holds ~1.2s, then
falls a few percent per update until it rests on the live fill — exactly how a
hardware VU meter's peak LED behaves. A traffic burst stays readable for a few
seconds after it's over instead of vanishing with the next 1s sample. Hidden
while it sits on the fill so idle bars don't carry a stray line.
2026-06-06 15:40:49 -07:00
dev
63036a41ee WebUI: Retry/Quality settings as collapsible Downloads tiles; restore sidebar hover in reduce-effects
Settings reorg (Downloads page):
- Move the retry controls (retry next-best candidate, exhaustive retry,
  retries-per-query) out of the Post-Processing tile into a new collapsible
  "Retry Logic" tile on the Downloads tab (data-stg=downloads), collapsed by
  default. Also decouples them from the post-processing master toggle, which
  previously hid them when post-processing was disabled. Config keys are
  unchanged (still post_processing.*); settings.js binds by element id so the
  DOM move needs no JS change.
- Wrap the existing Quality Profile group in a matching collapsible tile,
  collapsed by default.

Sidebar (reduce-effects):
- The perf PR (#793) gated .nav-button hover/active-hover behind
  body:not(.reduce-effects), removing the highlight entirely in reduce-effects
  mode. Restore the highlight there using only cheap properties (flat
  background + border-color; the base already reserves a 1px transparent
  border so there's no layout shift) while keeping the expensive gradient /
  translateX transform / multi-layer box-shadow off.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 16:44:14 +02:00
BoulderBadgeDad
e7a50159e8 #799: stop the active 'Server Playlists' sync tab stretching full-width
A leftover `.sync-tab-server { flex: 1.4 !important }` from the old equal-width
pills tab strip leaked past the brand-chip restyle (its !important beat the
chip's flex:0 0 auto), so the active Server Playlists pill spanned the whole row
instead of fitting its label. Dropped just that declaration — the tab now behaves
like every other chip; its bespoke gradient + the rest of the rule are untouched.
2026-06-05 11:20:12 -07:00
BoulderBadgeDad
9772d5313c Add #775: resolve a pasted metadata link/ID instead of searching
New 'Link / ID' input on the Search page: paste a Spotify / Apple Music /
MusicBrainz / Deezer URL (or a bare ID) and it's looked up directly on the
owning source — no fuzzy search, no scoring.

- core/search/by_id.py: source-agnostic parser (URL domain/path or bare-ID
  format -> source,kind,id; numeric IDs fan out, first hit wins) + per-source
  get-by-id dispatch + adapters projecting each provider's dict onto the
  standard album/track card shape.
- /api/enhanced-search/by-id: thin additive route over resolve_identifier.
- Frontend: dedicated input that adopts the resolved source as active and
  renders through the existing dropdown + download/import flow.

Purely additive — existing files are insertion-only; the resolver runs only
behind the new route. 29 seam tests cover parsing, shaping, fan-out, and
not-found.
2026-06-05 06:32:45 -07:00
BoulderBadgeDad
8700a171fb
Merge pull request #793 from nick2000713/perf/scroll-render-and-pm-compat
perf(webui): fix scroll-container raster jank + make the UI usable with password-manager extensions
2026-06-04 16:58:27 -07:00
dev
89fe7703fa perf(webui): flatten scroll-container background + scope explorer wheel listener
Two measured, universally-beneficial fixes (kept after determining the rest of
the earlier perf work was chasing a Bitwarden extension that pegged the main
thread, not real app bugs):

- .main-content had a linear-gradient background. A gradient on the scroll
  container is re-rastered across the whole scrolled area every scroll frame
  (the compositor can't translate a cached tile): ~25% dropped frames -> <1%
  once flattened to a solid color (visually identical, was rgb 10->15->11).

- The explorer wheel-zoom listener was a non-passive listener on `document`,
  which disables compositor (async) scrolling app-wide so every wheel/trackpad
  scroll runs through the main thread. Scoped it to the explorer viewport.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-04 20:35:21 +02:00
BoulderBadgeDad
adbdda7b0e Library Re-tag: add light/full depth setting, default source to active, fix dropdown CSS
- depth setting (light = core tags + matched source ids; full = same
  multi-source enrichment cascade a fresh download gets, run additively
  via embed_source_ids). Threaded through scan/finding/auto-apply and the
  repair_worker fix handler.
- source now defaults to 'auto' (= your source priority / active source)
  instead of blank.
- give native <option> popups a solid dark background (were white-on-white).
- tests for full-depth full_meta payload + enrich invocation + light no-op.
2026-06-04 10:21:30 -07:00
BoulderBadgeDad
b4ddb66d0b Dashboard: harden rate-monitor (enrichment) equalizer responsiveness
The #rate-monitor-section equalizer had breakpoints but two narrow-bar gaps:
- The status pill ("Not configured", "Yielding") is wider than a thin
  equalizer column and spilled over neighbours — now capped to the bar width
  with the label truncating via ellipsis.
- Wrapped rows were left-aligned (orphan bar stranded) with no vertical gap —
  now centered with a row-gap so multi-row layouts read intentionally.
Plus smaller value/name fonts at <=480px so tiny bars stay legible.
2026-06-03 21:20:23 -07:00
BoulderBadgeDad
4c65f403e1
Merge pull request #783 from nick2000713/perf/webui-navigation-scroll
perf(webui): faster navigation, smoother scroll, fix spurious settings save on load
2026-06-03 21:06:33 -07:00
BoulderBadgeDad
0353d365d6
Merge pull request #780 from kekkokk/feature/organize-by-playlist-library
Fix organize-by-playlist: library registration, wishlist after failed downloads, and stale playlist cache
2026-06-03 20:33:18 -07:00
BoulderBadgeDad
7706e1b16b Dashboard: make the enrichment services cluster mobile-responsive
On mobile, worker-orbs is disabled so the enrichment buttons render as real
buttons. They were a ragged centered flex-wrap with the wide 'Manage Workers'
pill jammed inline. Now (<=768px, scoped to #dashboard-page so Settings etc.
are untouched): the 44px icon buttons spread evenly across the full width in an
auto-fit grid, and the Manage Workers pill gets its own full-width row.
2026-06-03 19:10:31 -07:00
BoulderBadgeDad
0a5cda5189 Discover: promote recommendations to a first-class section + show the 'why'
- New 'Recommended For You' carousel section on the Discover page (between the
  hero and Your Artists), so recommendations aren't buried behind a hero modal
  button. Reuses the recommended-card markup/CSS, the watchlist add handler, and
  primes the modal cache so 'View All' opens instantly in sync.
- Re-frames the now-stale copy: recommendations are library-wide (the similar-
  artists worker feeds the whole library), not watchlist-only.
- Shows the real explanation from the backend's 'because' field —
  'Because you have X & Y' (with a full-list hover tooltip) instead of just a
  count — in both the section cards, the modal cards, and the hero subtitle.
- Cards lazy-enrich their images via the same endpoint the modal uses.
2026-06-03 18:28:19 -07:00
dev
05c15833fa perf(webui): faster navigation, smoother scroll, no spurious settings save
Navigation & sidebar feedback:
- Show legacy pages optimistically on pointerdown + CSS :active so the
  sidebar reacts instantly instead of waiting for the click/router cycle.
- Defer heavy per-page init via requestIdleCallback so a page becomes
  scrollable before its init work runs.

Scroll smoothness:
- Cache particle canvas dimensions (no forced reflow per navigation).
- Pause particle + worker-orb canvas redraws during active scroll so the
  scroll gets the full frame budget.
- content-visibility:auto on discover shelves and search/wishlist/library
  list items to skip off-screen layout.

Dashboard:
- Run the independent initial loads in parallel (Promise.all) instead of
  six sequential awaits, collapsing the reflow cascade.

Settings:
- Wire input listeners once instead of rescanning the ~960-node subtree
  on every visit.
- Suppress auto-save while the form is programmatically populated on load,
  fixing a spurious full save (4 POSTs + backend service re-init) that
  fired on every Settings visit.

Reduce Visual Effects = full performance mode:
- Also halts particles, worker orbs and all filters; hides the static
  sidebar aura circles that looked broken without their blur/animation.

Global search bar hidden on settings/help/issues/import pages.
2026-06-04 02:40:27 +02:00
BoulderBadgeDad
634b9ca0a0 Worker orbs: cache glow sprites for perf + SoulSync logo in enrichment modal topbar
Performance:
- Bake one soft glow sprite per colour into an offscreen canvas and blit
  it with drawImage instead of allocating a radial gradient every frame.
  This was the hot path: sparks + inbound pulses + every orb glow each
  built a gradient per frame (100+/frame at 60fps). Colours quantised to
  8-step buckets to bound the cache (imperceptible tint shift, keeps the
  rainbow path from minting a sprite every frame).
- Cache each orb's button element at init so the 30-frame active-state
  check no longer re-runs querySelector.
- Net: the pulses/glows look identical, far fewer allocations per frame.

UI:
- Enrichment manager modal topbar icon now uses the SoulSync logo
  (trans2.png) instead of the helix emoji, matching the dashboard button.
2026-06-03 17:30:54 -07:00
BoulderBadgeDad
6dfe9f3d6a Worker orbs/hub: preserve logo aspect ratio + use SoulSync logo on Manage Workers button
- Nucleus logo now fits to the pulsing radius using the image's natural
  width/height, so it no longer stretches to a square.
- Manage Workers button swaps the helix emoji for the SoulSync logo
  (trans2.png) inside the existing accent badge.
2026-06-03 17:26:50 -07:00
BoulderBadgeDad
08dcd00217 Enrichment manager modal: orb-style entrance (springy rise + cascading worker rail)
The modal opened with a plain pop — out of place next to the worker orbs. Now it
springs up from the bottom (toward the Manage Workers button) with the SAME easing
the orbs reveal with, then the worker rail assembles one-by-one: each chip springs
in staggered (scale 0.4→1) with a brief pulse of its own brand colour. Mirrors the
orb motion language AND walks your eye across every worker + its live state dot /
coverage bar as they land — cool + informative. Respects prefers-reduced-motion.
2026-06-03 16:47:22 -07:00
kekkokk
0b1fdba2a1 Fix standalone mirrored playlist sync and post-sync downloads.
SoulSync standalone matches library tracks without Plex fetchItem,
reports missing counts correctly, and skips server playlist writes.
Automation re-syncs when the mirror grows; after sync finishes, starts
organize download (organize-by-playlist) or wishlist processing.

UI: Spotify URL playlist-folder controls, organize toggle layout in the
discovery modal, reload organize preference when reopening Download Missing.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-04 00:24:00 +02:00
BoulderBadgeDad
d70d410f6f Similar Artists worker: dashboard enrichment bubble
Adds the dashboard status bubble (the small icon row) for the Similar Artists
worker, alongside the modal entry. Mirrors the per-source bubbles: MusicMap logo,
purple accent, spinner + active/complete/paused states, hover tooltip, and a 2s
status poll against /api/enrichment/similar_artists/status. Click toggles
pause/resume. Tooltip shows matched/pending (the worker has no artist/album/track
phases). 74 JS integrity tests pass.
2026-06-03 15:19:46 -07:00
BoulderBadgeDad
c8626b1e83 Artist Map v2: offset toolbar back button clear of the mobile hamburger menu
The fixed hamburger (top:16 left:16, 44px, z9999) sat on top of the map's back
button on mobile. Push .artmap-nav-left right by 52px on <=760px so the back
button clears it.
2026-06-03 14:32:44 -07:00
BoulderBadgeDad
c5e12b904f Artist Map v2: mobile-responsive toolbar/header
- Toolbar wraps on phones (<=760px): back + title + stats and the compact tools
  stay on row 1, the search drops to its own full-width row below so nothing gets
  crushed. Brand text hidden, stats truncate with ellipsis.
- Island nav + canvas height now MEASURE the toolbar height instead of assuming
  ~50px, so the taller wrapped header doesn't overlap the nav or clip the canvas.
64 JS integrity tests pass.
2026-06-03 14:14:07 -07:00
BoulderBadgeDad
b85392977c Artist Explorer: search-and-select instead of free text
The Explorer prompt accepted any loose text and explored whatever you typed.
Now it's a proper picker: type -> debounced search of the metadata source
(reuses /api/discover/build-playlist/search-artists — Hydrabase if active,
Spotify if configured, else the active metadata source) -> shows real artist
results with images -> click one to explore that resolved artist. Enter picks
the top match (never explores raw text); Escape/Cancel/backdrop close.

Pure frontend: rebuilds _showArtistMapSearchPrompt() (same Promise<name|null>
contract, so the caller is unchanged), reusing the playlist-builder's search
endpoint + picker styling. No backend change.
2026-06-03 07:12:04 -07:00
Francesco Durighetto
9ff2e7084a Fix organize-by-playlist downloads: library entries, wishlist, and stale Spotify cache
Persist organize_by_playlist on mirrored playlists and run playlist-folder
downloads from the auto-sync pipeline instead of the global wishlist phase.
Register SoulSync library rows after playlist-folder post-processing, route
failed organize batches to the wishlist correctly, and skip sync-time
unmatched wishlist only when organize download handles retries.

Invalidate stale playlist track caches on refresh (Spotify and Deezer ARL),
re-mirror on refetch, and improve standalone playlist modals (re-analysis,
Open in Mirrored). Add filesystem missing-track detection and tests.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-03 10:26:32 +02:00
BoulderBadgeDad
1b21983ce7 Artist Map v2 — Phase 2: richer real data on hover (connection counts)
Investigating 'each mode is different / not good enough' showed the engine is
already shared across all three modes (watchlist/genre/explore) and already does
LOD rendering, eased camera, and debounced zoom-rebuilds — so the inconsistency
was perception driven mostly by the (now-fixed) lag, not separate engines.

This phase surfaces more real data the map already has: the hover tooltip now
shows each artist's live connection count (computed from the map edges), shown
consistently across all three modes. Cheap (only recomputed when the hovered
artist changes, after Phase 1's de-churn). Additive + safe.

JS syntax clean.
2026-06-02 23:41:56 -07:00
BoulderBadgeDad
3a560bd1bb Enrichment manager: rebuilt header + global process-first + cleaner rows
- Rebuilt the modal header: gradient top bar with a glowing 🧬 icon chip,
  gradient title + subtitle, and styled refresh/close — replaces the flat bar.
- Global 'process first everywhere' control in the header: Artists/Albums/
  Tracks/Auto applies to every worker at once (workers that don't enrich a
  group are skipped via the 400 the endpoint already returns). Sets order only.
- Match rows: replaced the loud accent-gradient artwork placeholder with a
  subtle neutral chip showing the entity glyph; real images layer over it and
  remove themselves on error, so missing/broken art never leaves ragged gaps.
- Removed overflow:hidden from .em-row.

Frontend only; JS syntax clean.
2026-06-02 20:41:05 -07:00
BoulderBadgeDad
f827ddc282 Enrichment manager: merge coverage+order into one card set, fix ordering, richer rows
Addresses three pieces of UI feedback:
- Fix entity order: enrichment coverage was rendering by object-key order
  (albums first). Now sorted canonically artist → album → track via
  _emOrderEntities, used everywhere.
- Combine 'Processing order' and 'Enrichment coverage' into a single set of
  entity cards: each card shows coverage (segmented matched/not_found/pending
  bar + %) AND is the click target to pin that group to enrich first, with
  live 'Now' / pinned 'First 📌' / 'Done' states and per-worker accent. Drops
  the two redundant sections (and the old chain/stats renderers).
- Richer match rows: status stripe down the left edge (red=not found,
  amber=pending), larger rounded artwork with a gradient placeholder, parent
  context (artist/album), and a subtle slide-on-hover.

Frontend only; JS syntax clean.
2026-06-02 20:27:57 -07:00
BoulderBadgeDad
62ee1f8520 Enrichment manager: 6 UX improvements
- #1 Unconfigured-source banner: when a source has enabled=false, show a
  notice that browsing works but matches/retries won't run until it's set up.
- #2 Rate-limit detail: when rate_limited, surface 'resumes in ~Xm' (from the
  status payload) instead of just a pill.
- #3 Richer rows: unmatched items now show parent context — an album's artist,
  a track's album — via a parent expression in the query (+ test).
- #4 Bulk select: per-row checkboxes + a bulk bar to retry several at once
  (capped concurrency), reusing the /retry item endpoint.
- #5 Remember last worker: selection persists in localStorage and is restored
  on open; openEnrichmentManager(workerId) supports future deep-linking
  (bubbles left on their pause-on-click behaviour).
- #6 Keyboard nav: ArrowUp/Down moves focus between rows; actions are native
  buttons (Enter/Space) and Escape closes — list isn't poll-refreshed so focus
  is stable.

53 enrichment tests green; JS syntax clean.
2026-06-02 19:50:57 -07:00
BoulderBadgeDad
e53a157793 Enrichment manager: 'process this group first' + refined hero header
Per-worker processing-order override + UI polish.

Feature — pin an entity group to enrich first:
- Each worker normally runs artist -> album -> track. A user can pin one
  group (artist/album/track) to run first from the modal; the worker keeps
  that group first until it's exhausted, then resumes the normal chain.
- core/worker_utils.py: read_enrichment_priority() (reads
  <service>_enrichment_priority each loop, live) + priority_pending_item()
  (shared, whitelisted query returning the worker's expected item shape;
  Spotify/iTunes get album_individual/track_individual via a type map).
- A guarded ~6-line hook at the top of all 11 workers' _get_next_item.
  CRITICAL: when nothing is pinned (default) the hook returns immediately,
  so default enrichment order is byte-identical to before. Discogs (no track)
  and Genius (no album) only honor their supported entities.
- core/enrichment/api.py: GET/POST /api/enrichment/<id>/priority (+ config_get
  hook); POST validates the entity against what the source enriches.
- 14 new tests (helper shapes, exhaustion, route get/set/clear/validate).

UI:
- Refined hero header: identity + inline status left, single Pause right,
  'now enriching' quiet sub-line; overall coverage % moved into the stats
  section ('82% matched · 1,203 of 1,460'). Hero gently pulses while running.
- New processing-order strip: artist→album→track steps showing the live phase
  (pulsing 'now'), pinned group ('first' + 📌), and done/remaining; click a
  step to pin it, click again for auto.

py_compile clean across all 11 workers; 52 enrichment tests green.
2026-06-02 19:45:04 -07:00
BoulderBadgeDad
fc9a9f1c90 Enrichment manager v2: working retry + bulk retry-all-failed
Fixes a correctness bug and adds bulk re-queuing.

- Bug: per-row 'Retry' used clear-match, which sets an item to not_found
  with last_attempted=NULL. The worker only retries not_found items where
  last_attempted < (now - 30d), and 'NULL < cutoff' is false in SQLite, so
  those items were never re-queued. Fixed by resetting match_status to NULL
  (pending), which every worker's queue picks up on the next pass.
- New POST /api/enrichment/<id>/retry with scope 'item' | 'failed'
  (failed = re-queue every not_found item of an entity type), backed by a
  pure whitelisted build_reset_query + MusicDatabase.reset_enrichment().
- UI: per-row Retry now hits /retry; a 'Retry all failed' bulk button appears
  when the current entity has not-found items (confirm + count toast); a hint
  line explains retry/match/auto-retry behaviour.
- 11 new tests (38 enrichment tests total, all green).
2026-06-02 19:19:39 -07:00
BoulderBadgeDad
0b3c3f656d Add Manage Enrichment Workers modal (v1 + polish)
Dashboard 'enrichment bubbles' could pause/hover but offered no way to
*manage* a worker. This adds a full management modal opened from a new
header button, covering all 11 enrichment sources.

Backend (testable core helper + seam tests; no live-DB dependency):
- core/enrichment/unmatched.py: pure, whitelisted SQL builders for the
  unmatched browser. service/entity validated against a support map (never
  interpolated raw); search + pagination bound as params; tracks join albums
  for artwork; limit capped at 200.
- database/music_database.py: get_enrichment_unmatched() +
  get_enrichment_breakdown() (the breakdown splits matched/not_found/pending,
  which the existing get_stats().progress lumps together).
- core/enrichment/api.py: GET /api/enrichment/<id>/{unmatched,breakdown} on
  the existing blueprint + a db_getter hook.
- web_server.py: wire db_getter=get_database.
- tests/enrichment/test_unmatched.py: 19 tests across builders, DB methods,
  and Flask routes.

Frontend (vanilla, matches app conventions):
- webui/static/enrichment-manager.js: worker rail with live status + coverage
  micro-bars, accent-themed detail panel (hero header, segmented matched/
  not_found/pending stat cards, current item, pause/resume), and a searchable
  paginated unmatched browser with inline manual match (reusing
  search-service + manual-match) and retry (clear-match re-queues).
- Polish: entrance/exit motion, scroll-lock, Escape, refresh control,
  flicker-free polling (in-place updates), skeleton loaders, relative
  timestamps, per-worker accent theming, real dashboard logos reused at
  runtime (with the same invert/circle treatment), responsive rail.
- index.html: header button + script include. style.css: full styling.

Reuses existing pause/resume, status, and manual search+assign endpoints.
Backend tests green (19 new + 11 existing enrichment tests).
2026-06-02 19:06:44 -07:00
BoulderBadgeDad
6e7948b642 Mirrored playlist modal: revamp + fix header clipping on long playlists
The preview modal looked amateur and its header/footer clipped on long
playlists (wolf39's 316-track "Road trip" showed neither title nor buttons).

Root cause of the clip: .mm-list (the scroll area) was a flex child with
flex:1 but no min-height:0. Flex items default to min-height:auto, so the
list refused to shrink below its content, the modal blew past max-height,
and overflow:hidden + vertical centering pushed the header off the top and
the footer off the bottom. Now the list has min-height:0 and the hero +
action bar are flex-shrink:0, so they stay pinned and the list scrolls.

Visual revamp to match the rest of the app, using data already returned by
/api/mirrored-playlists/<id> (image_url on the playlist and each track):
- Hero uses real artwork (playlist cover -> first track art -> gradient
  fallback) with a blurred art backdrop + darkening overlay, replacing the
  emoji-in-a-box. Eyebrow + large title + meta line (source pill, owner,
  track count, total runtime, mirrored-ago).
- Track rows gain per-track album thumbnails, two-line title/artist, album,
  duration, and a sticky column header. Missing art falls back to a gradient
  tile via onerror (no broken-image icons).
- Cleaner action bar: primary Discover, secondary Auto-Sync, ghost Edit/
  Close, quiet danger-outline Delete.

Old .mirrored-modal-* / .mirrored-track-* / .mirrored-btn-* classes removed
from style.css and replaced with the new .mm-* set; the _escJs escaping in
the footer buttons (apostrophe fix) is preserved.
2026-06-01 09:31:20 -07:00