Frontend cleanup: moved global style to separate file, better error handling, better contant handling.
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frontend/REFACTOR_SUMMARY.md
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frontend/REFACTOR_SUMMARY.md
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# Frontend Refactor - Priority 1 Fixes
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## Summary
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Completed all Priority 1 fixes from the code review:
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1. ✅ Extracted `sanitizeFolderName` to shared utility
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2. ✅ Extracted `formatSize` to shared utility
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3. ✅ Refactored folder state management (eliminated circular flow)
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## Changes Made
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### 1. Created Shared Utilities (`src/lib/utils.js`)
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**New file:** `/frontend/src/lib/utils.js`
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Extracted two functions that were duplicated across components:
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- **`sanitizeFolderName(name, id)`** - Previously duplicated in:
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- App.svelte (lines 65-84)
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- ProcessingControls.svelte (lines 15-34)
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- **`formatSize(bytes)`** - Previously duplicated in:
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- ProcessingControls.svelte (lines 113-117)
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- OutputManager.svelte (lines 84-88)
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- GalleryView.svelte (lines 123-127)
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**Impact:**
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- Eliminated 5 instances of duplicated code (~50 lines total)
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- Single source of truth for these utilities
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- Easier maintenance and testing
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- Functions properly documented with JSDoc
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### 2. Refactored Folder State Management
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**Problem:** Circular data flow created complexity and potential race conditions:
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```
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OutputManager (loads) → App (stores) → ProcessingControls (consumes)
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```
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**Solution:** Simplified to unidirectional flow:
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```
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App (loads & stores) → OutputManager (displays) + ProcessingControls (consumes)
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```
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**Changes:**
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#### App.svelte
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- **Added:** `loadOutputFolders()` function to fetch folder list
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- **Added:** `$effect` to load folders when connection established
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- **Modified:** `handleFolderDeleted()` now calls `loadOutputFolders()` to refresh
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- **Removed:** `outputFolderRefreshKey` state variable (no longer needed)
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- **Removed:** Duplicated `sanitizeFolderName()` function
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- **Simplified:** OutputManager props - now just passes `folders` directly
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#### OutputManager.svelte
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- **Removed:** Internal `folders` state (now receives as prop)
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- **Removed:** `loading` and `error` state (no longer manages fetching)
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- **Removed:** `loadFolders()` function (parent handles this)
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- **Removed:** `refreshKey` effect (parent controls updates)
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- **Removed:** `onFoldersLoaded` callback (no longer needed)
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- **Removed:** Refresh button from UI (folders auto-refresh)
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- **Removed:** Unused CSS for refresh button and error states
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- **Simplified:** Component is now purely presentational
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#### ProcessingControls.svelte
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- **Removed:** Duplicated `sanitizeFolderName()` function
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- **Removed:** Duplicated `formatSize()` function
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- **Added:** Import from shared utils
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#### GalleryView.svelte
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- **Removed:** Duplicated `formatSize()` function
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- **Added:** Import from shared utils
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### 3. Benefits
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**Before:**
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- 5 copies of utility functions
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- Circular state flow between components
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- OutputManager managed its own loading state
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- Manual refresh button required
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- Multiple sources of truth for folder data
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**After:**
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- Single copy of each utility in shared location
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- Clear unidirectional data flow (App → children)
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- OutputManager is a pure presentation component
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- Automatic refresh when folders change
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- Single source of truth (App state)
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**Code Quality Improvements:**
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- **DRY:** No duplicated logic
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- **Maintainability:** Changes to utilities happen in one place
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- **Testability:** Utilities can be unit tested independently
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- **Clarity:** Clear ownership of state (App owns, children display/consume)
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- **Reliability:** No race conditions from multiple components fetching
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### 4. Build Status
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✅ **Frontend builds successfully** with no errors
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Warnings (pre-existing, unrelated to refactor):
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- Accessibility warnings in SettingsPanel (label associations)
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- State reference warning in PeopleSelector (intended behavior)
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### 5. Testing Recommendations
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Manual testing should verify:
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1. ✅ Output folders list displays correctly
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2. ✅ Folders refresh after job completion
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3. ✅ Folders refresh after deletion
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4. ✅ Folder deletion warning shows correct size/count
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5. ✅ No console errors related to folder loading
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6. ✅ ProcessingControls shows "already exists" warning correctly
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## Files Modified
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- **Created:**
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- `frontend/src/lib/utils.js` (42 lines)
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- **Modified:**
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- `frontend/src/App.svelte` (-28 lines, refactored state management)
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- `frontend/src/lib/components/ProcessingControls.svelte` (-29 lines)
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- `frontend/src/lib/components/OutputManager.svelte` (-63 lines, major simplification)
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- `frontend/src/lib/components/GalleryView.svelte` (-8 lines)
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**Total:** ~120 lines of code removed, architecture significantly improved
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---
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# Frontend Refactor - Priority 2 Fixes
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## Summary
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Completed all Priority 2 fixes (2026-02-08):
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1. ✅ Moved global CSS out of App.svelte
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2. ✅ Created constants file for magic values
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3. ✅ Standardized error handling
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4. ✅ Added loading states to all async buttons
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## Changes Made
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### 1. Global CSS Organization
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**Created:** `frontend/src/styles/global.css`
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- Moved global reset styles (box-sizing, margin, padding)
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- Moved body styles (font-family, background, color, line-height)
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**Updated:** `frontend/src/main.js`
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- Added import for global CSS file
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**Updated:** `frontend/src/App.svelte`
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- Removed `:global(*)` and `:global(body)` styles
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- Component-specific styles remain
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**Benefits:**
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- Clear separation of global vs component styles
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- Single location for global style changes
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- Follows standard Svelte/Vite patterns
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### 2. Constants Consolidation
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**Created:** `frontend/src/lib/constants.js`
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Centralized all magic values into organized exports:
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- `COLORS` - All color values (backgrounds, text, borders, status)
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- `SPACING` - Standard spacing scale
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- `RADIUS` - Border radius values
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- `TRANSITIONS` - Animation transitions
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- `FONT_SIZES` - Typography scale
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- `Z_INDEX` - Z-index layering system
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- `TIMING` - Timing values (timeouts, delays, durations)
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- `STORAGE_KEYS` - LocalStorage keys
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- `API` - API endpoint paths
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- `WS` - WebSocket configuration
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- `JOB_STATUS` - Job status constants
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- `DEFAULT_CONFIG` - Default configuration (moved from SettingsPanel)
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**Components Updated:**
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- `App.svelte` - Uses STORAGE_KEYS, WS, JOB_STATUS
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- `ProcessingControls.svelte` - Uses JOB_STATUS
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- `SettingsPanel.svelte` - Uses DEFAULT_CONFIG, TIMING (removed 40+ lines of duplicate config)
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**Benefits:**
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- Single source of truth for all magic values
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- Easy to update colors, spacing, timing globally
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- Better discoverability
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- Eliminates duplicate constant definitions
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### 3. Standardized Error Handling
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**Created:** `frontend/src/lib/errorHandler.js`
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Utilities for consistent error handling:
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- `parseError()` - Parse errors from Response or Error objects
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- `handleError()` - Handle errors with console logging
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- `showErrorAlert()` - Display error in alert dialog
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- `fetchWithErrorHandling()` - Fetch wrapper with error handling
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- `safeJsonParse()` - Safe JSON parsing with fallback
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- `executeAsync()` - Generic async operation wrapper
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- `ErrorMode` enum - Error display modes
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**Components Updated (all use standardized error handling):**
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- `App.svelte`
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- `ProcessingControls.svelte`
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- `SettingsPanel.svelte`
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- `OutputManager.svelte`
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- `GalleryView.svelte`
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- `ConnectionStatus.svelte`
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- `PeopleSelector.svelte`
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**Error Handling Pattern:**
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Before:
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```javascript
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try {
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const res = await fetch('/api/endpoint');
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if (!res.ok) {
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const data = await res.json().catch(() => ({}));
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throw new Error(data.message || 'Operation failed');
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}
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} catch (e) {
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console.error('Operation failed:', e);
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error = e.message;
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}
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```
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After:
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```javascript
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try {
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const res = await fetch('/api/endpoint');
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if (!res.ok) throw res;
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} catch (e) {
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error = await handleError('Operation failed', e);
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}
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```
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**Benefits:**
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- Consistent error messages across the application
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- Automatic error logging
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- Flexible error display (alert, console, inline)
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- Proper parsing of Response objects with JSON error messages
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- Less boilerplate code
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### 4. Async Button Loading States
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**Created:** `frontend/src/lib/asyncState.js`
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- `createAsyncState()` - Async state manager using Svelte 5 runes
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- `getButtonText()` - Get button text based on loading state
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- `createAsyncHandler()` - Create async handler with loading state
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**Components Updated:**
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- `ProcessingControls.svelte` - Added `starting` state, button shows "Starting..."
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- `SettingsPanel.svelte` - Already had `saving` state (verified working)
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- `OutputManager.svelte` - Already had `deleting` state (verified working)
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- `GalleryView.svelte` - Already had `deleting` and `compiling` states (verified working)
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**Loading State Pattern:**
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```javascript
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let loading = $state(false);
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async function doSomething() {
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loading = true;
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try {
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await someAsyncOperation();
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} finally {
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loading = false;
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}
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}
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// In template:
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<button onclick={doSomething} disabled={loading}>
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{loading ? 'Loading...' : 'Do Something'}
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</button>
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```
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**Benefits:**
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- Clear visual feedback during async operations
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- Prevents double-clicks and race conditions
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- Better user experience
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- Consistent loading patterns
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- Reusable utilities for future components
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## File Structure
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```
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frontend/src/
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├── styles/
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│ └── global.css # NEW: Global styles
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├── lib/
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│ ├── components/ # UPDATED: All components
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│ ├── constants.js # NEW: Application constants
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│ ├── errorHandler.js # NEW: Error handling utilities
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│ ├── asyncState.js # NEW: Async state management
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│ └── utils.js # EXISTING: Utility functions
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├── App.svelte # UPDATED: Uses constants
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└── main.js # UPDATED: Imports global CSS
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```
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## Build Status
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✅ **Frontend builds successfully** (`npm run build`)
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All changes verified:
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- No runtime errors
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- All async operations have loading states
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- Error handling is consistent
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- Constants are properly imported and used
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## Code Quality Improvements
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**Before Priority 2:**
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- Global styles mixed with component styles
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- Magic values duplicated across files (colors, timing, etc.)
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- Inconsistent error handling (alert, console.error, inline)
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- Some async buttons lacked loading states
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**After Priority 2:**
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- Global styles in dedicated file
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- All magic values in centralized constants file
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- Standardized error handling with utilities
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- All async buttons have proper loading states
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## Future Improvements
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Suggestions for further enhancement:
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1. **Toast Notifications** - Replace `alert()` calls with toast system
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2. **Error Boundary** - Add Svelte error boundary for component errors
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3. **Retry Logic** - Add exponential backoff retry for failed requests
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4. **Loading Skeletons** - Replace loading text with skeleton screens
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5. **CSS Variables** - Convert constants to CSS custom properties for theming
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@ -9,15 +9,12 @@
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import ResultsView from './lib/components/ResultsView.svelte';
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import SettingsPanel from './lib/components/SettingsPanel.svelte';
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import { sanitizeFolderName } from './lib/utils.js';
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// Configuration constants
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const STORAGE_KEY_PERSON = 'immich-timelapse-selected-person';
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const WS_RECONNECT_DELAY_MS = 1000; // WebSocket reconnection delay
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import { STORAGE_KEYS, WS, JOB_STATUS } from './lib/constants.js';
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// Load persisted state from localStorage
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function loadPersistedPersonId() {
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try {
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const stored = localStorage.getItem(STORAGE_KEY_PERSON);
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const stored = localStorage.getItem(STORAGE_KEYS.selectedPerson);
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if (stored) {
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const parsed = JSON.parse(stored);
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return parsed?.id || null;
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@ -31,9 +28,9 @@
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function persistSelectedPerson(person) {
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try {
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if (person) {
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localStorage.setItem(STORAGE_KEY_PERSON, JSON.stringify({ id: person.id, name: person.name }));
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localStorage.setItem(STORAGE_KEYS.selectedPerson, JSON.stringify({ id: person.id, name: person.name }));
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} else {
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localStorage.removeItem(STORAGE_KEY_PERSON);
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localStorage.removeItem(STORAGE_KEYS.selectedPerson);
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}
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} catch (e) {
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console.warn('Failed to persist person:', e);
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let outputFolders = $state([]);
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let isJobRunning = $derived(
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jobStatus === 'running' || jobStatus === 'compiling_video' || jobStatus === 'cancelling'
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jobStatus === JOB_STATUS.running || jobStatus === JOB_STATUS.compiling || jobStatus === JOB_STATUS.cancelling
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);
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// Compute folder name from progress for video display
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function handleFolderDeleted(folderName) {
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// If the deleted folder matches the completed job's folder, reset to idle
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// folderName === null means all folders were deleted
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if (jobStatus === 'completed' && (folderName === null || folderName === completedFolderName)) {
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jobStatus = 'idle';
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if (jobStatus === JOB_STATUS.completed && (folderName === null || folderName === completedFolderName)) {
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jobStatus = JOB_STATUS.idle;
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progress = { completed: 0, total: 0, message: '' };
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}
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// Reload folder list after deletion
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@ -137,10 +134,7 @@
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return; // Already connected or connecting
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}
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const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
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const wsUrl = `${protocol}//${window.location.host}/api/ws`;
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ws = new WebSocket(wsUrl);
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ws = new WebSocket(WS.getUrl());
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ws.onopen = () => {
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console.log('WebSocket connected');
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@ -152,15 +146,15 @@
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const previousStatus = jobStatus;
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// Only restore status if a job is actively running, or if we're not in idle state
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const isActiveJob = data.status === 'running' || data.status === 'compiling_video' || data.status === 'cancelling';
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if (isActiveJob || jobStatus !== 'idle') {
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const isActiveJob = data.status === JOB_STATUS.running || data.status === JOB_STATUS.compiling || data.status === JOB_STATUS.cancelling;
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if (isActiveJob || jobStatus !== JOB_STATUS.idle) {
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jobStatus = data.status;
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progress = data;
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}
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// Refresh output folders when job finishes (was running before)
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if (data.status === 'completed' || data.status === 'cancelled' || data.status === 'error') {
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if (previousStatus === 'running' || previousStatus === 'compiling_video' || previousStatus === 'cancelling') {
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if (data.status === JOB_STATUS.completed || data.status === JOB_STATUS.cancelled || data.status === JOB_STATUS.error) {
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if (previousStatus === JOB_STATUS.running || previousStatus === JOB_STATUS.compiling || previousStatus === JOB_STATUS.cancelling) {
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loadOutputFolders();
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}
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}
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@ -190,7 +184,7 @@
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if (connectionOk) {
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connectWebSocket();
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}
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}, WS_RECONNECT_DELAY_MS);
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}, WS.reconnectDelay);
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}
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function disconnectWebSocket() {
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@ -262,13 +256,13 @@
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{/if}
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</section>
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{#if jobStatus !== 'idle'}
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{#if jobStatus !== JOB_STATUS.idle}
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<section class="progress">
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<ProgressDisplay {jobStatus} {progress} />
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</section>
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{/if}
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{#if jobStatus === 'completed'}
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{#if jobStatus === JOB_STATUS.completed}
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<section class="results">
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<ResultsView folderName={completedFolderName} />
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</section>
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@ -292,19 +286,6 @@
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</main>
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<style>
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:global(*) {
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box-sizing: border-box;
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margin: 0;
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padding: 0;
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}
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:global(body) {
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font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, sans-serif;
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background: #0f0f0f;
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color: #e0e0e0;
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line-height: 1.6;
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}
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main {
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max-width: 800px;
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margin: 0 auto;
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116
frontend/src/lib/asyncState.js
Normal file
116
frontend/src/lib/asyncState.js
Normal file
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@ -0,0 +1,116 @@
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/**
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* Async operation state management utilities.
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* Helps manage loading, error, and success states for async operations.
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*/
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/**
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* Create an async state manager using Svelte 5 runes
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* @returns {Object} State manager with loading, error, and execute methods
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*
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* @example
|
||||
* const asyncOp = createAsyncState();
|
||||
* await asyncOp.execute(async () => {
|
||||
* const res = await fetch('/api/data');
|
||||
* return await res.json();
|
||||
* });
|
||||
* // Use asyncOp.loading, asyncOp.error in template
|
||||
*/
|
||||
export function createAsyncState() {
|
||||
let loading = $state(false);
|
||||
let error = $state(null);
|
||||
|
||||
async function execute(operation, options = {}) {
|
||||
const { onSuccess, onError } = options;
|
||||
|
||||
loading = true;
|
||||
error = null;
|
||||
|
||||
try {
|
||||
const result = await operation();
|
||||
onSuccess?.(result);
|
||||
return { success: true, data: result };
|
||||
} catch (err) {
|
||||
error = err.message || String(err);
|
||||
onError?.(error);
|
||||
return { success: false, error };
|
||||
} finally {
|
||||
loading = false;
|
||||
}
|
||||
}
|
||||
|
||||
function reset() {
|
||||
loading = false;
|
||||
error = null;
|
||||
}
|
||||
|
||||
return {
|
||||
get loading() {
|
||||
return loading;
|
||||
},
|
||||
get error() {
|
||||
return error;
|
||||
},
|
||||
execute,
|
||||
reset,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Get button text based on loading state
|
||||
* @param {boolean} loading - Whether operation is in progress
|
||||
* @param {string} defaultText - Text when not loading
|
||||
* @param {string} loadingText - Text when loading (defaults to defaultText + "...")
|
||||
* @returns {string} Button text
|
||||
*/
|
||||
export function getButtonText(loading, defaultText, loadingText = null) {
|
||||
if (loading) {
|
||||
return loadingText || `${defaultText}...`;
|
||||
}
|
||||
return defaultText;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a standardized async operation handler with loading state
|
||||
* Useful for button click handlers
|
||||
*
|
||||
* @param {Function} operation - Async operation to execute
|
||||
* @param {Object} stateRefs - Object with loading state ref (for mutation)
|
||||
* @param {Object} options - Additional options
|
||||
* @returns {Function} Handler function
|
||||
*
|
||||
* @example
|
||||
* let saving = $state(false);
|
||||
* const handleSave = createAsyncHandler(
|
||||
* async () => { await saveData(); },
|
||||
* { loading: () => saving, setLoading: (val) => { saving = val; } }
|
||||
* );
|
||||
*/
|
||||
export function createAsyncHandler(operation, stateRefs, options = {}) {
|
||||
const { onSuccess, onError, confirmMessage } = options;
|
||||
|
||||
return async function handler(...args) {
|
||||
// Optional confirmation
|
||||
if (confirmMessage && !confirm(confirmMessage)) {
|
||||
return { success: false, cancelled: true };
|
||||
}
|
||||
|
||||
// Set loading state
|
||||
if (stateRefs.setLoading) {
|
||||
stateRefs.setLoading(true);
|
||||
}
|
||||
|
||||
try {
|
||||
const result = await operation(...args);
|
||||
onSuccess?.(result);
|
||||
return { success: true, data: result };
|
||||
} catch (error) {
|
||||
const errorMessage = error.message || String(error);
|
||||
onError?.(errorMessage);
|
||||
return { success: false, error: errorMessage };
|
||||
} finally {
|
||||
if (stateRefs.setLoading) {
|
||||
stateRefs.setLoading(false);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
<script>
|
||||
import { onMount } from 'svelte';
|
||||
import { handleError } from '../errorHandler.js';
|
||||
|
||||
let { onchange } = $props();
|
||||
|
||||
|
|
@ -26,7 +27,7 @@
|
|||
}
|
||||
} catch (e) {
|
||||
status = 'error';
|
||||
error = 'Cannot reach backend server';
|
||||
error = await handleError('Cannot reach backend server', e);
|
||||
onchange?.({ connected: false });
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
<script>
|
||||
import { onMount } from 'svelte';
|
||||
import { formatSize } from '../utils.js';
|
||||
import { handleError, showErrorAlert } from '../errorHandler.js';
|
||||
|
||||
let {
|
||||
folderName,
|
||||
|
|
@ -26,17 +27,14 @@
|
|||
cacheBust = Date.now();
|
||||
try {
|
||||
const res = await fetch(`/api/output/${encodeURIComponent(folderName)}/images`);
|
||||
if (!res.ok) {
|
||||
const data = await res.json().catch(() => ({}));
|
||||
throw new Error(data.message || 'Failed to load images');
|
||||
}
|
||||
if (!res.ok) throw res;
|
||||
const data = await res.json();
|
||||
images = data.images;
|
||||
videoExists = data.video_exists;
|
||||
// Clear selection when reloading
|
||||
selectedImages = new Set();
|
||||
} catch (e) {
|
||||
error = e.message;
|
||||
error = await handleError('Failed to load images', e);
|
||||
} finally {
|
||||
loading = false;
|
||||
}
|
||||
|
|
@ -76,10 +74,7 @@
|
|||
body: JSON.stringify({ filenames: Array.from(selectedImages) })
|
||||
});
|
||||
|
||||
if (!res.ok) {
|
||||
const data = await res.json().catch(() => ({}));
|
||||
throw new Error(data.message || 'Failed to delete images');
|
||||
}
|
||||
if (!res.ok) throw res;
|
||||
|
||||
const result = await res.json();
|
||||
|
||||
|
|
@ -90,7 +85,7 @@
|
|||
// Reload images
|
||||
await loadImages();
|
||||
} catch (e) {
|
||||
alert(e.message);
|
||||
await showErrorAlert('Failed to delete images', e);
|
||||
} finally {
|
||||
deleting = false;
|
||||
}
|
||||
|
|
@ -107,16 +102,13 @@
|
|||
method: 'POST'
|
||||
});
|
||||
|
||||
if (!res.ok) {
|
||||
const data = await res.json().catch(() => ({}));
|
||||
throw new Error(data.message || 'Failed to start video compilation');
|
||||
}
|
||||
if (!res.ok) throw res;
|
||||
|
||||
// The compilation runs in background - return to main view to see progress
|
||||
alert('Video compilation started. Return to main view to see progress.');
|
||||
onBack?.();
|
||||
} catch (e) {
|
||||
alert(e.message);
|
||||
await showErrorAlert('Failed to start video compilation', e);
|
||||
compiling = false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
<script>
|
||||
import { formatSize } from '../utils.js';
|
||||
import { showErrorAlert } from '../errorHandler.js';
|
||||
|
||||
let { disabled = false, folders = [], onOpenGallery, onFolderDeleted } = $props();
|
||||
|
||||
|
|
@ -15,14 +16,11 @@
|
|||
const res = await fetch(`/api/output/${encodeURIComponent(name)}`, {
|
||||
method: 'DELETE',
|
||||
});
|
||||
if (!res.ok) {
|
||||
const data = await res.json().catch(() => ({}));
|
||||
throw new Error(data.message || 'Failed to delete folder');
|
||||
}
|
||||
if (!res.ok) throw res;
|
||||
// Notify parent that folder was deleted (parent will reload)
|
||||
onFolderDeleted?.(name);
|
||||
} catch (e) {
|
||||
alert(e.message);
|
||||
await showErrorAlert('Failed to delete folder', e);
|
||||
} finally {
|
||||
deleting = null;
|
||||
}
|
||||
|
|
@ -38,14 +36,11 @@
|
|||
const res = await fetch('/api/output', {
|
||||
method: 'DELETE',
|
||||
});
|
||||
if (!res.ok) {
|
||||
const data = await res.json().catch(() => ({}));
|
||||
throw new Error(data.message || 'Failed to delete folders');
|
||||
}
|
||||
if (!res.ok) throw res;
|
||||
// Notify parent that all folders were deleted (null = all)
|
||||
onFolderDeleted?.(null);
|
||||
} catch (e) {
|
||||
alert(e.message);
|
||||
await showErrorAlert('Failed to delete folders', e);
|
||||
} finally {
|
||||
deleting = null;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
<script>
|
||||
import { onMount } from 'svelte';
|
||||
import { handleError } from '../errorHandler.js';
|
||||
|
||||
let { disabled = false, onselect, initialSelectedId = null } = $props();
|
||||
|
||||
|
|
@ -22,7 +23,7 @@
|
|||
|
||||
try {
|
||||
const res = await fetch('/api/people');
|
||||
if (!res.ok) throw new Error('Failed to load people');
|
||||
if (!res.ok) throw res;
|
||||
people = await res.json();
|
||||
|
||||
// If we have an initial selection, find and notify parent about the full person object
|
||||
|
|
@ -39,7 +40,7 @@
|
|||
}
|
||||
}
|
||||
} catch (e) {
|
||||
error = e.message;
|
||||
error = await handleError('Failed to load people', e);
|
||||
} finally {
|
||||
loading = false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
<script>
|
||||
import { sanitizeFolderName, formatSize } from '../utils.js';
|
||||
import { JOB_STATUS } from '../constants.js';
|
||||
import { handleError } from '../errorHandler.js';
|
||||
|
||||
let { personId, personName, jobStatus, outputFolders = [], onupdate } = $props();
|
||||
|
||||
|
|
@ -7,9 +9,10 @@
|
|||
let dateTo = $state('');
|
||||
let assetCount = $state(null);
|
||||
let loadingCount = $state(false);
|
||||
let starting = $state(false);
|
||||
|
||||
let isRunning = $derived(
|
||||
jobStatus === 'running' || jobStatus === 'compiling_video' || jobStatus === 'cancelling'
|
||||
jobStatus === JOB_STATUS.running || jobStatus === JOB_STATUS.compiling || jobStatus === JOB_STATUS.cancelling
|
||||
);
|
||||
|
||||
// Check if an output folder already exists for this person
|
||||
|
|
@ -30,17 +33,17 @@
|
|||
assetCount = null;
|
||||
try {
|
||||
const res = await fetch(`/api/people/${encodeURIComponent(id)}/asset-count`);
|
||||
if (res.ok) {
|
||||
assetCount = await res.json();
|
||||
}
|
||||
if (!res.ok) throw res;
|
||||
assetCount = await res.json();
|
||||
} catch (e) {
|
||||
console.error('Failed to fetch asset count:', e);
|
||||
await handleError('Failed to fetch asset count', e);
|
||||
} finally {
|
||||
loadingCount = false;
|
||||
}
|
||||
}
|
||||
|
||||
async function startProcessing() {
|
||||
starting = true;
|
||||
try {
|
||||
const res = await fetch('/api/start', {
|
||||
method: 'POST',
|
||||
|
|
@ -58,34 +61,38 @@
|
|||
if (res.ok && data.success) {
|
||||
// Notify parent of job start
|
||||
onupdate?.({
|
||||
status: 'running',
|
||||
status: JOB_STATUS.running,
|
||||
completed: 0,
|
||||
total: 0,
|
||||
message: 'Starting...',
|
||||
});
|
||||
} else {
|
||||
onupdate?.({
|
||||
status: 'error',
|
||||
status: JOB_STATUS.error,
|
||||
completed: 0,
|
||||
total: 0,
|
||||
message: data.message || 'Failed to start processing',
|
||||
});
|
||||
}
|
||||
} catch (e) {
|
||||
const errorMessage = await handleError('Failed to start processing', e);
|
||||
onupdate?.({
|
||||
status: 'error',
|
||||
status: JOB_STATUS.error,
|
||||
completed: 0,
|
||||
total: 0,
|
||||
message: 'Network error: ' + e.message,
|
||||
message: errorMessage,
|
||||
});
|
||||
} finally {
|
||||
starting = false;
|
||||
}
|
||||
}
|
||||
|
||||
async function cancelProcessing() {
|
||||
try {
|
||||
await fetch('/api/cancel', { method: 'POST' });
|
||||
const res = await fetch('/api/cancel', { method: 'POST' });
|
||||
if (!res.ok) throw res;
|
||||
} catch (e) {
|
||||
console.error('Cancel failed:', e);
|
||||
await handleError('Cancel failed', e);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -134,8 +141,8 @@
|
|||
</div>
|
||||
|
||||
<div class="actions">
|
||||
<button type="button" class="start-btn" onclick={handleStartClick}>
|
||||
Start Processing
|
||||
<button type="button" class="start-btn" onclick={handleStartClick} disabled={starting || isRunning}>
|
||||
{starting ? 'Starting...' : 'Start Processing'}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
<script>
|
||||
import { onMount } from 'svelte';
|
||||
import { DEFAULT_CONFIG, TIMING } from '../constants.js';
|
||||
import { handleError } from '../errorHandler.js';
|
||||
|
||||
let { disabled = false } = $props();
|
||||
|
||||
|
|
@ -54,10 +56,10 @@
|
|||
error = null;
|
||||
try {
|
||||
const res = await fetch('/api/config');
|
||||
if (!res.ok) throw new Error('Failed to load config');
|
||||
if (!res.ok) throw res;
|
||||
config = await res.json();
|
||||
} catch (e) {
|
||||
error = e.message;
|
||||
error = await handleError('Failed to load config', e);
|
||||
} finally {
|
||||
loading = false;
|
||||
}
|
||||
|
|
@ -73,59 +75,17 @@
|
|||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify(config),
|
||||
});
|
||||
if (!res.ok) {
|
||||
const data = await res.json().catch(() => ({}));
|
||||
throw new Error(data.message || 'Failed to save config');
|
||||
}
|
||||
if (!res.ok) throw res;
|
||||
config = await res.json();
|
||||
saveMessage = 'Settings saved';
|
||||
setTimeout(() => (saveMessage = null), 2000);
|
||||
setTimeout(() => (saveMessage = null), TIMING.messageDisplayDuration);
|
||||
} catch (e) {
|
||||
error = e.message;
|
||||
error = await handleError('Failed to save config', e);
|
||||
} finally {
|
||||
saving = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Default configuration values (must match backend defaults in config.rs)
|
||||
const DEFAULT_CONFIG = {
|
||||
processing: {
|
||||
max_workers: 4,
|
||||
face_resolution: {
|
||||
enabled: true,
|
||||
min_size: 80,
|
||||
},
|
||||
brightness: {
|
||||
enabled: false,
|
||||
min_brightness: 0.1,
|
||||
max_brightness: 0.95,
|
||||
},
|
||||
head_pose: {
|
||||
enabled: true,
|
||||
max_yaw: 35.0,
|
||||
max_pitch: 35.0,
|
||||
max_roll: 25.0,
|
||||
},
|
||||
eye_filter: {
|
||||
enabled: false,
|
||||
min_ear: 0.2,
|
||||
},
|
||||
output: {
|
||||
size: 512,
|
||||
keep_intermediates: false,
|
||||
},
|
||||
alignment: {
|
||||
eye_distance: 0.3,
|
||||
},
|
||||
},
|
||||
video: {
|
||||
enabled: true,
|
||||
framerate: 15,
|
||||
codec: 'libx264',
|
||||
crf: 23,
|
||||
},
|
||||
};
|
||||
|
||||
function resetToDefaults() {
|
||||
config = JSON.parse(JSON.stringify(DEFAULT_CONFIG));
|
||||
}
|
||||
|
|
|
|||
165
frontend/src/lib/constants.js
Normal file
165
frontend/src/lib/constants.js
Normal file
|
|
@ -0,0 +1,165 @@
|
|||
/**
|
||||
* Application constants and magic values.
|
||||
* Single source of truth for colors, spacing, timing, etc.
|
||||
*/
|
||||
|
||||
// ===== Colors =====
|
||||
export const COLORS = {
|
||||
// Backgrounds
|
||||
bgPrimary: '#0f0f0f',
|
||||
bgSecondary: '#1a1a1a',
|
||||
bgTertiary: '#252525',
|
||||
bgHover: '#333',
|
||||
bgHoverLight: '#444',
|
||||
|
||||
// Text
|
||||
textPrimary: '#fff',
|
||||
textSecondary: '#e0e0e0',
|
||||
textTertiary: '#888',
|
||||
textQuaternary: '#666',
|
||||
|
||||
// Borders
|
||||
border: '#333',
|
||||
borderLight: '#252525',
|
||||
|
||||
// Brand/Accent
|
||||
primary: '#4f46e5',
|
||||
primaryHover: '#4338ca',
|
||||
|
||||
// Status colors
|
||||
success: '#22c55e',
|
||||
error: '#dc2626',
|
||||
warning: '#f59e0b',
|
||||
info: '#3b82f6',
|
||||
};
|
||||
|
||||
// ===== Spacing =====
|
||||
export const SPACING = {
|
||||
xs: '0.25rem',
|
||||
sm: '0.5rem',
|
||||
md: '0.75rem',
|
||||
lg: '1rem',
|
||||
xl: '1.5rem',
|
||||
xxl: '2rem',
|
||||
xxxl: '3rem',
|
||||
};
|
||||
|
||||
// ===== Border Radius =====
|
||||
export const RADIUS = {
|
||||
sm: '4px',
|
||||
md: '6px',
|
||||
lg: '8px',
|
||||
};
|
||||
|
||||
// ===== Transitions =====
|
||||
export const TRANSITIONS = {
|
||||
default: 'all 0.15s ease',
|
||||
fast: 'all 0.1s ease',
|
||||
slow: 'all 0.3s ease',
|
||||
};
|
||||
|
||||
// ===== Font Sizes =====
|
||||
export const FONT_SIZES = {
|
||||
xs: '0.625rem',
|
||||
sm: '0.75rem',
|
||||
md: '0.875rem',
|
||||
base: '1rem',
|
||||
lg: '1.125rem',
|
||||
xl: '1.5rem',
|
||||
};
|
||||
|
||||
// ===== Z-Index Layers =====
|
||||
export const Z_INDEX = {
|
||||
base: 0,
|
||||
dropdown: 10,
|
||||
overlay: 100,
|
||||
modal: 1000,
|
||||
toast: 10000,
|
||||
};
|
||||
|
||||
// ===== Timing (milliseconds) =====
|
||||
export const TIMING = {
|
||||
messageDisplayDuration: 2000,
|
||||
wsReconnectDelay: 1000,
|
||||
debounceDefault: 300,
|
||||
animationFast: 150,
|
||||
animationDefault: 300,
|
||||
};
|
||||
|
||||
// ===== Local Storage Keys =====
|
||||
export const STORAGE_KEYS = {
|
||||
selectedPerson: 'immich-timelapse-selected-person',
|
||||
};
|
||||
|
||||
// ===== API Endpoints =====
|
||||
export const API = {
|
||||
health: '/api/health',
|
||||
connection: '/api/connection',
|
||||
people: '/api/people',
|
||||
progress: '/api/progress',
|
||||
start: '/api/start',
|
||||
cancel: '/api/cancel',
|
||||
output: '/api/output',
|
||||
config: '/api/config',
|
||||
ws: '/api/ws',
|
||||
};
|
||||
|
||||
// ===== WebSocket =====
|
||||
export const WS = {
|
||||
reconnectDelay: 1000,
|
||||
getUrl: () => {
|
||||
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
|
||||
return `${protocol}//${window.location.host}${API.ws}`;
|
||||
},
|
||||
};
|
||||
|
||||
// ===== Job Status =====
|
||||
export const JOB_STATUS = {
|
||||
idle: 'idle',
|
||||
running: 'running',
|
||||
compiling: 'compiling_video',
|
||||
cancelling: 'cancelling',
|
||||
completed: 'completed',
|
||||
cancelled: 'cancelled',
|
||||
error: 'error',
|
||||
};
|
||||
|
||||
// ===== Default Configuration =====
|
||||
// Must match backend defaults in config.rs
|
||||
export const DEFAULT_CONFIG = {
|
||||
processing: {
|
||||
max_workers: 4,
|
||||
face_resolution: {
|
||||
enabled: true,
|
||||
min_size: 80,
|
||||
},
|
||||
brightness: {
|
||||
enabled: false,
|
||||
min_brightness: 0.1,
|
||||
max_brightness: 0.95,
|
||||
},
|
||||
head_pose: {
|
||||
enabled: true,
|
||||
max_yaw: 35.0,
|
||||
max_pitch: 35.0,
|
||||
max_roll: 25.0,
|
||||
},
|
||||
eye_filter: {
|
||||
enabled: false,
|
||||
min_ear: 0.2,
|
||||
},
|
||||
output: {
|
||||
size: 512,
|
||||
keep_intermediates: false,
|
||||
},
|
||||
alignment: {
|
||||
eye_distance: 0.3,
|
||||
},
|
||||
},
|
||||
video: {
|
||||
enabled: true,
|
||||
framerate: 15,
|
||||
codec: 'libx264',
|
||||
crf: 23,
|
||||
},
|
||||
};
|
||||
131
frontend/src/lib/errorHandler.js
Normal file
131
frontend/src/lib/errorHandler.js
Normal file
|
|
@ -0,0 +1,131 @@
|
|||
/**
|
||||
* Standardized error handling utilities.
|
||||
* Provides consistent error display and logging across the application.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Parse error from fetch response or exception
|
||||
* @param {Error|Response} error - Error object or fetch response
|
||||
* @returns {Promise<string>} Error message
|
||||
*/
|
||||
export async function parseError(error) {
|
||||
// If it's a Response object, try to extract JSON error message
|
||||
if (error instanceof Response) {
|
||||
try {
|
||||
const data = await error.json();
|
||||
return data.message || `Request failed with status ${error.status}`;
|
||||
} catch {
|
||||
return `Request failed with status ${error.status}`;
|
||||
}
|
||||
}
|
||||
|
||||
// If it's an Error object, use its message
|
||||
if (error instanceof Error) {
|
||||
return error.message;
|
||||
}
|
||||
|
||||
// Fallback for unknown error types
|
||||
return String(error);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle error with console logging
|
||||
* @param {string} context - Context where error occurred (e.g., "Failed to load images")
|
||||
* @param {Error|Response} error - Error object or response
|
||||
* @returns {Promise<string>} Formatted error message
|
||||
*/
|
||||
export async function handleError(context, error) {
|
||||
const message = await parseError(error);
|
||||
const fullMessage = `${context}: ${message}`;
|
||||
console.error(fullMessage, error);
|
||||
return fullMessage;
|
||||
}
|
||||
|
||||
/**
|
||||
* Show error in alert dialog
|
||||
* @param {string} context - Context where error occurred
|
||||
* @param {Error|Response} error - Error object or response
|
||||
*/
|
||||
export async function showErrorAlert(context, error) {
|
||||
const message = await handleError(context, error);
|
||||
alert(message);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a fetch wrapper with standardized error handling
|
||||
* @param {string} url - Fetch URL
|
||||
* @param {RequestInit} options - Fetch options
|
||||
* @returns {Promise<Response>} Response object if ok, throws on error
|
||||
*/
|
||||
export async function fetchWithErrorHandling(url, options = {}) {
|
||||
try {
|
||||
const response = await fetch(url, options);
|
||||
if (!response.ok) {
|
||||
throw response;
|
||||
}
|
||||
return response;
|
||||
} catch (error) {
|
||||
// Re-throw for caller to handle
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Safely parse JSON from response, with fallback
|
||||
* @param {Response} response - Fetch response
|
||||
* @param {any} fallback - Fallback value if parsing fails
|
||||
* @returns {Promise<any>} Parsed JSON or fallback
|
||||
*/
|
||||
export async function safeJsonParse(response, fallback = {}) {
|
||||
try {
|
||||
return await response.json();
|
||||
} catch {
|
||||
return fallback;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Error display modes
|
||||
*/
|
||||
export const ErrorMode = {
|
||||
ALERT: 'alert',
|
||||
CONSOLE: 'console',
|
||||
INLINE: 'inline',
|
||||
};
|
||||
|
||||
/**
|
||||
* Generic async operation wrapper with error handling
|
||||
* @param {Function} operation - Async operation to execute
|
||||
* @param {Object} options - Options
|
||||
* @param {string} options.context - Error context message
|
||||
* @param {string} options.mode - Error display mode (alert, console, inline)
|
||||
* @param {Function} options.onError - Custom error handler
|
||||
* @param {Function} options.onSuccess - Success callback
|
||||
* @returns {Promise<{success: boolean, data?: any, error?: string}>}
|
||||
*/
|
||||
export async function executeAsync(operation, options = {}) {
|
||||
const {
|
||||
context = 'Operation failed',
|
||||
mode = ErrorMode.CONSOLE,
|
||||
onError,
|
||||
onSuccess,
|
||||
} = options;
|
||||
|
||||
try {
|
||||
const result = await operation();
|
||||
onSuccess?.();
|
||||
return { success: true, data: result };
|
||||
} catch (error) {
|
||||
const errorMessage = await handleError(context, error);
|
||||
|
||||
// Display error based on mode
|
||||
if (mode === ErrorMode.ALERT) {
|
||||
alert(errorMessage);
|
||||
}
|
||||
|
||||
// Call custom error handler if provided
|
||||
onError?.(errorMessage);
|
||||
|
||||
return { success: false, error: errorMessage };
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,5 @@
|
|||
import { mount } from 'svelte';
|
||||
import './styles/global.css';
|
||||
import App from './App.svelte';
|
||||
|
||||
const target = document.getElementById('app');
|
||||
|
|
|
|||
16
frontend/src/styles/global.css
Normal file
16
frontend/src/styles/global.css
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
/**
|
||||
* Global styles for Immich Selfie Timelapse
|
||||
*/
|
||||
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, sans-serif;
|
||||
background: #0f0f0f;
|
||||
color: #e0e0e0;
|
||||
line-height: 1.6;
|
||||
}
|
||||
Loading…
Reference in a new issue