The old search did a 4.5s slskd search + 8s wait; slskd responses trickle in over
10-30s, so the window closed before results arrived (you'd see them in slskd but the
panel said none). Now it works like the music side:
- slskd_search.start_search() (uses the shared soulseek.search_timeout) + poll_responses().
- POST /downloads/search/start (mock = immediate; soulseek = returns a search id) +
GET /downloads/search/poll. Shared _evaluate_hits ranks each poll's hits.
- UI streams: starts the search, polls every 1.3s, renders results live with a
'searching…' badge, stops when results plateau (4 stable polls) or ~32s. Live
re-renders suppress per-card entrance so it doesn't blink.
Tests green, ruff clean.
The Soulseek ⌕ now actually queries your slskd instance instead of fabricating
results. core/video/slskd_search.py (isolated): build_query(scope,…) → POST
/api/v0/searches (shared soulseek.* URL+key) → poll /responses (bounded ~8s,
early-exit at 25) → keep video files → group_video_files() folds them into one hit
per release folder with a peer count + the fastest available source. Same
{title,size_bytes,…} shape, so parse→evaluate→rank/cards are unchanged.
Endpoint routes source=='soulseek' to slskd (torrent/usenet stay mocked), surfaces
'slskd not configured' / network errors, carries username/peers/slots/filename
through for the cards + a future real Grab, and caps to 40. Pure helpers tested (4);
isolation guard + ruff clean.