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<h1 class='fqn'><span class='in-band'>Crate <a class='mod' href=''>ansi_term</a></span><span class='out-of-band'><span id='render-detail'>
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<div class='docblock'><p>This is a library for controlling colours and formatting, such as
red bold text or blue underlined text, on ANSI terminals.</p>
<h2 id='basic-usage' class='section-header'><a href='#basic-usage'>Basic usage</a></h2>
<p>There are two main data structures in this crate that you need to be
concerned with: <code>ANSIString</code> and <code>Style</code>. A <code>Style</code> holds stylistic
information: colours, whether the text should be bold, or blinking, or
whatever. There are also <code>Colour</code> variants that represent simple foreground
colour styles. An <code>ANSIString</code> is a string paired with a <code>Style</code>.</p>
<p>(Yes, its British English, but you wont have to write “colour” very often.
<code>Style</code> is used the majority of the time.)</p>
<p>To format a string, call the <code>paint</code> method on a <code>Style</code> or a <code>Colour</code>,
passing in the string you want to format as the argument. For example,
heres how to get some red text:</p>
<pre class='rust rust-example-rendered'>
<span class='kw'>use</span> <span class='ident'>ansi_term</span>::<span class='ident'>Colour</span>::<span class='ident'>Red</span>;
<span class='macro'>println</span><span class='macro'>!</span>(<span class='string'>&quot;This is in red: {}&quot;</span>, <span class='ident'>Red</span>.<span class='ident'>paint</span>(<span class='string'>&quot;a red string&quot;</span>));</pre>
<p>Its important to note that the <code>paint</code> method does <em>not</em> actually return a
string with the ANSI control characters surrounding it. Instead, it returns
an <code>ANSIString</code> value that has a <code>Display</code> implementation that, when
formatted, returns the characters. This allows strings to be printed with a
minimum of <code>String</code> allocations being performed behind the scenes.</p>
<p>If you <em>do</em> want to get at the escape codes, then you can convert the
<code>ANSIString</code> to a string as you would any other <code>Display</code> value:</p>
<pre class='rust rust-example-rendered'>
<span class='kw'>use</span> <span class='ident'>ansi_term</span>::<span class='ident'>Colour</span>::<span class='ident'>Red</span>;
<span class='kw'>use</span> <span class='ident'>std</span>::<span class='ident'>string</span>::<span class='ident'>ToString</span>;
<span class='kw'>let</span> <span class='ident'>red_string</span> <span class='op'>=</span> <span class='ident'>Red</span>.<span class='ident'>paint</span>(<span class='string'>&quot;a red string&quot;</span>).<span class='ident'>to_string</span>();</pre>
<h2 id='bold-underline-background-and-other-styles' class='section-header'><a href='#bold-underline-background-and-other-styles'>Bold, underline, background, and other styles</a></h2>
<p>For anything more complex than plain foreground colour changes, you need to
construct <code>Style</code> objects themselves, rather than beginning with a <code>Colour</code>.
You can do this by chaining methods based on a new <code>Style</code>, created with
<code>Style::new()</code>. Each method creates a new style that has that specific
property set. For example:</p>
<pre class='rust rust-example-rendered'>
<span class='kw'>use</span> <span class='ident'>ansi_term</span>::<span class='ident'>Style</span>;
<span class='macro'>println</span><span class='macro'>!</span>(<span class='string'>&quot;How about some {} and {}?&quot;</span>,
<span class='ident'>Style</span>::<span class='ident'>new</span>().<span class='ident'>bold</span>().<span class='ident'>paint</span>(<span class='string'>&quot;bold&quot;</span>),
<span class='ident'>Style</span>::<span class='ident'>new</span>().<span class='ident'>underline</span>().<span class='ident'>paint</span>(<span class='string'>&quot;underline&quot;</span>));</pre>
<p>For brevity, these methods have also been implemented for <code>Colour</code> values,
so you can give your styles a foreground colour without having to begin with
an empty <code>Style</code> value:</p>
<pre class='rust rust-example-rendered'>
<span class='kw'>use</span> <span class='ident'>ansi_term</span>::<span class='ident'>Colour</span>::{<span class='ident'>Blue</span>, <span class='ident'>Yellow</span>};
<span class='macro'>println</span><span class='macro'>!</span>(<span class='string'>&quot;Demonstrating {} and {}!&quot;</span>,
<span class='ident'>Blue</span>.<span class='ident'>bold</span>().<span class='ident'>paint</span>(<span class='string'>&quot;blue bold&quot;</span>),
<span class='ident'>Yellow</span>.<span class='ident'>underline</span>().<span class='ident'>paint</span>(<span class='string'>&quot;yellow underline&quot;</span>));
<span class='macro'>println</span><span class='macro'>!</span>(<span class='string'>&quot;Yellow on blue: {}&quot;</span>, <span class='ident'>Yellow</span>.<span class='ident'>on</span>(<span class='ident'>Blue</span>).<span class='ident'>paint</span>(<span class='string'>&quot;wow!&quot;</span>));</pre>
<p>The complete list of styles you can use are: <code>bold</code>, <code>dimmed</code>, <code>italic</code>,
<code>underline</code>, <code>blink</code>, <code>reverse</code>, <code>hidden</code>, and <code>on</code> for background colours.</p>
<p>Finally, you can turn a <code>Colour</code> into a <code>Style</code> with the <code>normal</code> method.
This will produce the exact same <code>ANSIString</code> as if you just used the
<code>paint</code> method on the <code>Colour</code> directly, but its useful in certain cases:
for example, you may have a method that returns <code>Styles</code>, and need to
represent both the “red bold” and “red, but not bold” styles with values of
the same type. The <code>Style</code> struct also has a <code>Default</code> implementation if you
want to have a style with <em>nothing</em> set.</p>
<pre class='rust rust-example-rendered'>
<span class='kw'>use</span> <span class='ident'>ansi_term</span>::<span class='ident'>Style</span>;
<span class='kw'>use</span> <span class='ident'>ansi_term</span>::<span class='ident'>Colour</span>::<span class='ident'>Red</span>;
<span class='ident'>Red</span>.<span class='ident'>normal</span>().<span class='ident'>paint</span>(<span class='string'>&quot;yet another red string&quot;</span>);
<span class='ident'>Style</span>::<span class='ident'>default</span>().<span class='ident'>paint</span>(<span class='string'>&quot;a completely regular string&quot;</span>);</pre>
<h2 id='extended-colours' class='section-header'><a href='#extended-colours'>Extended colours</a></h2>
<p>You can access the extended range of 256 colours by using the <code>Fixed</code> colour
variant, which takes an argument of the colour number to use. This can be
included wherever you would use a <code>Colour</code>:</p>
<pre class='rust rust-example-rendered'>
<span class='kw'>use</span> <span class='ident'>ansi_term</span>::<span class='ident'>Colour</span>::<span class='ident'>Fixed</span>;
<span class='ident'>Fixed</span>(<span class='number'>134</span>).<span class='ident'>paint</span>(<span class='string'>&quot;A sort of light purple&quot;</span>);
<span class='ident'>Fixed</span>(<span class='number'>221</span>).<span class='ident'>on</span>(<span class='ident'>Fixed</span>(<span class='number'>124</span>)).<span class='ident'>paint</span>(<span class='string'>&quot;Mustard in the ketchup&quot;</span>);</pre>
<p>The first sixteen of these values are the same as the normal and bold
standard colour variants. Theres nothing stopping you from using these as
<code>Fixed</code> colours instead, but theres nothing to be gained by doing so
either.</p>
<h2 id='combining-successive-coloured-strings' class='section-header'><a href='#combining-successive-coloured-strings'>Combining successive coloured strings</a></h2>
<p>The benefit of writing ANSI escape codes to the terminal is that they
<em>stack</em>: you do not need to end every coloured string with a reset code if
the text that follows it is of a similar style. For example, if you want to
have some blue text followed by some blue bold text, its possible to send
the ANSI code for blue, followed by the ANSI code for bold, and finishing
with a reset code without having to have an extra one between the two
strings.</p>
<p>This crate can optimise the ANSI codes that get printed in situations like
this, making life easier for your terminal renderer. The <code>ANSIStrings</code>
struct takes a slice of several <code>ANSIString</code> values, and will iterate over
each of them, printing only the codes for the styles that need to be updated
as part of its formatting routine.</p>
<p>The following code snippet uses this to enclose a binary number displayed in
red bold text inside some red, but not bold, brackets:</p>
<pre class='rust rust-example-rendered'>
<span class='kw'>use</span> <span class='ident'>ansi_term</span>::<span class='ident'>Colour</span>::<span class='ident'>Red</span>;
<span class='kw'>use</span> <span class='ident'>ansi_term</span>::{<span class='ident'>ANSIString</span>, <span class='ident'>ANSIStrings</span>};
<span class='kw'>let</span> <span class='ident'>some_value</span> <span class='op'>=</span> <span class='macro'>format</span><span class='macro'>!</span>(<span class='string'>&quot;{:b}&quot;</span>, <span class='number'>42</span>);
<span class='kw'>let</span> <span class='ident'>strings</span>: <span class='kw-2'>&amp;</span>[<span class='ident'>ANSIString</span><span class='op'>&lt;</span><span class='lifetime'>&#39;static</span><span class='op'>&gt;</span>] <span class='op'>=</span> <span class='kw-2'>&amp;</span>[
<span class='ident'>Red</span>.<span class='ident'>paint</span>(<span class='string'>&quot;[&quot;</span>),
<span class='ident'>Red</span>.<span class='ident'>bold</span>().<span class='ident'>paint</span>(<span class='ident'>some_value</span>),
<span class='ident'>Red</span>.<span class='ident'>paint</span>(<span class='string'>&quot;]&quot;</span>),
];
<span class='macro'>println</span><span class='macro'>!</span>(<span class='string'>&quot;Value: {}&quot;</span>, <span class='ident'>ANSIStrings</span>(<span class='ident'>strings</span>));</pre>
<p>There are several things to note here. Firstly, the <code>paint</code> method can take
<em>either</em> an owned <code>String</code> or a borrowed <code>&amp;str</code>. Internally, an <code>ANSIString</code>
holds a copy-on-write (<code>Cow</code>) string value to deal with both owned and
borrowed strings at the same time. This is used here to display a <code>String</code>,
the result of the <code>format!</code> call, using the same mechanism as some
statically-available <code>&amp;str</code> slices. Secondly, that the <code>ANSIStrings</code> value
works in the same way as its singular counterpart, with a <code>Display</code>
implementation that only performs the formatting when required.</p>
</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table>
<tr class=' module-item'>
<td><a class='struct' href='struct.ANSIString.html'
title='ansi_term::ANSIString'>ANSIString</a></td>
<td class='docblock short'>
<p>An ANSI String is a string coupled with the Style to display it
in a terminal.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class='struct' href='struct.ANSIStrings.html'
title='ansi_term::ANSIStrings'>ANSIStrings</a></td>
<td class='docblock short'>
<p>A set of <code>ANSIString</code>s collected together, in order to be written with a
minimum of control characters.</p>
</td>
</tr>
<tr class=' module-item'>
<td><a class='struct' href='struct.Style.html'
title='ansi_term::Style'>Style</a></td>
<td class='docblock short'>
<p>A style is a collection of properties that can format a string
using ANSI escape codes.</p>
</td>
</tr>
</table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table>
<tr class=' module-item'>
<td><a class='enum' href='enum.Colour.html'
title='ansi_term::Colour'>Colour</a></td>
<td class='docblock short'>
<p>A colour is one specific type of ANSI escape code, and can refer
to either the foreground or background colour.</p>
</td>
</tr>
</table></section>
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