Add modified zeng palette sort method
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2 changed files with 93 additions and 0 deletions
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@ -300,6 +300,16 @@ fn reductions_palette_sort(b: &mut Bencher) {
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b.iter(|| palette::sorted_palette(&png.raw));
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}
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#[bench]
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fn reductions_palette_sort_mzeng(b: &mut Bencher) {
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let input = test::black_box(PathBuf::from(
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"tests/files/palette_8_should_be_palette_8.png",
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));
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let png = PngData::new(&input, &Options::default()).unwrap();
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b.iter(|| palette::sorted_palette_mzeng(&png.raw));
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}
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#[bench]
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fn reductions_palette_sort_battiato(b: &mut Bencher) {
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let input = test::black_box(PathBuf::from(
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@ -128,6 +128,28 @@ pub fn sorted_palette(png: &PngImage) -> Option<PngImage> {
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})
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}
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/// Sort the colors in the palette using the mzeng technique, returning the sorted image if successful
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#[must_use]
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pub fn sorted_palette_mzeng(png: &PngImage) -> Option<PngImage> {
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// Interlacing not currently supported
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if png.ihdr.bit_depth != BitDepth::Eight || png.ihdr.interlaced != Interlacing::None {
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return None;
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}
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let palette = match &png.ihdr.color_type {
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// Images with only two colors will remain unchanged from previous luma sort
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ColorType::Indexed { palette } if palette.len() > 2 => palette,
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_ => return None,
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};
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let matrix = co_occurrence_matrix(palette.len(), png);
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let edges = weighted_edges(&matrix);
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let mut remapping = mzeng_reindex(palette.len(), edges, &matrix);
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apply_most_popular_edge_color(png, &mut remapping);
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apply_palette_reorder(png, &remapping)
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}
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/// Sort the colors in the palette using the battiato technique, returning the sorted image if successful
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#[must_use]
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pub fn sorted_palette_battiato(png: &PngImage) -> Option<PngImage> {
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@ -254,6 +276,67 @@ fn weighted_edges(matrix: &[Vec<u32>]) -> Vec<(usize, usize)> {
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edges.into_iter().map(|(e, _)| e).collect()
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}
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// Apply a greedy index assignment using the modified version of Zeng's techinque from
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// "A note on Zeng's technique for color reindexing of palette-based images" by Pinho et al
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// https://ieeexplore.ieee.org/document/1261987
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// Based on the C implementation in libwebp
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fn mzeng_reindex(num_colors: usize, edges: Vec<(usize, usize)>, matrix: &[Vec<u32>]) -> Vec<usize> {
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// Initialize the mapping list with the two best indices.
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let mut remapping = vec![edges[0].0, edges[0].1];
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// Initialize the sums with the first two remappings and find the best one
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let mut sums = Vec::new();
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let mut best_sum_pos = 0;
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let mut best_sum = (0, 0);
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for (i, m_row) in matrix.iter().enumerate() {
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if i == remapping[0] || i == remapping[1] {
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continue;
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}
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let sum = (i, m_row[remapping[0]] + m_row[remapping[1]]);
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if sum.1 > best_sum.1 {
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best_sum_pos = sums.len();
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best_sum = sum;
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}
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sums.push(sum);
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}
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let mut shift = 0;
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while !sums.is_empty() {
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let best_index = best_sum.0;
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// Compute delta to know if we need to prepend or append the best index.
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let mut delta: isize = 0;
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let n = (num_colors - sums.len()) as isize;
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for (i, &index) in remapping.iter().enumerate() {
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delta += (n - 1 - 2 * i as isize) * matrix[best_index][index] as isize;
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}
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if delta > 0 {
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remapping.insert(0, best_index);
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shift += 1;
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} else {
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remapping.push(best_index);
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}
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// Remove best_sum from sums.
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sums.swap_remove(best_sum_pos);
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if !sums.is_empty() {
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// Update all the sums and find the best one.
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best_sum_pos = 0;
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best_sum = (0, 0);
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for (i, sum) in sums.iter_mut().enumerate() {
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sum.1 += matrix[best_index][sum.0];
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if sum.1 > best_sum.1 {
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best_sum_pos = i;
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best_sum = *sum;
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}
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}
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}
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}
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// Keep the original best index first
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remapping.rotate_left(shift);
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// Return the completed remapping
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remapping
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}
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// Calculate an approximate solution of the Traveling Salesman Problem using the algorithm
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// from "An efficient Re-indexing algorithm for color-mapped images" by Battiato et al
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// https://ieeexplore.ieee.org/document/1344033
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