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<p class='location'><a href='../../index.html'>bitflags</a>::<wbr><a href='../index.html'>__core</a>::<wbr><a href='index.html'>ffi</a></p><script>window.sidebarCurrent = {name: 'CString', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script>
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<section id='main' class="content struct">
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<h1 class='fqn'><span class='in-band'>Struct <a href='../../index.html'>bitflags</a>::<wbr><a href='../index.html'>__core</a>::<wbr><a href='index.html'>ffi</a>::<wbr><a class='struct' href=''>CString</a></span><span class='out-of-band'><span id='render-detail'>
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</span><a id='src-3008' class='srclink' href='https://doc.rust-lang.org/nightly/std/ffi/c_str/struct.CString.html?gotosrc=3008' title='goto source code'>[src]</a></span></h1>
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<pre class='rust struct'>pub struct CString {
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// some fields omitted
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}</pre><span class="since">1.0.0</span><div class='docblock'><p>A type representing an owned C-compatible string</p>
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<p>This type serves the primary purpose of being able to safely generate a
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C-compatible string from a Rust byte slice or vector. An instance of this
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type is a static guarantee that the underlying bytes contain no interior 0
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bytes and the final byte is 0.</p>
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<p>A <code>CString</code> is created from either a byte slice or a byte vector. After
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being created, a <code>CString</code> predominately inherits all of its methods from
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the <code>Deref</code> implementation to <code>[c_char]</code>. Note that the underlying array
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is represented as an array of <code>c_char</code> as opposed to <code>u8</code>. A <code>u8</code> slice
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can be obtained with the <code>as_bytes</code> method. Slices produced from a <code>CString</code>
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do <em>not</em> contain the trailing nul terminator unless otherwise specified.</p>
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<h1 id='examples' class='section-header'><a href='#examples'>Examples</a></h1>
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<pre class='rust rust-example-rendered'>
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<span class='kw'>use</span> <span class='ident'>std</span>::<span class='ident'>ffi</span>::<span class='ident'>CString</span>;
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<span class='kw'>use</span> <span class='ident'>std</span>::<span class='ident'>os</span>::<span class='ident'>raw</span>::<span class='ident'>c_char</span>;
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<span class='kw'>extern</span> {
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<span class='kw'>fn</span> <span class='ident'>my_printer</span>(<span class='ident'>s</span>: <span class='op'>*</span><span class='kw'>const</span> <span class='ident'>c_char</span>);
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}
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<span class='kw'>let</span> <span class='ident'>c_to_print</span> <span class='op'>=</span> <span class='ident'>CString</span>::<span class='ident'>new</span>(<span class='string'>"Hello, world!"</span>).<span class='ident'>unwrap</span>();
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<span class='kw'>unsafe</span> {
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<span class='ident'>my_printer</span>(<span class='ident'>c_to_print</span>.<span class='ident'>as_ptr</span>());
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}</pre>
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<h1 id='safety' class='section-header'><a href='#safety'>Safety</a></h1>
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<p><code>CString</code> is intended for working with traditional C-style strings
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(a sequence of non-null bytes terminated by a single null byte); the
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primary use case for these kinds of strings is interoperating with C-like
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code. Often you will need to transfer ownership to/from that external
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code. It is strongly recommended that you thoroughly read through the
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documentation of <code>CString</code> before use, as improper ownership management
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of <code>CString</code> instances can lead to invalid memory accesses, memory leaks,
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and other memory errors.</p>
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