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<meta name="description" content="API documentation for the Rust `Child` struct in crate `bitflags`.">
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<title>bitflags::__core::process::Child - Rust</title>
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<p class='location'><a href='../../index.html'>bitflags</a>::<wbr><a href='../index.html'>__core</a>::<wbr><a href='index.html'>process</a></p><script>window.sidebarCurrent = {name: 'Child', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script>
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<section id='main' class="content struct">
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<h1 class='fqn'><span class='in-band'>Struct <a href='../../index.html'>bitflags</a>::<wbr><a href='../index.html'>__core</a>::<wbr><a href='index.html'>process</a>::<wbr><a class='struct' href=''>Child</a></span><span class='out-of-band'><span id='render-detail'>
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[<span class='inner'>−</span>]
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</span><a id='src-8336' class='srclink' href='https://doc.rust-lang.org/nightly/std/process/struct.Child.html?gotosrc=8336' title='goto source code'>[src]</a></span></h1>
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<pre class='rust struct'>pub struct Child {
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pub stdin: <a class='enum' href='../../../bitflags/__core/option/enum.Option.html' title='bitflags::__core::option::Option'>Option</a><<a class='struct' href='../../../bitflags/__core/process/struct.ChildStdin.html' title='bitflags::__core::process::ChildStdin'>ChildStdin</a>>,
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pub stdout: <a class='enum' href='../../../bitflags/__core/option/enum.Option.html' title='bitflags::__core::option::Option'>Option</a><<a class='struct' href='../../../bitflags/__core/process/struct.ChildStdout.html' title='bitflags::__core::process::ChildStdout'>ChildStdout</a>>,
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pub stderr: <a class='enum' href='../../../bitflags/__core/option/enum.Option.html' title='bitflags::__core::option::Option'>Option</a><<a class='struct' href='../../../bitflags/__core/process/struct.ChildStderr.html' title='bitflags::__core::process::ChildStderr'>ChildStderr</a>>,
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// some fields omitted
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}</pre><span class="since">1.0.0</span><div class='docblock'><p>Representation of a running or exited child process.</p>
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<p>This structure is used to represent and manage child processes. A child
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process is created via the <code>Command</code> struct, which configures the spawning
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process and can itself be constructed using a builder-style interface.</p>
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<h1 id='examples' class='section-header'><a href='#examples'>Examples</a></h1>
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<pre class='rust rust-example-rendered'>
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<span class='kw'>use</span> <span class='ident'>std</span>::<span class='ident'>process</span>::<span class='ident'>Command</span>;
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<span class='kw'>let</span> <span class='kw-2'>mut</span> <span class='ident'>child</span> <span class='op'>=</span> <span class='ident'>Command</span>::<span class='ident'>new</span>(<span class='string'>"/bin/cat"</span>)
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.<span class='ident'>arg</span>(<span class='string'>"file.txt"</span>)
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.<span class='ident'>spawn</span>()
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.<span class='ident'>unwrap_or_else</span>(<span class='op'>|</span><span class='ident'>e</span><span class='op'>|</span> { <span class='macro'>panic</span><span class='macro'>!</span>(<span class='string'>"failed to execute child: {}"</span>, <span class='ident'>e</span>) });
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<span class='kw'>let</span> <span class='ident'>ecode</span> <span class='op'>=</span> <span class='ident'>child</span>.<span class='ident'>wait</span>()
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.<span class='ident'>unwrap_or_else</span>(<span class='op'>|</span><span class='ident'>e</span><span class='op'>|</span> { <span class='macro'>panic</span><span class='macro'>!</span>(<span class='string'>"failed to wait on child: {}"</span>, <span class='ident'>e</span>) });
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<span class='macro'>assert</span><span class='macro'>!</span>(<span class='ident'>ecode</span>.<span class='ident'>success</span>());</pre>
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<h1 id='note' class='section-header'><a href='#note'>Note</a></h1>
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<p>Take note that there is no implementation of
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<a href="../../core/ops/trait.Drop.html"><code>Drop</code></a> for child processes, so if you
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do not ensure the <code>Child</code> has exited then it will continue to run, even
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after the <code>Child</code> handle to the child process has gone out of scope.</p>
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<p>Calling <code>wait</code> (or other functions that wrap around it) will make the
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parent process wait until the child has actually exited before continuing.</p>
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</div><h2 class='fields'>Fields</h2>
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<table><tr class='stab '>
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<td id='structfield.stdin'><code>stdin</code></td><td><div class='docblock'><p>The handle for writing to the child's stdin, if it has been captured</p>
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</div></td></tr><tr class='stab '>
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<td id='structfield.stdout'><code>stdout</code></td><td><div class='docblock'><p>The handle for reading from the child's stdout, if it has been captured</p>
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</div></td></tr><tr class='stab '>
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<td id='structfield.stderr'><code>stderr</code></td><td><div class='docblock'><p>The handle for reading from the child's stderr, if it has been captured</p>
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</div></td></tr></table></section>
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