use crate::settings; use crate::settings::OverlayPosition; use enigo::{Enigo, Mouse}; use tauri::{AppHandle, Emitter, Manager, PhysicalPosition, PhysicalSize}; #[cfg(not(target_os = "macos"))] use log::debug; #[cfg(not(target_os = "macos"))] use tauri::WebviewWindowBuilder; #[cfg(target_os = "macos")] use tauri::WebviewUrl; #[cfg(target_os = "macos")] use tauri_nspanel::{tauri_panel, CollectionBehavior, PanelBuilder, PanelLevel}; #[cfg(target_os = "macos")] tauri_panel! { panel!(RecordingOverlayPanel { config: { can_become_key_window: false, is_floating_panel: true } }) } const OVERLAY_WIDTH: f64 = 172.0; const OVERLAY_HEIGHT: f64 = 36.0; #[cfg(target_os = "macos")] const OVERLAY_TOP_OFFSET: f64 = 46.0; #[cfg(any(target_os = "windows", target_os = "linux"))] const OVERLAY_TOP_OFFSET: f64 = 4.0; #[cfg(target_os = "macos")] const OVERLAY_BOTTOM_OFFSET: f64 = 15.0; #[cfg(any(target_os = "windows", target_os = "linux"))] const OVERLAY_BOTTOM_OFFSET: f64 = 40.0; /// Forces a window to be topmost using Win32 API (Windows only) /// This is more reliable than Tauri's set_always_on_top which can be overridden #[cfg(target_os = "windows")] fn force_overlay_topmost(overlay_window: &tauri::webview::WebviewWindow) { use windows::Win32::UI::WindowsAndMessaging::{ SetWindowPos, HWND_TOPMOST, SWP_NOMOVE, SWP_NOSIZE, SWP_NOACTIVATE, SWP_SHOWWINDOW, }; // Clone because run_on_main_thread takes 'static let overlay_clone = overlay_window.clone(); // Make sure the Win32 call happens on the UI thread let _ = overlay_clone.clone().run_on_main_thread(move || { if let Ok(hwnd) = overlay_clone.hwnd() { unsafe { // Force Z-order: make this window topmost without changing size/pos or stealing focus let _ = SetWindowPos( hwnd, Some(HWND_TOPMOST), 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE | SWP_SHOWWINDOW, ); } } }); } fn get_monitor_with_cursor(app_handle: &AppHandle) -> Option { let enigo = Enigo::new(&Default::default()); if let Ok(enigo) = enigo { if let Ok(mouse_location) = enigo.location() { if let Ok(monitors) = app_handle.available_monitors() { for monitor in monitors { let is_within = is_mouse_within_monitor(mouse_location, monitor.position(), monitor.size()); if is_within { return Some(monitor); } } } } } app_handle.primary_monitor().ok().flatten() } fn is_mouse_within_monitor( mouse_pos: (i32, i32), monitor_pos: &PhysicalPosition, monitor_size: &PhysicalSize, ) -> bool { let (mouse_x, mouse_y) = mouse_pos; let PhysicalPosition { x: monitor_x, y: monitor_y, } = *monitor_pos; let PhysicalSize { width: monitor_width, height: monitor_height, } = *monitor_size; mouse_x >= monitor_x && mouse_x < (monitor_x + monitor_width as i32) && mouse_y >= monitor_y && mouse_y < (monitor_y + monitor_height as i32) } fn calculate_overlay_position(app_handle: &AppHandle) -> Option<(f64, f64)> { if let Some(monitor) = get_monitor_with_cursor(app_handle) { let work_area = monitor.work_area(); let scale = monitor.scale_factor(); let work_area_width = work_area.size.width as f64 / scale; let work_area_height = work_area.size.height as f64 / scale; let work_area_x = work_area.position.x as f64 / scale; let work_area_y = work_area.position.y as f64 / scale; let settings = settings::get_settings(app_handle); let x = work_area_x + (work_area_width - OVERLAY_WIDTH) / 2.0; let y = match settings.overlay_position { OverlayPosition::Top => work_area_y + OVERLAY_TOP_OFFSET, OverlayPosition::Bottom | OverlayPosition::None => { // don't subtract the overlay height it puts it too far up work_area_y + work_area_height - OVERLAY_BOTTOM_OFFSET } }; return Some((x, y)); } None } /// Creates the recording overlay window and keeps it hidden by default #[cfg(not(target_os = "macos"))] pub fn create_recording_overlay(app_handle: &AppHandle) { if let Some((x, y)) = calculate_overlay_position(app_handle) { match WebviewWindowBuilder::new( app_handle, "recording_overlay", tauri::WebviewUrl::App("src/overlay/index.html".into()), ) .title("Recording") .position(x, y) .resizable(false) .inner_size(OVERLAY_WIDTH, OVERLAY_HEIGHT) .shadow(false) .maximizable(false) .minimizable(false) .closable(false) .accept_first_mouse(true) .decorations(false) .always_on_top(true) .skip_taskbar(true) .transparent(true) .focused(false) .visible(false) .build() { Ok(_window) => { debug!("Recording overlay window created successfully (hidden)"); } Err(e) => { debug!("Failed to create recording overlay window: {}", e); } } } } /// Creates the recording overlay panel and keeps it hidden by default (macOS) #[cfg(target_os = "macos")] pub fn create_recording_overlay(app_handle: &AppHandle) { if let Some((x, y)) = calculate_overlay_position(app_handle) { // PanelBuilder creates a Tauri window then converts it to NSPanel. // The window remains registered, so get_webview_window() still works. match PanelBuilder::<_, RecordingOverlayPanel>::new( app_handle, "recording_overlay" ) .url(WebviewUrl::App("src/overlay/index.html".into())) .title("Recording") .position(tauri::Position::Logical(tauri::LogicalPosition { x, y })) .level(PanelLevel::Status) .size(tauri::Size::Logical(tauri::LogicalSize { width: OVERLAY_WIDTH, height: OVERLAY_HEIGHT })) .has_shadow(false) .transparent(true) .no_activate(true) .corner_radius(0.0) .with_window(|w| { w.decorations(false) .transparent(true) }) .collection_behavior( CollectionBehavior::new() .can_join_all_spaces() .full_screen_auxiliary() ) .build() { Ok(panel) => { let _ = panel.hide(); } Err(e) => { log::error!("Failed to create recording overlay panel: {}", e); } } } } /// Shows the recording overlay window with fade-in animation pub fn show_recording_overlay(app_handle: &AppHandle) { // Check if overlay should be shown based on position setting let settings = settings::get_settings(app_handle); if settings.overlay_position == OverlayPosition::None { return; } if let Some(overlay_window) = app_handle.get_webview_window("recording_overlay") { // Update position before showing to prevent flicker from position changes if let Some((x, y)) = calculate_overlay_position(app_handle) { let _ = overlay_window.set_position(tauri::Position::Logical(tauri::LogicalPosition { x, y })); } let _ = overlay_window.show(); // On Windows, aggressively re-assert "topmost" in the native Z-order after showing #[cfg(target_os = "windows")] force_overlay_topmost(&overlay_window); // Emit event to trigger fade-in animation with recording state let _ = overlay_window.emit("show-overlay", "recording"); } } /// Shows the transcribing overlay window pub fn show_transcribing_overlay(app_handle: &AppHandle) { // Check if overlay should be shown based on position setting let settings = settings::get_settings(app_handle); if settings.overlay_position == OverlayPosition::None { return; } update_overlay_position(app_handle); if let Some(overlay_window) = app_handle.get_webview_window("recording_overlay") { let _ = overlay_window.show(); // On Windows, aggressively re-assert "topmost" in the native Z-order after showing #[cfg(target_os = "windows")] force_overlay_topmost(&overlay_window); // Emit event to switch to transcribing state let _ = overlay_window.emit("show-overlay", "transcribing"); } } /// Updates the overlay window position based on current settings pub fn update_overlay_position(app_handle: &AppHandle) { if let Some(overlay_window) = app_handle.get_webview_window("recording_overlay") { if let Some((x, y)) = calculate_overlay_position(app_handle) { let _ = overlay_window .set_position(tauri::Position::Logical(tauri::LogicalPosition { x, y })); } } } /// Hides the recording overlay window with fade-out animation pub fn hide_recording_overlay(app_handle: &AppHandle) { // Always hide the overlay regardless of settings - if setting was changed while recording, // we still want to hide it properly if let Some(overlay_window) = app_handle.get_webview_window("recording_overlay") { // Emit event to trigger fade-out animation let _ = overlay_window.emit("hide-overlay", ()); // Hide the window after a short delay to allow animation to complete let window_clone = overlay_window.clone(); std::thread::spawn(move || { std::thread::sleep(std::time::Duration::from_millis(300)); let _ = window_clone.hide(); }); } } pub fn emit_levels(app_handle: &AppHandle, levels: &Vec) { // emit levels to main app let _ = app_handle.emit("mic-level", levels); // also emit to the recording overlay if it's open if let Some(overlay_window) = app_handle.get_webview_window("recording_overlay") { let _ = overlay_window.emit("mic-level", levels); } }