Add a visual eye indicatore for eye ratio.

This commit is contained in:
Arnaud_Cayrol 2026-02-08 11:22:31 +01:00
parent dd4dada65d
commit 5cbec95e74
2 changed files with 117 additions and 3 deletions

View file

@ -2,6 +2,7 @@
import { onMount } from 'svelte';
import { DEFAULT_CONFIG, TIMING } from '../constants.js';
import { handleError } from '../errorHandler.js';
import EyeIndicator from './visual/EyeIndicator.svelte';
let { disabled = false } = $props();
@ -290,10 +291,10 @@
{#if config.processing.eye_filter.enabled}
<div class="setting-row sub-setting">
<label for="min-ear">
<span class="setting-label">Min EAR</span>
<span class="setting-hint">Eye Aspect Ratio threshold (lower = more closed)</span>
<span class="setting-label">Minimum eye opening</span>
<span class="setting-hint">Discard image if Eye Aspect Ratio is bellow this value</span>
</label>
<div class="setting-control">
<div class="setting-control-with-visual">
<input
id="min-ear"
type="range"
@ -303,6 +304,9 @@
step="0.02"
/>
<span class="value">{config.processing.eye_filter.min_ear.toFixed(2)}</span>
<div class="inline-visual-indicator">
<EyeIndicator ear={config.processing.eye_filter.min_ear} />
</div>
</div>
</div>
{/if}
@ -724,4 +728,23 @@
font-size: 0.875rem;
color: #22c55e;
}
/* Visual indicator layout */
.setting-control-with-visual {
display: flex;
align-items: center;
gap: 0.75rem;
}
.inline-visual-indicator {
display: flex;
align-items: center;
justify-content: center;
padding: 0.25rem 0.5rem;
background: #0f0f0f;
border: 1px solid #333;
border-radius: 6px;
min-width: 60px;
height: 32px;
}
</style>

View file

@ -0,0 +1,91 @@
<script>
/**
* Minimalist eye graphic that opens/closes based on Eye Aspect Ratio (EAR)
* Uses simple white lines on transparent background
* EAR typically ranges from ~0.1 (closed) to ~0.4 (fully open)
*/
let { ear = 0.2 } = $props();
// Normalize EAR to a 0-1 range for animation
// 0.1 = fully closed (0), 0.4 = fully open (1)
const normalizedOpenness = $derived(Math.max(0, Math.min(1, (ear - 0.1) / 0.3)));
// Eye dimensions
const centerX = 50;
const centerY = 30;
const eyeWidth = 70;
const maxEyeHeight = 35;
const minEyeHeight = 2;
// Calculate eye height based on openness
const eyeHeight = $derived(minEyeHeight + normalizedOpenness * (maxEyeHeight - minEyeHeight));
const irisRadius = 12;
const pupilRadius = 3;
// Create almond-shaped eye outline using a path
// The path creates a pointed eye shape (yes, this is a Skyrim reference.)
const eyePath = $derived(() => {
const halfWidth = eyeWidth / 2;
const halfHeight = eyeHeight / 2;
// Start at left point, curve to top, to right point, curve to bottom, back to start
return `M ${centerX - halfWidth} ${centerY}
Q ${centerX - halfWidth/2} ${centerY - halfHeight}, ${centerX} ${centerY - halfHeight}
Q ${centerX + halfWidth/2} ${centerY - halfHeight}, ${centerX + halfWidth} ${centerY}
Q ${centerX + halfWidth/2} ${centerY + halfHeight}, ${centerX} ${centerY + halfHeight}
Q ${centerX - halfWidth/2} ${centerY + halfHeight}, ${centerX - halfWidth} ${centerY}
Z`;
});
</script>
<svg
viewBox="0 0 100 60"
class="eye-indicator"
role="img"
aria-label="Eye openness indicator"
>
<!-- Eye outline (almond shape) -->
<path
d={eyePath()}
fill="none"
stroke="white"
stroke-width="2.5"
stroke-linecap="round"
stroke-linejoin="round"
class="eye-outline"
/>
<!-- Iris (circle outline) -->
<circle
cx={centerX}
cy={centerY}
r={Math.min(irisRadius, eyeHeight / 2 - 3)}
fill="none"
stroke="white"
stroke-width="2"
class="iris"
/>
<!-- Pupil (filled circle) -->
<circle
cx={centerX}
cy={centerY}
r={Math.min(pupilRadius, eyeHeight / 2 - 8)}
fill="white"
class="pupil"
/>
</svg>
<style>
.eye-indicator {
width: 80px;
height: 48px;
}
.eye-outline,
.iris,
.pupil {
transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
}
</style>