oxipng/src/reduction/bit_depth.rs
Josh Holmer ece85e6d15 Refactoring of internal code into smaller chunks.
There is still more to be done.
2018-01-30 09:35:03 -05:00

45 lines
1.5 KiB
Rust

use bit_vec::BitVec;
use colors::{BitDepth, ColorType};
use png::PngData;
pub fn reduce_bit_depth_8_or_less(png: &mut PngData) -> bool {
let mut reduced = BitVec::with_capacity(png.raw_data.len() * 8);
let bit_depth: usize = png.ihdr_data.bit_depth.as_u8() as usize;
let mut allowed_bits = 1;
for line in png.scan_lines() {
let bit_vec = BitVec::from_bytes(&line.data);
for (i, bit) in bit_vec.iter().enumerate() {
let bit_index = if png.ihdr_data.color_type == ColorType::Indexed {
bit_depth - (i % bit_depth)
} else {
i % bit_depth
};
if bit && bit_index > allowed_bits {
allowed_bits = bit_index.next_power_of_two();
if allowed_bits == bit_depth {
// Not reducable
return false;
}
}
}
}
for line in png.scan_lines() {
reduced.extend(BitVec::from_bytes(&[line.filter]));
let bit_vec = BitVec::from_bytes(&line.data);
for (i, bit) in bit_vec.iter().enumerate() {
let bit_index = bit_depth - (i % bit_depth);
if bit_index <= allowed_bits {
reduced.push(bit);
}
}
// Pad end of line to get 8 bits per byte
while reduced.len() % 8 != 0 {
reduced.push(false);
}
}
png.raw_data = reduced.to_bytes();
png.ihdr_data.bit_depth = BitDepth::from_u8(allowed_bits as u8);
true
}