36 lines
1.3 KiB
Rust
36 lines
1.3 KiB
Rust
//! Tray menu internationalization
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//!
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//! Everything is auto-generated at compile time by build.rs from the
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//! frontend locale files (src/i18n/locales/*/translation.json).
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//!
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//! The English translation.json is the single source of truth:
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//! - TrayStrings struct fields are derived from the English "tray" keys
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//! - All languages are auto-discovered from the locales directory
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//!
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//! To add a new tray menu item:
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//! 1. Add the key to en/translation.json under "tray"
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//! 2. Add translations to other locale files
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//! 3. Update tray.rs to use the new field (e.g., strings.new_field)
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use once_cell::sync::Lazy;
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use std::collections::HashMap;
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// Include the auto-generated TrayStrings struct and TRANSLATIONS static
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include!(concat!(env!("OUT_DIR"), "/tray_translations.rs"));
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/// Get the language code from a locale string (e.g., "en-US" -> "en")
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fn get_language_code(locale: &str) -> &str {
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locale.split(['-', '_']).next().unwrap_or("en")
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}
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/// Get localized tray menu strings based on the system locale
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pub fn get_tray_translations(locale: Option<String>) -> TrayStrings {
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let lang = locale.as_deref().map(get_language_code).unwrap_or("en");
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// Try requested language, fall back to English
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TRANSLATIONS
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.get(lang)
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.or_else(|| TRANSLATIONS.get("en"))
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.cloned()
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.expect("English translations must exist")
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}
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