Add a visual eye indicatore for eye ratio.
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2 changed files with 117 additions and 3 deletions
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@ -2,6 +2,7 @@
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import { onMount } from 'svelte';
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import { DEFAULT_CONFIG, TIMING } from '../constants.js';
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import { handleError } from '../errorHandler.js';
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import EyeIndicator from './visual/EyeIndicator.svelte';
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let { disabled = false } = $props();
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@ -290,10 +291,10 @@
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{#if config.processing.eye_filter.enabled}
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<div class="setting-row sub-setting">
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<label for="min-ear">
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<span class="setting-label">Min EAR</span>
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<span class="setting-hint">Eye Aspect Ratio threshold (lower = more closed)</span>
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<span class="setting-label">Minimum eye opening</span>
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<span class="setting-hint">Discard image if Eye Aspect Ratio is bellow this value</span>
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</label>
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<div class="setting-control">
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<div class="setting-control-with-visual">
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<input
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id="min-ear"
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type="range"
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@ -303,6 +304,9 @@
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step="0.02"
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/>
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<span class="value">{config.processing.eye_filter.min_ear.toFixed(2)}</span>
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<div class="inline-visual-indicator">
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<EyeIndicator ear={config.processing.eye_filter.min_ear} />
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</div>
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</div>
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</div>
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{/if}
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@ -724,4 +728,23 @@
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font-size: 0.875rem;
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color: #22c55e;
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}
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/* Visual indicator layout */
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.setting-control-with-visual {
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display: flex;
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align-items: center;
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gap: 0.75rem;
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}
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.inline-visual-indicator {
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display: flex;
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align-items: center;
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justify-content: center;
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padding: 0.25rem 0.5rem;
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background: #0f0f0f;
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border: 1px solid #333;
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border-radius: 6px;
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min-width: 60px;
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height: 32px;
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}
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</style>
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91
frontend/src/lib/components/visual/EyeIndicator.svelte
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91
frontend/src/lib/components/visual/EyeIndicator.svelte
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@ -0,0 +1,91 @@
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<script>
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/**
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* Minimalist eye graphic that opens/closes based on Eye Aspect Ratio (EAR)
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* Uses simple white lines on transparent background
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* EAR typically ranges from ~0.1 (closed) to ~0.4 (fully open)
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*/
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let { ear = 0.2 } = $props();
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// Normalize EAR to a 0-1 range for animation
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// 0.1 = fully closed (0), 0.4 = fully open (1)
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const normalizedOpenness = $derived(Math.max(0, Math.min(1, (ear - 0.1) / 0.3)));
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// Eye dimensions
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const centerX = 50;
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const centerY = 30;
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const eyeWidth = 70;
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const maxEyeHeight = 35;
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const minEyeHeight = 2;
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// Calculate eye height based on openness
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const eyeHeight = $derived(minEyeHeight + normalizedOpenness * (maxEyeHeight - minEyeHeight));
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const irisRadius = 12;
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const pupilRadius = 3;
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// Create almond-shaped eye outline using a path
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// The path creates a pointed eye shape (yes, this is a Skyrim reference.)
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const eyePath = $derived(() => {
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const halfWidth = eyeWidth / 2;
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const halfHeight = eyeHeight / 2;
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// Start at left point, curve to top, to right point, curve to bottom, back to start
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return `M ${centerX - halfWidth} ${centerY}
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Q ${centerX - halfWidth/2} ${centerY - halfHeight}, ${centerX} ${centerY - halfHeight}
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Q ${centerX + halfWidth/2} ${centerY - halfHeight}, ${centerX + halfWidth} ${centerY}
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Q ${centerX + halfWidth/2} ${centerY + halfHeight}, ${centerX} ${centerY + halfHeight}
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Q ${centerX - halfWidth/2} ${centerY + halfHeight}, ${centerX - halfWidth} ${centerY}
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Z`;
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});
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</script>
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<svg
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viewBox="0 0 100 60"
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class="eye-indicator"
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role="img"
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aria-label="Eye openness indicator"
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>
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<!-- Eye outline (almond shape) -->
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<path
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d={eyePath()}
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fill="none"
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stroke="white"
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stroke-width="2.5"
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stroke-linecap="round"
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stroke-linejoin="round"
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class="eye-outline"
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/>
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<!-- Iris (circle outline) -->
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<circle
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cx={centerX}
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cy={centerY}
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r={Math.min(irisRadius, eyeHeight / 2 - 3)}
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fill="none"
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stroke="white"
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stroke-width="2"
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class="iris"
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/>
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<!-- Pupil (filled circle) -->
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<circle
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cx={centerX}
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cy={centerY}
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r={Math.min(pupilRadius, eyeHeight / 2 - 8)}
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fill="white"
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class="pupil"
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/>
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</svg>
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<style>
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.eye-indicator {
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width: 80px;
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height: 48px;
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}
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.eye-outline,
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.iris,
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.pupil {
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transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
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}
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</style>
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