211 lines
6.9 KiB
C#
211 lines
6.9 KiB
C#
using System;
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using System.IO;
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using System.Threading;
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using System.Threading.Tasks;
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namespace RdtClient.Service.Services
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{
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/// <summary>
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/// Class for streaming data with throttling support.
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/// Taken from Downloader: https://github.com/bezzad/Downloader
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/// </summary>
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public class ThrottledStream : Stream
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{
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public Int64 Speed => (Int64)_bandwidth.AverageSpeed;
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private Bandwidth _bandwidth;
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private Int64 _bandwidthLimit;
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private readonly Stream _baseStream;
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/// <summary>
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/// Initializes a new instance of the <see cref="T:ThrottledStream" /> class.
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/// </summary>
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/// <param name="baseStream">The base stream.</param>
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/// <param name="bandwidthLimit">The maximum bytes per second that can be transferred through the base stream.</param>
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/// <exception cref="ArgumentNullException">Thrown when <see cref="baseStream" /> is a null reference.</exception>
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/// <exception cref="ArgumentOutOfRangeException">Thrown when <see cref="BandwidthLimit" /> is a negative value.</exception>
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public ThrottledStream(Stream baseStream, Int64 bandwidthLimit)
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{
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if (bandwidthLimit < 0)
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{
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throw new ArgumentOutOfRangeException(nameof(bandwidthLimit),
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bandwidthLimit,
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"The maximum number of bytes per second can't be negative.");
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}
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_baseStream = baseStream ?? throw new ArgumentNullException(nameof(baseStream));
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BandwidthLimit = bandwidthLimit;
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}
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public static Int64 Infinite => Int64.MaxValue;
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/// <summary>
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/// Bandwidth Limit (in B/s)
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/// </summary>
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/// <value>The maximum bytes per second.</value>
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public Int64 BandwidthLimit
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{
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get => _bandwidthLimit;
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set
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{
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_bandwidthLimit = value <= 0 ? Infinite : value;
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_bandwidth ??= new Bandwidth();
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_bandwidth.BandwidthLimit = _bandwidthLimit;
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}
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}
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/// <inheritdoc />
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public override Boolean CanRead => _baseStream.CanRead;
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/// <inheritdoc />
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public override Boolean CanSeek => _baseStream.CanSeek;
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/// <inheritdoc />
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public override Boolean CanWrite => _baseStream.CanWrite;
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/// <inheritdoc />
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public override Int64 Length => _baseStream.Length;
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/// <inheritdoc />
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public override Int64 Position
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{
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get => _baseStream.Position;
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set => _baseStream.Position = value;
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}
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/// <inheritdoc />
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public override void Flush()
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{
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_baseStream.Flush();
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}
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/// <inheritdoc />
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public override Int64 Seek(Int64 offset, SeekOrigin origin)
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{
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return _baseStream.Seek(offset, origin);
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}
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/// <inheritdoc />
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public override void SetLength(Int64 value)
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{
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_baseStream.SetLength(value);
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}
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/// <inheritdoc />
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public override Int32 Read(Byte[] buffer, Int32 offset, Int32 count)
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{
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Throttle(count).Wait();
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return _baseStream.Read(buffer, offset, count);
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}
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public override async Task<Int32> ReadAsync(Byte[] buffer,
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Int32 offset,
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Int32 count,
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CancellationToken cancellationToken)
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{
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await Throttle(count).ConfigureAwait(false);
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return await _baseStream.ReadAsync(buffer, offset, count, cancellationToken).ConfigureAwait(false);
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}
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/// <inheritdoc />
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public override void Write(Byte[] buffer, Int32 offset, Int32 count)
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{
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Throttle(count).Wait();
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_baseStream.Write(buffer, offset, count);
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}
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/// <inheritdoc />
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public override async Task WriteAsync(Byte[] buffer, Int32 offset, Int32 count, CancellationToken cancellationToken)
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{
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await Throttle(count).ConfigureAwait(false);
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await _baseStream.WriteAsync(buffer, offset, count, cancellationToken).ConfigureAwait(false);
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}
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private async Task Throttle(Int32 transmissionVolume)
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{
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// Make sure the buffer isn't empty.
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if (BandwidthLimit > 0 && transmissionVolume > 0)
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{
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// Calculate the time to sleep.
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_bandwidth.CalculateSpeed(transmissionVolume);
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await Sleep(_bandwidth.PopSpeedRetrieveTime()).ConfigureAwait(false);
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}
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}
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private static async Task Sleep(Int32 time)
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{
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if (time > 0)
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{
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await Task.Delay(time).ConfigureAwait(false);
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}
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}
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/// <inheritdoc />
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public override String ToString()
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{
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return _baseStream.ToString();
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}
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}
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internal class Bandwidth
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{
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private const Double OneSecond = 1000; // millisecond
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private Int64 _count;
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private Int32 _lastSecondCheckpoint;
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private Int64 _lastTransferredBytesCount;
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private Int32 _speedRetrieveTime;
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public Bandwidth()
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{
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BandwidthLimit = Int64.MaxValue;
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Reset();
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}
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public Double Speed { get; private set; }
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public Double AverageSpeed { get; private set; }
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public Int64 BandwidthLimit { get; set; }
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public void CalculateSpeed(Int64 receivedBytesCount)
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{
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var elapsedTime = (Environment.TickCount - _lastSecondCheckpoint) + 1;
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receivedBytesCount = Interlocked.Add(ref _lastTransferredBytesCount, receivedBytesCount);
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var momentSpeed = (receivedBytesCount * OneSecond) / elapsedTime; // B/s
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if (OneSecond < elapsedTime)
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{
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Speed = momentSpeed;
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AverageSpeed = ((AverageSpeed * _count) + Speed) / (_count + 1);
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_count++;
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SecondCheckpoint();
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}
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if (momentSpeed >= BandwidthLimit)
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{
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var expectedTime = (receivedBytesCount * OneSecond) / BandwidthLimit;
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Interlocked.Add(ref _speedRetrieveTime, (Int32) expectedTime - elapsedTime);
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}
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}
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public Int32 PopSpeedRetrieveTime()
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{
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return Interlocked.Exchange(ref _speedRetrieveTime, 0);
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}
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public void Reset()
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{
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SecondCheckpoint();
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_count = 0;
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Speed = 0;
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AverageSpeed = 0;
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}
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private void SecondCheckpoint()
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{
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Interlocked.Exchange(ref _lastSecondCheckpoint, Environment.TickCount);
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Interlocked.Exchange(ref _lastTransferredBytesCount, 0);
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}
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}
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}
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