Gallery tiles are 56px but were downloading the full ~280kB original. Previews
are now rendered with sharp and stored beside the originals in the same MinIO
bucket under a thumbs/ prefix, so nothing about credentials, lifecycle or backup
changes. Measured on live assets: 216-294kB originals become 13-19kB at 256px,
about 16x smaller; 640px is about 4x.
Both paths, as asked:
- Rendered when a job completes, so the first viewer never waits for a resize.
A preview failure never unmakes a finished job.
- Rendered on demand for anything that has none — the existing 26 images work
immediately with no backfill required, and the result is stored for next time.
Boundaries that matter more than the speed:
- Only 256 and 640 are honoured. An open width parameter would let a caller
drive arbitrary resizes.
- Permission is checked against the ORIGINAL before a preview is served, so a
preview can never widen who can see an image.
- Previews carry their own SHA-256 and owner headers, because the client
verifies both on every asset; sending the original's checksum would be
rejected as tampering, which is that check working correctly.
- Still private, no-store. The client asset pattern was widened to exactly
?w=256 and ?w=640 and nothing else.
Client-side downscaling stays as the fallback when a preview cannot be produced.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018e1PLqrKgAM9jQhFKRnbLd
Generated assets are served `private, no-store`, which is right for a clinical
app on a shared workstation — but it meant every gallery render re-downloaded
every image. Measured: 26 images averaging 279kB, so 7.2MB fetched to draw 56px
tiles, on every open of the Create image popup.
Two changes, both reusable anywhere in the app:
- A session cache holding decoded blobs in MEMORY ONLY, so nothing is written to
disk and the no-store posture is unchanged. Entries are keyed by owner ticket
as well as asset, and cleared when the account boundary moves, so one account
can never read another's bytes out of memory. Concurrent tiles asking for the
same asset share one request rather than racing.
- Any img carrying data-image-thumb gets a downscaled copy instead of the
original, so a 56px tile no longer decodes a 300kB image. The gallery asks for
256px and the in-chat preview for 640px; opening the full view still gets the
original. Browsers without OffscreenCanvas, and any decode failure, fall back
to the full image rather than showing nothing.
This does not reduce the first fetch. Serving genuinely smaller bytes needs
server-side resizing, which needs an image library this project does not carry —
worth a deliberate decision rather than adding a native dependency in passing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GmpYHPSLGmXGZMyLpn2Lbe