A leftover `.sync-tab-server { flex: 1.4 !important }` from the old equal-width
pills tab strip leaked past the brand-chip restyle (its !important beat the
chip's flex:0 0 auto), so the active Server Playlists pill spanned the whole row
instead of fitting its label. Dropped just that declaration — the tab now behaves
like every other chip; its bespoke gradient + the rest of the rule are untouched.
New 'Link / ID' input on the Search page: paste a Spotify / Apple Music /
MusicBrainz / Deezer URL (or a bare ID) and it's looked up directly on the
owning source — no fuzzy search, no scoring.
- core/search/by_id.py: source-agnostic parser (URL domain/path or bare-ID
format -> source,kind,id; numeric IDs fan out, first hit wins) + per-source
get-by-id dispatch + adapters projecting each provider's dict onto the
standard album/track card shape.
- /api/enhanced-search/by-id: thin additive route over resolve_identifier.
- Frontend: dedicated input that adopts the resolved source as active and
renders through the existing dropdown + download/import flow.
Purely additive — existing files are insertion-only; the resolver runs only
behind the new route. 29 seam tests cover parsing, shaping, fan-out, and
not-found.
Two measured, universally-beneficial fixes (kept after determining the rest of
the earlier perf work was chasing a Bitwarden extension that pegged the main
thread, not real app bugs):
- .main-content had a linear-gradient background. A gradient on the scroll
container is re-rastered across the whole scrolled area every scroll frame
(the compositor can't translate a cached tile): ~25% dropped frames -> <1%
once flattened to a solid color (visually identical, was rgb 10->15->11).
- The explorer wheel-zoom listener was a non-passive listener on `document`,
which disables compositor (async) scrolling app-wide so every wheel/trackpad
scroll runs through the main thread. Scoped it to the explorer viewport.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- depth setting (light = core tags + matched source ids; full = same
multi-source enrichment cascade a fresh download gets, run additively
via embed_source_ids). Threaded through scan/finding/auto-apply and the
repair_worker fix handler.
- source now defaults to 'auto' (= your source priority / active source)
instead of blank.
- give native <option> popups a solid dark background (were white-on-white).
- tests for full-depth full_meta payload + enrich invocation + light no-op.
The #rate-monitor-section equalizer had breakpoints but two narrow-bar gaps:
- The status pill ("Not configured", "Yielding") is wider than a thin
equalizer column and spilled over neighbours — now capped to the bar width
with the label truncating via ellipsis.
- Wrapped rows were left-aligned (orphan bar stranded) with no vertical gap —
now centered with a row-gap so multi-row layouts read intentionally.
Plus smaller value/name fonts at <=480px so tiny bars stay legible.
On mobile, worker-orbs is disabled so the enrichment buttons render as real
buttons. They were a ragged centered flex-wrap with the wide 'Manage Workers'
pill jammed inline. Now (<=768px, scoped to #dashboard-page so Settings etc.
are untouched): the 44px icon buttons spread evenly across the full width in an
auto-fit grid, and the Manage Workers pill gets its own full-width row.
- New 'Recommended For You' carousel section on the Discover page (between the
hero and Your Artists), so recommendations aren't buried behind a hero modal
button. Reuses the recommended-card markup/CSS, the watchlist add handler, and
primes the modal cache so 'View All' opens instantly in sync.
- Re-frames the now-stale copy: recommendations are library-wide (the similar-
artists worker feeds the whole library), not watchlist-only.
- Shows the real explanation from the backend's 'because' field —
'Because you have X & Y' (with a full-list hover tooltip) instead of just a
count — in both the section cards, the modal cards, and the hero subtitle.
- Cards lazy-enrich their images via the same endpoint the modal uses.
Navigation & sidebar feedback:
- Show legacy pages optimistically on pointerdown + CSS :active so the
sidebar reacts instantly instead of waiting for the click/router cycle.
- Defer heavy per-page init via requestIdleCallback so a page becomes
scrollable before its init work runs.
Scroll smoothness:
- Cache particle canvas dimensions (no forced reflow per navigation).
- Pause particle + worker-orb canvas redraws during active scroll so the
scroll gets the full frame budget.
- content-visibility:auto on discover shelves and search/wishlist/library
list items to skip off-screen layout.
Dashboard:
- Run the independent initial loads in parallel (Promise.all) instead of
six sequential awaits, collapsing the reflow cascade.
Settings:
- Wire input listeners once instead of rescanning the ~960-node subtree
on every visit.
- Suppress auto-save while the form is programmatically populated on load,
fixing a spurious full save (4 POSTs + backend service re-init) that
fired on every Settings visit.
Reduce Visual Effects = full performance mode:
- Also halts particles, worker orbs and all filters; hides the static
sidebar aura circles that looked broken without their blur/animation.
Global search bar hidden on settings/help/issues/import pages.
Performance:
- Bake one soft glow sprite per colour into an offscreen canvas and blit
it with drawImage instead of allocating a radial gradient every frame.
This was the hot path: sparks + inbound pulses + every orb glow each
built a gradient per frame (100+/frame at 60fps). Colours quantised to
8-step buckets to bound the cache (imperceptible tint shift, keeps the
rainbow path from minting a sprite every frame).
- Cache each orb's button element at init so the 30-frame active-state
check no longer re-runs querySelector.
- Net: the pulses/glows look identical, far fewer allocations per frame.
UI:
- Enrichment manager modal topbar icon now uses the SoulSync logo
(trans2.png) instead of the helix emoji, matching the dashboard button.
- Nucleus logo now fits to the pulsing radius using the image's natural
width/height, so it no longer stretches to a square.
- Manage Workers button swaps the helix emoji for the SoulSync logo
(trans2.png) inside the existing accent badge.
The modal opened with a plain pop — out of place next to the worker orbs. Now it
springs up from the bottom (toward the Manage Workers button) with the SAME easing
the orbs reveal with, then the worker rail assembles one-by-one: each chip springs
in staggered (scale 0.4→1) with a brief pulse of its own brand colour. Mirrors the
orb motion language AND walks your eye across every worker + its live state dot /
coverage bar as they land — cool + informative. Respects prefers-reduced-motion.
SoulSync standalone matches library tracks without Plex fetchItem,
reports missing counts correctly, and skips server playlist writes.
Automation re-syncs when the mirror grows; after sync finishes, starts
organize download (organize-by-playlist) or wishlist processing.
UI: Spotify URL playlist-folder controls, organize toggle layout in the
discovery modal, reload organize preference when reopening Download Missing.
Co-authored-by: Cursor <cursoragent@cursor.com>
Adds the dashboard status bubble (the small icon row) for the Similar Artists
worker, alongside the modal entry. Mirrors the per-source bubbles: MusicMap logo,
purple accent, spinner + active/complete/paused states, hover tooltip, and a 2s
status poll against /api/enrichment/similar_artists/status. Click toggles
pause/resume. Tooltip shows matched/pending (the worker has no artist/album/track
phases). 74 JS integrity tests pass.
The fixed hamburger (top:16 left:16, 44px, z9999) sat on top of the map's back
button on mobile. Push .artmap-nav-left right by 52px on <=760px so the back
button clears it.
- Toolbar wraps on phones (<=760px): back + title + stats and the compact tools
stay on row 1, the search drops to its own full-width row below so nothing gets
crushed. Brand text hidden, stats truncate with ellipsis.
- Island nav + canvas height now MEASURE the toolbar height instead of assuming
~50px, so the taller wrapped header doesn't overlap the nav or clip the canvas.
64 JS integrity tests pass.
The Explorer prompt accepted any loose text and explored whatever you typed.
Now it's a proper picker: type -> debounced search of the metadata source
(reuses /api/discover/build-playlist/search-artists — Hydrabase if active,
Spotify if configured, else the active metadata source) -> shows real artist
results with images -> click one to explore that resolved artist. Enter picks
the top match (never explores raw text); Escape/Cancel/backdrop close.
Pure frontend: rebuilds _showArtistMapSearchPrompt() (same Promise<name|null>
contract, so the caller is unchanged), reusing the playlist-builder's search
endpoint + picker styling. No backend change.
Persist organize_by_playlist on mirrored playlists and run playlist-folder
downloads from the auto-sync pipeline instead of the global wishlist phase.
Register SoulSync library rows after playlist-folder post-processing, route
failed organize batches to the wishlist correctly, and skip sync-time
unmatched wishlist only when organize download handles retries.
Invalidate stale playlist track caches on refresh (Spotify and Deezer ARL),
re-mirror on refetch, and improve standalone playlist modals (re-analysis,
Open in Mirrored). Add filesystem missing-track detection and tests.
Co-authored-by: Cursor <cursoragent@cursor.com>
Investigating 'each mode is different / not good enough' showed the engine is
already shared across all three modes (watchlist/genre/explore) and already does
LOD rendering, eased camera, and debounced zoom-rebuilds — so the inconsistency
was perception driven mostly by the (now-fixed) lag, not separate engines.
This phase surfaces more real data the map already has: the hover tooltip now
shows each artist's live connection count (computed from the map edges), shown
consistently across all three modes. Cheap (only recomputed when the hovered
artist changes, after Phase 1's de-churn). Additive + safe.
JS syntax clean.
- Rebuilt the modal header: gradient top bar with a glowing 🧬 icon chip,
gradient title + subtitle, and styled refresh/close — replaces the flat bar.
- Global 'process first everywhere' control in the header: Artists/Albums/
Tracks/Auto applies to every worker at once (workers that don't enrich a
group are skipped via the 400 the endpoint already returns). Sets order only.
- Match rows: replaced the loud accent-gradient artwork placeholder with a
subtle neutral chip showing the entity glyph; real images layer over it and
remove themselves on error, so missing/broken art never leaves ragged gaps.
- Removed overflow:hidden from .em-row.
Frontend only; JS syntax clean.
Addresses three pieces of UI feedback:
- Fix entity order: enrichment coverage was rendering by object-key order
(albums first). Now sorted canonically artist → album → track via
_emOrderEntities, used everywhere.
- Combine 'Processing order' and 'Enrichment coverage' into a single set of
entity cards: each card shows coverage (segmented matched/not_found/pending
bar + %) AND is the click target to pin that group to enrich first, with
live 'Now' / pinned 'First 📌' / 'Done' states and per-worker accent. Drops
the two redundant sections (and the old chain/stats renderers).
- Richer match rows: status stripe down the left edge (red=not found,
amber=pending), larger rounded artwork with a gradient placeholder, parent
context (artist/album), and a subtle slide-on-hover.
Frontend only; JS syntax clean.
- #1 Unconfigured-source banner: when a source has enabled=false, show a
notice that browsing works but matches/retries won't run until it's set up.
- #2 Rate-limit detail: when rate_limited, surface 'resumes in ~Xm' (from the
status payload) instead of just a pill.
- #3 Richer rows: unmatched items now show parent context — an album's artist,
a track's album — via a parent expression in the query (+ test).
- #4 Bulk select: per-row checkboxes + a bulk bar to retry several at once
(capped concurrency), reusing the /retry item endpoint.
- #5 Remember last worker: selection persists in localStorage and is restored
on open; openEnrichmentManager(workerId) supports future deep-linking
(bubbles left on their pause-on-click behaviour).
- #6 Keyboard nav: ArrowUp/Down moves focus between rows; actions are native
buttons (Enter/Space) and Escape closes — list isn't poll-refreshed so focus
is stable.
53 enrichment tests green; JS syntax clean.
Per-worker processing-order override + UI polish.
Feature — pin an entity group to enrich first:
- Each worker normally runs artist -> album -> track. A user can pin one
group (artist/album/track) to run first from the modal; the worker keeps
that group first until it's exhausted, then resumes the normal chain.
- core/worker_utils.py: read_enrichment_priority() (reads
<service>_enrichment_priority each loop, live) + priority_pending_item()
(shared, whitelisted query returning the worker's expected item shape;
Spotify/iTunes get album_individual/track_individual via a type map).
- A guarded ~6-line hook at the top of all 11 workers' _get_next_item.
CRITICAL: when nothing is pinned (default) the hook returns immediately,
so default enrichment order is byte-identical to before. Discogs (no track)
and Genius (no album) only honor their supported entities.
- core/enrichment/api.py: GET/POST /api/enrichment/<id>/priority (+ config_get
hook); POST validates the entity against what the source enriches.
- 14 new tests (helper shapes, exhaustion, route get/set/clear/validate).
UI:
- Refined hero header: identity + inline status left, single Pause right,
'now enriching' quiet sub-line; overall coverage % moved into the stats
section ('82% matched · 1,203 of 1,460'). Hero gently pulses while running.
- New processing-order strip: artist→album→track steps showing the live phase
(pulsing 'now'), pinned group ('first' + 📌), and done/remaining; click a
step to pin it, click again for auto.
py_compile clean across all 11 workers; 52 enrichment tests green.
Fixes a correctness bug and adds bulk re-queuing.
- Bug: per-row 'Retry' used clear-match, which sets an item to not_found
with last_attempted=NULL. The worker only retries not_found items where
last_attempted < (now - 30d), and 'NULL < cutoff' is false in SQLite, so
those items were never re-queued. Fixed by resetting match_status to NULL
(pending), which every worker's queue picks up on the next pass.
- New POST /api/enrichment/<id>/retry with scope 'item' | 'failed'
(failed = re-queue every not_found item of an entity type), backed by a
pure whitelisted build_reset_query + MusicDatabase.reset_enrichment().
- UI: per-row Retry now hits /retry; a 'Retry all failed' bulk button appears
when the current entity has not-found items (confirm + count toast); a hint
line explains retry/match/auto-retry behaviour.
- 11 new tests (38 enrichment tests total, all green).
Dashboard 'enrichment bubbles' could pause/hover but offered no way to
*manage* a worker. This adds a full management modal opened from a new
header button, covering all 11 enrichment sources.
Backend (testable core helper + seam tests; no live-DB dependency):
- core/enrichment/unmatched.py: pure, whitelisted SQL builders for the
unmatched browser. service/entity validated against a support map (never
interpolated raw); search + pagination bound as params; tracks join albums
for artwork; limit capped at 200.
- database/music_database.py: get_enrichment_unmatched() +
get_enrichment_breakdown() (the breakdown splits matched/not_found/pending,
which the existing get_stats().progress lumps together).
- core/enrichment/api.py: GET /api/enrichment/<id>/{unmatched,breakdown} on
the existing blueprint + a db_getter hook.
- web_server.py: wire db_getter=get_database.
- tests/enrichment/test_unmatched.py: 19 tests across builders, DB methods,
and Flask routes.
Frontend (vanilla, matches app conventions):
- webui/static/enrichment-manager.js: worker rail with live status + coverage
micro-bars, accent-themed detail panel (hero header, segmented matched/
not_found/pending stat cards, current item, pause/resume), and a searchable
paginated unmatched browser with inline manual match (reusing
search-service + manual-match) and retry (clear-match re-queues).
- Polish: entrance/exit motion, scroll-lock, Escape, refresh control,
flicker-free polling (in-place updates), skeleton loaders, relative
timestamps, per-worker accent theming, real dashboard logos reused at
runtime (with the same invert/circle treatment), responsive rail.
- index.html: header button + script include. style.css: full styling.
Reuses existing pause/resume, status, and manual search+assign endpoints.
Backend tests green (19 new + 11 existing enrichment tests).
The preview modal looked amateur and its header/footer clipped on long
playlists (wolf39's 316-track "Road trip" showed neither title nor buttons).
Root cause of the clip: .mm-list (the scroll area) was a flex child with
flex:1 but no min-height:0. Flex items default to min-height:auto, so the
list refused to shrink below its content, the modal blew past max-height,
and overflow:hidden + vertical centering pushed the header off the top and
the footer off the bottom. Now the list has min-height:0 and the hero +
action bar are flex-shrink:0, so they stay pinned and the list scrolls.
Visual revamp to match the rest of the app, using data already returned by
/api/mirrored-playlists/<id> (image_url on the playlist and each track):
- Hero uses real artwork (playlist cover -> first track art -> gradient
fallback) with a blurred art backdrop + darkening overlay, replacing the
emoji-in-a-box. Eyebrow + large title + meta line (source pill, owner,
track count, total runtime, mirrored-ago).
- Track rows gain per-track album thumbnails, two-line title/artist, album,
duration, and a sticky column header. Missing art falls back to a gradient
tile via onerror (no broken-image icons).
- Cleaner action bar: primary Discover, secondary Auto-Sync, ghost Edit/
Close, quiet danger-outline Delete.
Old .mirrored-modal-* / .mirrored-track-* / .mirrored-btn-* classes removed
from style.css and replaced with the new .mm-* set; the _escJs escaping in
the footer buttons (apostrophe fix) is preserved.
The per-track list inside an expanded batch was a cramped flat row with a faint
title and a -2px progress-bar hack, and the nested scrollbar sat on top of the
text. Reworked:
- Each row is now a grid: track number · title (+ artist sub-line) · right-aligned
state, with hover, tabular-aligned numbers, per-row state coloring (✓ green /
✗ red / % accent / dim queued / strikethrough cancelled), and a clean full-width
progress bar beneath downloading rows.
- Track list gets right padding + a thin, subtle scrollbar so it no longer
clips titles; same thin-scrollbar treatment on the panel itself.
- Panel widened 340->366 with rebalanced side padding for more readable content.
Collapsed-panel behavior unchanged.
Takes the Active Downloads batch panel from flat cards to a glanceable,
information-rich view:
- Sticky aggregate summary strip: 'N batches · X downloading · Y queued · speed · ~ETA'.
- Segmented progress bar per batch — proportional done (green) / failed (red) /
active (accent, animated shimmer) / remaining, so the state reads at a glance
instead of one dim fill.
- Colored stat chips (✓ done · ✗ failed · ↓ active · queued) + a per-batch ETA
from a client-side completion-rate sampler (album bundles use the downloader's
own speed/size). No backend changes — Phase A is frontend-only.
- 'Now downloading' line showing the live track on active batches.
- Expand chevron affordance (rotates when open); subtle phase tinting.
- Polished empty state with quick-start links (Search / Sync / Wishlist).
Card actions (filter / cancel / open-modal / expand) and the fade/history
behavior are unchanged. ETA/speed for non-bundle batches and a retry-failed
action are Phases B/C (backend).
The 🎵 cover placeholder (and the empty provenance block) stayed visible even
when JS set hidden, because .td-thumb-ph / .td-provenance set display:flex,
which a class selector applies over the browser's [hidden] { display:none }.
Scope a winning rule (#track-detail-overlay [hidden] { display:none !important })
so toggled-off elements actually disappear — the cover shows alone when present.
Clicking a track row in the download modal now opens a polished detail modal
(its own template, webui/track-detail-modal.html, included into index.html;
behavior in static/track-detail.js): cover, title/artist/album, status badge,
in-app play, source, quality, AcoustID verdict, file location, and the
expected-vs-downloaded provenance — backed by /api/downloads/task/<id>/detail.
It adapts by status:
- completed -> play (library stream) + full provenance
- quarantined-> reason + Listen (quarantine stream) + Accept & Import + Search
- failed/not_found -> reason + Search
This absorbs the standalone quarantine chooser, which is removed (its
Listen/Accept/Search live here now, with the same Windows file-handle release
before Accept and the thin-sidecar -> Recover-to-Staging fallback). Plain
failed/not-found rows still go straight to the search modal; sync-import modal
unaffected. Status cells clear their clickable/detail state each render so a row
that flips to completed isn't left with a stale handler.
Clicking a quarantined track's status used to open the generic search modal,
identical to a plain failure — no way to review or recover the file. It now
opens a chooser:
- Listen: streams the file in-app via a new /api/quarantine/<id>/stream
endpoint (range-supported; the real audio Content-Type is recovered from the
sidecar since the on-disk file ends in .quarantined).
- Accept & Import: existing /approve (restore + re-import, gates bypassed).
- Search for a different result: the existing candidates modal (old behavior).
Non-quarantine failures (not_found / failed / cancelled) are unchanged — a
single click listener routes by dataset set at render time, so a task that
fails then later quarantines can't end up double-bound.
Also fixes the Accept failure on Windows: the Listen stream holds an open file
handle, so the subsequent restore move hit WinError 32 ('file in use') and the
endpoint mislabeled it 'thin sidecar'. Accept now releases the audio handle
before approving, and approve/recover moves retry briefly on transient OS locks
(_move_with_retry). Accept also auto-falls-back to Recover-to-Staging for
genuinely thin/orphaned sidecars.
Tests: stream-info resolution (sidecar + filename-fallback + missing), and
_move_with_retry success/give-up.
The mockup had a seek tooltip (timestamp tracks the cursor over the progress
bar) but it was never ported to the real player. Added it: mousemove computes
the hovered fraction -> formatTime(duration*frac), positions the tip, shows on
hover / hides on leave. Guarded when no duration. Frontend-only; JS + CSS clean.
Spotify-style context line above the track title. npSetPlayContext(text) shows/
hides it; set to 'Radio' when radio mode turns on, '<Artist> Radio' from
playArtistRadio (specific label wins over generic), cleared on stop/clearTrack
and when radio mode is turned off. Accent-colored name, uppercase label.
Frontend-only; JS + CSS clean.
The sidebar mini-player had prev/play/next/stop/expand but not the two
set-and-forget controls you reach for without opening the full view. Added
shuffle + repeat (3-mode, with a repeat-one badge) to the mini-controls.
State stays in sync both ways: handleNpShuffle/handleNpRepeat now call a shared
syncShuffleRepeatUI() that reflects state onto BOTH the modal and mini buttons,
so toggling in either place updates the other. Mini buttons reuse the same
handlers. Accent-active styling via --accent-light-rgb.
JS clean; CSS balance consistent with HEAD.
- Added playNext(track): inserts a track right after the current one (Spotify
'Play next'), vs addToQueue which appends to the end. Falls back to
addToQueue when nothing is playing.
- Artist-detail track rows now show BOTH a Play-next (⇥) and Add-to-queue (+)
button; the delegated handler builds one shared library-track payload and
routes to playNext / addToQueue. (Add-to-queue was already wired; play-next
+ the second button are new.)
- Fixed the queue button's hardcoded 29,185,84 to var(--accent-rgb) so it
follows the settings accent (kettui UI-consistency), and styled the new
play-next button to match.
Note: deliberately NOT adding queue buttons to SEARCH results — those are
stream/download (non-library) tracks the queue's auto-advance can't reliably
play. JS syntax clean on both files.
Click any synced lyric line to jump playback to that line's timestamp (and
resume if paused). Reuses the existing _npLyricsState.lines {time,text} data.
Hover affordance: accent-tinted line + pointer cursor. Synced lyrics only
(plain lyrics have no timestamps).
- Stop button fix: my round .np-btn { width/height 46px; border-radius:50% }
override was also hitting .np-btn-stop (it carries both classes), squashing
the 'Stop' text pill into a tiny circle. Exempted .np-btn.np-btn-stop back to
an auto-width pill.
- Queue persistence: npPersistQueue() (called from renderNpQueue, the single
mutation hook) saves the queue to localStorage; npRestoreQueue() on init
repopulates the panel on reload WITHOUT auto-playing (index reset to -1).
Queue no longer vanishes on refresh.
- Crafted entrance: controls stagger-fade/rise in when the modal opens
(npRiseIn keyframe, delays cascading util->progress->controls->volume->
upnext). Art container excluded so its transform stays free for the
play-scale.
Frontend-only; Boulder verifying live.
Two next-level player features (frontend-only):
1. Album-art ambient color — replaced the flat pixel AVERAGE (which muddied
every cover to grey-brown) with dominant-VIBRANT extraction: coarse
histogram binning weighted by saturation² × population, then a punch-up
pass (boost saturation ~1.3x, floor brightness) so the modal glow reads as
the cover's real standout color, Apple-Music style. Feeds the existing
--np-ambient-r/g/b hooks.
2. Drag-to-reorder queue — queue rows are now draggable; npReorderQueue moves
the item AND recomputes npQueueIndex so the currently-playing track stays
correctly tracked after a reorder. Accent drop-line indicator, grab cursor,
dragging opacity.
Verified live in-browser by Boulder.
Player-revamp frontend (Phase 1). Brings the Now Playing modal to the approved
mockup look + features:
- Full restyle (override block in style.css): 28px modal radius, stronger
art-driven ambient glow, 340px rounded art that scales while playing, bold
28px title, accent artist name, accent FLAC pill, dominant 70px gradient
play button, accent-gradient progress/volume/visualizer. All driven by the
existing --accent-rgb / --accent-light-rgb so it follows the settings accent.
- Click album art -> Plexamp-style visualizer takeover, fed by the REAL
music-synced Web Audio analyser (npStartVisualizerLoop), click again -> art.
- Rich queue rows: album thumbnail + title/artist + duration, equalizer
animation on the now-playing row, hover-reveal remove.
- Up-next peek below the controls (shows the next queued track).
- Sleep timer (cycles 15/30/60m, real setTimeout -> handleStop).
- Crossfade toggle present (visual state + persisted pref; the dual-audio
crossfade engine is the next step, not yet wired).
Frontend-only; verified live in-browser by Boulder. No backend/test surface.
Continue the design-system unification (kettui UI-consistency item):
migrate the five remaining compact button families onto the shared
.btn .btn--sm primitive + color modifiers, and drop their bespoke base
CSS (net -125 lines of CSS).
- ya-header-btn (Your Albums/Artists, discover.js-injected) -> .btn .btn--sm
.btn--secondary; ya-refresh/ya-settings/ya-viewall co-modifiers kept.
- explorer-action-btn (Playlist Explorer) -> .btn--secondary / .btn--primary.
- repair-bulk-btn -> .btn--secondary / .btn--primary / .btn--warning (fix-all).
- enhanced-bulk-btn (Library bulk bar, library.js-injected) -> .btn--primary/
--secondary/--danger; class kept as a hook for the mobile.css size
override + the .tag-write / .rg-analyze special colors.
- profile-create-btn (init.js-injected) -> .btn .btn--block .btn--primary;
class kept for the scoped .profile-edit-buttons flex:1 rule.
mini-nav-btn deliberately left as a distinct icon-button archetype.
Formalize the compact 'toolbar' button tier as design-system modifiers
(.btn--sm), plus a full-width (.btn--block) and amber caution
(.btn--warning) modifier, so the many smaller per-page buttons can share
the .btn primitive without being forced to the large default size.
First adopter: the Sync page header buttons (.sync-history-btn) now use
.btn .btn--sm .btn--secondary. The class is kept as a JS/onboarding
selector hook; .auto-sync-manager-btn still tints Auto-Sync accent.
The watchlist + wishlist header/overview buttons used a bespoke
.watchlist-action-btn family (different padding/radius/font and white
primary text) instead of the shared .btn design-system primitive.
Migrate all 11 of them to .btn / .btn--primary / .btn--secondary /
.btn--danger so they match the rest of the app, and drop the now-dead
CSS.
The .watchlist-batch-remove-btn / .wishlist-batch-remove-btn hook
classes are kept on the remove buttons (their !important red overrides
compose correctly over .btn--secondary). Static HTML only; no JS-injected
usages, and mobile.css overrides target .playlist-modal-btn, not these.
Low-risk tidy-up for the full-bleed "exception" pages that aren't carded.
Every page already gets a 40px gutter from .page, but the exception pages were
piling on inconsistent extra padding (library +20px, active-downloads +28/32px,
discover/docs +0) — giving accidental 60 / 68-72 / 40 effective gutters.
Drop the redundant container padding on library and active-downloads so the
single .page 40px gutter is the shared, intentional outer spacing across the
full-width exception pages. discover (centered max-width) and docs (sidebar
layout) keep their functional layout; library's mobile padding override is
unaffected.
Add the canonical .tab (bordered rounded-pill filter tab) and .card ("glass"
content card) primitives as the documented design-system standard for new
markup and the React pages — modeled on the cleanest existing looks
(watchlist filter pill; dashboard service/stat card).
Deliberately NOT migrating the existing tab/card components onto them: the
current implementations are visually divergent and JS-coupled (active-state
toggled by class name, cards built in JS), so a blind consolidation risks
subtle regressions. These primitives let new/React code be consistent now;
the legacy components migrate when visually verifiable / in React.
Unused classes -> zero visual change to the current UI.
Migrate the wishlist add-to-wishlist modal buttons onto the shared .btn
primitive: primary -> .btn--primary, secondary -> .btn--secondary, the green
download CTA -> new .btn--download modifier. Added a shared .btn.loading state
(amber pulse, reusing the existing pulse-loading keyframe) since
confirm-add-to-wishlist-btn toggles `loading` via JS (wishlist-tools.js).
Removed the dead .wishlist-modal-btn* rules and re-scoped the mobile
full-width override to `.wishlist-modal-actions .btn`.
Start of the button-consolidation pass (kettui's #1). The app had ~236 button
classes / ~8-10 distinct looks with heavy near-duplication.
Introduce a canonical .btn design-system primitive (base + .btn--primary /
.btn--secondary / .btn--danger), modeled on the dominant existing look
(accent-gradient primary, translucent ghost, semantic danger) and built on the
accent CSS vars. New markup and the React pages should use this; existing
per-page button classes will migrate onto it family by family.
First family migrated: the config/settings modal buttons (.config-modal-btn*,
4 static uses, no JS refs) -> .btn .btn--primary / .btn--secondary. Removed the
now-dead .config-modal-btn* rules and re-scoped its mobile full-width override
to `.config-modal-actions .btn`.
Visible change is minor by design (padding 28->24px, gradient direction
normalized). Proof step for sign-off on the .btn look before rolling wider.
Convert the playlist-explorer page from a flat padded container to the
.page-shell floating card. Drop its bespoke `padding: 24px 32px`; keep the
full-height flex layout (display:flex / column / min-height:100%) since the
explorer fills the viewport.
Visible change by design. Watch: the full-height min-height:100% inside a
margin:20px card may run slightly tall — to be confirmed visually.
First of the "flat -> card" conversions. The automations list view sat
directly on the page background (.automations-container = bare padding) while
its inner .dashboard-header is the same header dashboard uses. Adopt
.page-shell so the page becomes a floating gradient card structurally
identical to the dashboard (page-shell card > dashboard-header > content).
- Drop .automations-container's bespoke `padding: 20px 24px` (card padding now
from .page-shell); keep the class as the mobile/JS hook.
- Add `page-shell` to the container in markup.
Visible change by design (this page was not previously a card). Mobile keeps
its existing .automations-container padding override.