137 lines
5.1 KiB
Rust
137 lines
5.1 KiB
Rust
use crate::settings;
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use crate::settings::OverlayPosition;
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use log::debug;
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use tauri::{AppHandle, Emitter, Manager, WebviewWindowBuilder};
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const OVERLAY_WIDTH: f64 = 172.0;
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const OVERLAY_HEIGHT: f64 = 36.0;
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const OVERLAY_TOP_OFFSET: f64 = 46.0;
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const OVERLAY_BOTTOM_OFFSET: f64 = 15.0;
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fn calculate_overlay_position(app_handle: &AppHandle) -> Option<(f64, f64)> {
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if let Ok(monitors) = app_handle.primary_monitor() {
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if let Some(monitor) = monitors {
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let work_area = monitor.work_area();
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let scale = monitor.scale_factor();
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let work_area_width = work_area.size.width as f64 / scale;
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let work_area_height = work_area.size.height as f64 / scale;
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let work_area_x = work_area.position.x as f64 / scale;
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let work_area_y = work_area.position.y as f64 / scale;
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let settings = settings::get_settings(app_handle);
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let x = work_area_x + (work_area_width - OVERLAY_WIDTH) / 2.0;
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let y = match settings.overlay_position {
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OverlayPosition::Top => work_area_y + OVERLAY_TOP_OFFSET,
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OverlayPosition::Bottom | OverlayPosition::None => {
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// don't subtract the overlay height it puts it too far up
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work_area_y + work_area_height - OVERLAY_BOTTOM_OFFSET
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}
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};
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return Some((x, y));
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}
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}
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None
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}
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/// Creates the recording overlay window and keeps it hidden by default
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pub fn create_recording_overlay(app_handle: &AppHandle) {
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if let Some((x, y)) = calculate_overlay_position(app_handle) {
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match WebviewWindowBuilder::new(
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app_handle,
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"recording_overlay",
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tauri::WebviewUrl::App("src/overlay/index.html".into()),
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)
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.title("Recording")
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.position(x, y)
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.resizable(false)
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.inner_size(OVERLAY_WIDTH, OVERLAY_HEIGHT)
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.shadow(false)
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.maximizable(false)
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.minimizable(false)
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.closable(false)
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.accept_first_mouse(true)
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.decorations(false)
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.always_on_top(true)
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.skip_taskbar(true)
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.transparent(true)
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.focused(false)
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.visible(false)
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.build()
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{
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Ok(_window) => {
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debug!("Recording overlay window created successfully (hidden)");
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}
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Err(e) => {
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debug!("Failed to create recording overlay window: {}", e);
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}
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}
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}
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}
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/// Shows the recording overlay window with fade-in animation
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pub fn show_recording_overlay(app_handle: &AppHandle) {
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// Check if overlay should be shown based on position setting
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let settings = settings::get_settings(app_handle);
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if settings.overlay_position == OverlayPosition::None {
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return;
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}
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if let Some(overlay_window) = app_handle.get_webview_window("recording_overlay") {
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let _ = overlay_window.show();
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// Emit event to trigger fade-in animation with recording state
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let _ = overlay_window.emit("show-overlay", "recording");
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}
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}
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/// Shows the transcribing overlay window
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pub fn show_transcribing_overlay(app_handle: &AppHandle) {
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// Check if overlay should be shown based on position setting
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let settings = settings::get_settings(app_handle);
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if settings.overlay_position == OverlayPosition::None {
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return;
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}
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if let Some(overlay_window) = app_handle.get_webview_window("recording_overlay") {
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let _ = overlay_window.show();
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// Emit event to switch to transcribing state
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let _ = overlay_window.emit("show-overlay", "transcribing");
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}
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}
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/// Updates the overlay window position based on current settings
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pub fn update_overlay_position(app_handle: &AppHandle) {
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if let Some(overlay_window) = app_handle.get_webview_window("recording_overlay") {
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if let Some((x, y)) = calculate_overlay_position(app_handle) {
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let _ = overlay_window
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.set_position(tauri::Position::Logical(tauri::LogicalPosition { x, y }));
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}
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}
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}
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/// Hides the recording overlay window with fade-out animation
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pub fn hide_recording_overlay(app_handle: &AppHandle) {
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// Always hide the overlay regardless of settings - if setting was changed while recording,
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// we still want to hide it properly
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if let Some(overlay_window) = app_handle.get_webview_window("recording_overlay") {
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// Emit event to trigger fade-out animation
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let _ = overlay_window.emit("hide-overlay", ());
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// Hide the window after a short delay to allow animation to complete
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let window_clone = overlay_window.clone();
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std::thread::spawn(move || {
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std::thread::sleep(std::time::Duration::from_millis(300));
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let _ = window_clone.hide();
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});
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}
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}
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pub fn emit_levels(app_handle: &AppHandle, levels: &Vec<f32>) {
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// emit levels to main app
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let _ = app_handle.emit("mic-level", levels);
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// also emit to the recording overlay if it's open
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if let Some(overlay_window) = app_handle.get_webview_window("recording_overlay") {
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let _ = overlay_window.emit("mic-level", levels);
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}
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}
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